Archon 31/TuckerCon/9th NASFiC

August 3, 2007

Game Session 4: 2:30pm - 6:30pm

Game ID

Game Title

Game System

Game Company

Game Type

Start Time

Game Master

Players

Game Description

4GRC01

BattleLore

BattleLore

Days of Wonder

Board N Card

2:30pm

Jerry Collins

4

Open demo of the new medieval/fantasy war game, based on similar mechanics as Memoir 44. Come by and learn how to play.

4GRC03

Jungle Child

Savage Worlds - Tour of Darkness

GWG

RPG

2:30pm

Tyler Morrison

6

If it bleeds...you can kill it. Or so they say. Who knows what horrors really lurk in the jungles of "the Nam?" Find out in, Tour of Darkness: Jungle Child as your squad returns a lost child to his family. Along the way, the troops find an ancient temple, with an ancient evil. Lock and load, and prepare for ANYTHING! Note: this is not last year's TOD adventure.

4GRC04

The Nyxian Children

Stargate SG-1

AEG

RPG

2:30pm

Peter Ruocco

6

SG-18 is sent to assist SG-4 after receiving an urgent, and of course, garbled, plea for immediate assistance. Materials provided. Rules taught. Newcomers welcome.

4GRC05

TOMB

Tomb

AEG

Board N Card

2:30pm

AEG BH

6

Tomb is a card playing adventure game with countless encounter combinations and a race for treasure and edgy risk management. You can always pull more help from eager adventurers in the tavern if you don’t think you have enough to take on the crypts yourself.

4GRC07

Cor 6-04 A Long way for a Little Knowledge

DnD 3.5 Edition

WoTC

RPGA

2:30pm

RPGA Staff

6

A merchant of the Mouqollad Consortium lies dying in a temple in Greyhawk. The many magics there cannot save him, but maybe someone knows a way. It ís a long way for a little knowledge. A Core adventure set in the Free City of Greyhawk and its environs for APLs 2-8.

4GRC08

Warfare in the Near Future

Battlefield Evolution

Mongoose Publishing

Miniature

2:30pm

John Gonzalez

6

Demonstration of Game System: Let’s get ready to RUUUMBLLLE!!! This will be an introduction to the game mechanics featuring the USMC versus Red China's People’s Liberation Army.

4GRC09

MidEvil

MidEvil

Twilight Creation

Board N Card

2:30pm

TC Minion

6

You find yourself back in time and the only way to get back to the present is to go to the graveyard, find the Necronomicon and take it back to the altar. Watch out for the Skeleton Guards.

4GRC10

Soiled Doves

Savage Worlds - DeadLands - Reloaded

GWG

RPG

2:30pm

Don Kamadulski

6

As Veteran Agents of the United States government you have been called into Chicago to clean up a nest of Demon Prostitutes. The biggest most expensive bawdy house in all of Chicago is also a house of Succubus. You have been authorized to use extreme prejudice to eliminate all traces of occultism from the premises.

4GRC11

Predators Versus the Hive

Home Rules

 

Miniature

2:30pm

Terry Sofian

8

You have hunted prey across the galaxy, but never anythink like these creatures. A planet entirely controlled by hive mind arthropods. Hunt and be hunted on this alien world. Can elite technological hunters survive against an ancient bioengineered race.

4GRC12

Wooden Ships and Iron Men

Wooden Ships and Iron Men

Avalon Hill

Miniature

2:30pm

OJ

6

Fight it out on the high seas with ships from the Pirates constructable strategy game

4GRC14

Demo Extravaganza with James Ernest

various

 

Board N Card

2:30pm

James Ernest

8

Play the designer. James Ernest will be running some of his favorite games: Kill Doctor Lucky, Gloria Mundi, Diceland, Dead Money and maybe something special.

4HIR01

Research station 2501, please come in. Over

Gurps Traveller

SJGames

RPG

2:30pm

Lord Russ

6

Your merc squad has been offered a good ticket: 6 months providing security for a research mission exploring the ruins of an advanced human society that died mysteriously during the Long Night. Easy money, right? Yeah, sure.

4HIR03

Verb 6-06 "The Ties that Bind"

DnD 3.5 Edition

WoTC

RPGA

2:30pm

RPGA Staff

6

By Besheer Mohomad. The marriage is done and now it is time to heal the wounds. Lord and Lady Milinous have invited their subjects, renowned adventurers and loyal retainers to join them in Cienega Valley during the week-long Brewfest holidays to finally celebrate the union of two houses. This is a Verbobonc regional adventure for character levels 1-13 (APL2-10). Characters with Infamy from House Milinous or House Asbury cannot play this adventure. Metaorganizational Focus: Verbobonc Noble Houses (House Avgustin, House Langmuir, House Milinous, Verbobonc Town Project (Cienega Valley).