|
Game ID |
Game Title |
Game System |
Game Company |
Game Type |
Start Time |
Game Master |
Players |
Game Description |
|
4GRC01 |
BattleLore |
BattleLore |
Days of Wonder |
Board N Card |
2:30pm |
Jerry Collins |
4 |
Open demo of the new medieval/fantasy war game, based on similar mechanics as Memoir 44. Come by and learn how to play. |
|
4GRC03 |
Jungle Child |
Savage Worlds - Tour of Darkness |
GWG |
RPG |
2:30pm |
Tyler Morrison |
6 |
If it bleeds...you can kill it. Or so they say. Who knows what horrors really lurk in the jungles of "the Nam?" Find out in, Tour of Darkness: Jungle Child as your squad returns a lost child to his family. Along the way, the troops find an ancient temple, with an ancient evil. Lock and load, and prepare for ANYTHING! Note: this is not last year's TOD adventure. |
|
4GRC04 |
The Nyxian Children |
Stargate SG-1 |
AEG |
RPG |
2:30pm |
Peter Ruocco |
6 |
SG-18 is sent to assist SG-4 after receiving an urgent, and of course, garbled, plea for immediate assistance. Materials provided. Rules taught. Newcomers welcome. |
|
4GRC05 |
TOMB |
Tomb |
AEG |
Board N Card |
2:30pm |
AEG BH |
6 |
Tomb is a card playing adventure game with countless encounter combinations and a race for treasure and edgy risk management. You can always pull more help from eager adventurers in the tavern if you don’t think you have enough to take on the crypts yourself. |
|
4GRC07 |
Cor 6-04 A Long way for a Little Knowledge |
DnD 3.5 Edition |
WoTC |
RPGA |
2:30pm |
RPGA Staff |
6 |
A merchant of the Mouqollad Consortium lies dying in a temple in Greyhawk. The many magics there cannot save him, but maybe someone knows a way. It ís a long way for a little knowledge. A Core adventure set in the Free City of Greyhawk and its environs for APLs 2-8. |
|
4GRC08 |
Warfare in the Near Future |
Battlefield Evolution |
Mongoose Publishing |
Miniature |
2:30pm |
John Gonzalez |
6 |
Demonstration of Game System: Let’s get ready to RUUUMBLLLE!!! This will be an introduction to the game mechanics featuring the USMC versus Red China's People’s Liberation Army. |
|
4GRC09 |
MidEvil |
MidEvil |
Twilight Creation |
Board N Card |
2:30pm |
TC Minion |
6 |
You find yourself back in time and the only way to get back to the present is to go to the graveyard, find the Necronomicon and take it back to the altar. Watch out for the Skeleton Guards. |
|
4GRC10 |
Soiled Doves |
Savage Worlds - DeadLands - Reloaded |
GWG |
RPG |
2:30pm |
Don Kamadulski |
6 |
As Veteran Agents of the United States government you have been called into Chicago to clean up a nest of Demon Prostitutes. The biggest most expensive bawdy house in all of Chicago is also a house of Succubus. You have been authorized to use extreme prejudice to eliminate all traces of occultism from the premises. |
|
4GRC11 |
Predators Versus the Hive |
Home Rules |
|
Miniature |
2:30pm |
Terry Sofian |
8 |
You have hunted prey across the galaxy, but never anythink like these creatures. A planet entirely controlled by hive mind arthropods. Hunt and be hunted on this alien world. Can elite technological hunters survive against an ancient bioengineered race. |
|
4GRC12 |
Wooden Ships and Iron Men |
Wooden Ships and Iron Men |
Avalon Hill |
Miniature |
2:30pm |
OJ |
6 |
Fight it out on the high seas with ships from the Pirates constructable strategy game |
|
4GRC14 |
Demo Extravaganza with James Ernest |
various |
|
Board N Card |
2:30pm |
James Ernest |
8 |
Play the designer. James Ernest will be running some of his favorite games: Kill Doctor Lucky, Gloria Mundi, Diceland, Dead Money and maybe something special. |
|
4HIR01 |
Research station 2501, please come in. Over |
Gurps Traveller |
SJGames |
RPG |
2:30pm |
Lord Russ |
6 |
Your merc squad has been offered a good ticket: 6 months providing security for a research mission exploring the ruins of an advanced human society that died mysteriously during the Long Night. Easy money, right? Yeah, sure. |
|
4HIR03 |
Verb 6-06 "The Ties that Bind" |
DnD 3.5 Edition |
WoTC |
RPGA |
2:30pm |
RPGA Staff |
6 |
By Besheer Mohomad. The marriage is done and now it is time to heal the wounds. Lord and Lady Milinous have invited their subjects, renowned adventurers and loyal retainers to join them in Cienega Valley during the week-long Brewfest holidays to finally celebrate the union of two houses. This is a Verbobonc regional adventure for character levels 1-13 (APL2-10). Characters with Infamy from House Milinous or House Asbury cannot play this adventure. Metaorganizational Focus: Verbobonc Noble Houses (House Avgustin, House Langmuir, House Milinous, Verbobonc Town Project (Cienega Valley). |