Archon 31/TuckerCon/9th NASFiC

Role-Playing GAMES

GAME ID

GAME TITLE

GAME SYSTEM

GAME COMPANY

START TIME

PLAYERS

GAME DESCRIPTION

0HIR01

Rescue on Cocytus

Gurps Spacemaster Privateers

SJGames

2pm

6

Hello, we've had some problems on the jellyfish, our experimental extraction rig floating in a sea of superfluid down on Cocytus. We're a little short handed just now and need some help mounting a rescue mission. Go down there, see if the rig can be saved and try to rescue the crew. We'll make it worth your time.

1GRC03

Lost Canyon

Savage Worlds - Deadlands Reloaded

GWG

7pm

6

Role-playing in the "Weird" West. How hard can it be to herd cattle near an Indian burial site? Strap on your six-shooter, and come experience the supernatural mysteries of the Lost Canyon. This is the Reloaded version of Shane Hensley's classic Deadlands RPG.

1GRC04

By the Pricking of My Thumbs…

Stargate SG-1

AEG

7pm

6

After returning to the SGC, SG-9 notices that their fellow SGC personnel aren't acting like themselves. Has the SGC been compromised? If so, what can a bunch of diplomats in uniform do about it? Materials provided. Rules taught. Newcomers welcome. .

1GRC10

Milk Run

Savage Worlds - DeadLands - Reloaded

GWG

7pm

6

As Seasoned Agents of the United States government you did not expect to be sent on a simple escort mission. Yet that is exactly what has happened sent to Byers Creek, CO to escort Caden West and his daughter Rachel back to the Chicago office. When you arrive at Byers Creek though something is not right, the townsfolk are acting strange and no one has ever heard of Caden West or Rachel. Can you find them and get them back to Chicago?

1GRC18

More Ole School Days

Call of Cthulhu

Chaosism

7pm

6

Call of Cthulhu Intro Adventure. As members of the Freshman class at Miskatonic U. you are being introduced to the hallowed school tradition of "Hell Week" and have been charged with bringing back numerous and varied rare antiquies from about the campus for the famed M. U. scavenger hunt. Its even rumored that the plebs who get furthest on their list may even be overlooked on the hazing list!

1HIR01

Redneck Dawn

M-Force

HexGames

7pm

6

May, 2007. Something monstrous is on the loose in Moscow. The red army can't stop it and the Russians have turned to Mforce for aid.

3GRC04

Prometheus Bound

Stargate SG-1

AEG

10am

6

Evidence has come to light that there may be a Goa'uld hiding on Earth. It is up to SG-19 to remove this threat to humanity. Materials provided. Rules taught. Newcomers welcome.

3GRC10

Escape

Savage Worlds - Sci-Fi Homebrew

GWG

10am

6

It's been six or seven long months since you were captured by slavers. Dragged off to some unknown star system, forced to mine asteroids with minimal training, equipment or safety you dream of escaping. You and your companions were just marking time, in your holding cell on some moon outpost, when the whole base is rocked by a series of explosions. Suddenly the lights go out, and the magnetic locks on the doors pop open. Now is your chance to escape if you can .

4GRC03

Jungle Child

Savage Worlds - Tour of Darkness

GWG

2:30pm

6

If it bleeds...you can kill it. Or so they say. Who knows what horrors really lurk in the jungles of "the Nam?" Find out in, Tour of Darkness: Jungle Child as your squad returns a lost child to his family. Along the way, the troops find an ancient temple, with an ancient evil. Lock and load, and prepare for ANYTHING! Note: this is not last year's TOD adventure.

4GRC04

The Nyxian Children

Stargate SG-1

AEG

2:30pm

6

SG-18 is sent to assist SG-4 after receiving an urgent, and of course, garbled, plea for immediate assistance. Materials provided. Rules taught. Newcomers welcome.

