|
Game ID |
Game Title |
Game System |
Game Company |
Game Type |
Start Time |
Game Master |
Players |
Game Description |
|
8GRC01 |
Ticket To Ride |
Ticket To Ride |
Days of Wonder |
Board N Card |
2:30pm |
Jerry Collins |
5 |
Whose got a ticket to ride? Can you build the best railroad to fill your needed routes? |
|
8GRC02 |
Munchkin Open |
Munchkin |
SJGames |
Board N Card |
2:30pm |
Donald Duncan |
6 |
The MiB will run the player's choice of any of SJGames' hilarious Munchkin games. Go down in the dungeon, kill everything you see, and take the treasure (original Munchkin). Do it in space (Star Munchkin), in the world of chop-socky movies (Munchkin Fu), gothic Vampires (Munchkin Bites), superheroes (Super Munchkin), spies (Munchkin Impossible), or Lovecraft's horror (Munchkin Cthulhu). First one to Level 10 wins! Presented by Steve Jackson Games Men in Black. |
|
8GRC04 |
The Asklepian Transgression |
Stargate SG-1 |
AEG |
RPG |
2:30pm |
Peter Ruocco |
6 |
Quite a few alien artifacts in the Stargate Program’s possession have recently gone missing. It is up to SG-19 to find the culprits and retrieve the items. Materials provided. Rules taught. Newcomers welcome. |
|
8GRC05 |
TOMB |
Tomb |
AEG |
Board N Card |
2:30pm |
AEG BH |
6 |
Tomb is a card playing adventure game with countless encounter combinations and a race for treasure and edgy risk management. You can always pull more help from eager adventurers in the tavern if you don’t think you have enough to take on the crypts yourself. |
|
8GRC07 |
The Prometheus Protocols |
ShadowForce Archer |
Crafty Games |
RPG |
2:30pm |
Crafty Agent |
6 |
The Cuckoo's Nest The Lord of Superstition is missing and forgotten, the trail leads to Wilhelm Shrader alias Victor Helios, the founder and CEO of Helios Biovision, philanthropist and Renaissance Man. You know its him but with no evidence and no official support what can you do? And what about the clones? A Shadowforce Archer/ Spycraft 2.0 serial for up to six players, Characters will be provided. |
|
8GRC08 |
Starship Troopers |
Battlefield Evolution |
Mongoose Publishing |
Miniature |
2:30pm |
John Gonzalez |
6 |
Bugs, Mr. Rico! Millions of them! Today we bring the first movie to the gaming table. Battlefield Evolution: Starship Troopers is the re-release of last years Starship Troopers by Mongoose Publishing. Slight changes in rules and a whole lotta love will be unleashed today! Come on down and stomp some bugs or, you can eat some poor bloody infantryman’s face if you prefer being buggy! |
|
8GRC11 |
To hold Misturn Pass |
For the Masses |
Majestic Twelve Games |
Miniature |
2:30pm |
Jim Callahan |
6 |
Fall has begun, and the Samurai Hordes have begun moving South. Horde Master Nagamaru has decided to take the little used Misturn Pass this year. He knows that there is a Wolfen Hold near the pass, and hopes to catch the Wolves unawares … such an opportunity would be wonderful. However, if the they are warned, and run for their boltholes, he will proceed down into Alverness, again to surprise the knights with his daring use of this narrow gap in the mountains. The wolves must hold this pass and prevent a sneak attack through the mountains. |
|
8GRC13 |
DragonLord Challenges |
Warlord |
AEG |
CCG |
2:30pm |
Jon Bancroft |
0 |
Have an Overlord that you have won? Think you have what it takes to beat the Dragonlord and take home one of the rarest Warlord cards in existence? Step up and see if you have what it takes to become one of Warlord's elite! No Event tickets required for |
|
8GRC16 |
Battletech |
Battletech |
FanPro |
Miniature |
2:30pm |
Bob Roby |
8 |
Just a simple task!!! Get from 1 edge of the world, get the gold. Then get back to your dropship with the gold! All materials provided. |
|
8GRC17 |
Axis and Allies D12 |
Axis and Allies Modified |
Avalon Hill |
Board N Card |
2:30pm |
Glen Grissom |
5 |
The classic Axis and Allies board game rewritten to D12 rather than D6. Unit attack and defense strengths have been revised to better reflect the capabilities of each countries military units in WWII. |
|
8GRC18 |
Verb 7-02 "Storm the Dragons Bastion" |
DnD 3.5 Edition |
WoTC |
RPGA |
2:30pm |
RPGA Staff |
6 |
By Lundeen and Gregory Hanigan. The Skyroads have the potential to bring wealth and power to those who control them. Rumors say that Lord Shannus of Glory refuses to participate. A new ally asks you to accompany him on a mission of diplomacy--or more--into the Iron Wood. This is adventure three of five in the Skyroad Series, which should be played in order. A one-round Verbobonc regional adventure for character levels 1-8 (APLs 2-6). Metaorganizational Focus: Church of Trithereon, the Family, House Galans, House Haxx, House Shannus, Protectors of the Iron Wood. |
|
8HID01 |
A Night in the Lonesome October |
FAST |
FAST Games |
LARP |
2:30pm |
Larry and Woody Babb |
12 |
Twelve famous (and infamous) people gather at a haunted Victorian mansion on Halloween night. Some seek to usher in the Great Old Ones, others wish to bar their entrance into our world, but not even the GM will know who is on which side until midnight. Players must make alliances and obtain specific items to further their goals. Can Sherlock Holmes match wits with Jack the Ripper? Will Count Dracula join forces with Imhotep? The fate of mankind hangs in the balance. |
|
8HIR01 |
Cor 6-04 A Long way for a Little Knowledge |
DnD 3.5 Edition |
WoTC |
RPGA |
2:30pm |
RPGA Staff |
6 |
A merchant of the Mouqollad Consortium lies dying in a temple in Greyhawk. The many magics there cannot save him, but maybe someone knows a way. It ís a long way for a little knowledge. A Core adventure set in the Free City of Greyhawk and its environs for APLs 2-8. |
|
8HIR02 |
Cor 6-12 "Calm before the Storm" |
DnD 3.5 Edition |
WoTC |
RPGA |
2:30pm |
RPGA Staff |
6 |
Tension is high in and around Safeton since the brutal attack on Narwell. The Pomarj is a flurry of activity and the high seas have once again become rife with danger. Whisperings of the Mak making his move, numerous disappearances in the middle of the night, and most disturbing of all, the sighting of ships sailing the yellow flags has the entire region on edge. A one-round core adventure set in the Wild Coast and the Orcish Empire of the Pomarj for characters level 1-15 (APLs 2-12). |