4GRC10

Soiled Doves

Savage Worlds - DeadLands - Reloaded

GWG

2:30pm

6

As Veteran Agents of the United States government you have been called into Chicago to clean up a nest of Demon Prostitutes. The biggest most expensive bawdy house in all of Chicago is also a house of Succubus. You have been authorized to use extreme prejudice to eliminate all traces of occultism from the premises.

4HIR01

Research station 2501, please come in. Over

Gurps Traveller

SJGames

2:30pm

6

Your merc squad has been offered a good ticket: 6 months providing security for a research mission exploring the ruins of an advanced human society that died mysteriously during the Long Night. Easy money, right? Yeah, sure.

5GRC04

The Warning of the Oneiroi

Stargate SG-1

AEG

7:30pm

6

The SGC has been infiltrated by enemy aliens. You are an NID team sent in to secure the Stargate while the SGC is assaulted from above. Materials provided. Rules taught. Newcomers welcome.

5GRC07

SPY7-03 - A Dish Best Served Cold

Spycraft 2nd Ed

Crafty Games

7:30pm

6

Living Spycraft - UNITAS was supposed to be the ultimate intelligence agency, working at the direction of the world community and dedicated to providing world stability. But what if the enemy was the global community itself? Project Deadline hopes to correct the situation, working in secrecy with terribly limited resources. This is the first mission dealing with the revelations of Robbing Peter, but may be played independently.

5GRC18

Ancient Cahokia

Call of Cthulhu

Chaosism

7:30pm

6

It is a time of great suffering and hunger stalks the land. But travellers from afar have brought word of a new ceremony to appease the Great Spirit, and ward off the attention of the Wendigo. Surely, you will offer your aid and skills in this noble effort to set the balance of nature right once more. All that can be asked of you is your toil, sweat, blood, flesh .... er ah tears.

5HIR01

Room at the Inn

AD&D 2nd (Players Options)

WotC

7:30pm

8

This event is a double session. Your local pub, a friendly place. Where everybody knows your name. More importantly the staff knows what you drink. It provides a place to relax, satisfy the needs of the flesh. So when the Paladins come, you don't care who's blessed them, what they want to do is just not right. A dwarven oriented game for 4-8 players, levels 8-12, non-evil aligned player characters. Characters provided or bring your own.

5HIR02

Alien vs. Predator - Bug Hunt

FAST

FAST Games

7:30pm

6

On a post-apocalyptic planet, young Predators are sent to prove their worth and earn their rite of passage. Their mission: bring back the skull of the Alien Queen. Great honors await the victors and nothing will stand in their way. There's one small catch, though; the native population wants to rid their world of alien infestation - - ALL alien infestation. To that end, an intrepid band of special ops has been dispatched to the recently discovered Hive, with orders to eliminate anything Not Of This World. How will the two groups manage to combat each other AND the Hive? Stop your grinnin' and drop your linen!

6HIR01

Room at the Inn

AD&D 2nd (Players Options)

WotC

12:01am

8

This event is a continuation from Session 5. Your local pub, a friendly place. Where everybody knows your name. More importantly the staff knows what you drink. It provides a place to relax, satisfy the needs of the flesh. So when the Paladins come, you don't care who's blessed them, what they want to do is just not right. A dwarven oriented game for 4-8 players, levels 8-12, non-evil aligned player characters. Characters provided or bring your own.

7GRC04

The Neicean Solution

Stargate SG-1

AEG

10am

6

The Americans have betrayed us for the last time! They refuse to share the technology they have gained from the Stargate program. Therefore, as good Russian patriots, we will take those secrets from them. Materials provided. Rules taught. Newcomers welcome.

7GRC07

The Heist

Spycraft 2nd Ed

Crafty Games

10am

6

Tens of millions of dollars pass through Empire City's banks every day, and with even a fraction of that a new player could establish himself as a major power in the city's crime circuit. That's just what's about to happen – unless ECPD's finest have something to say about it! Get yours in this intricate game of urban intrigue and cinematic mayhem showcasing Crafty Games' forthcoming crime noir setting, Ten Thousand Bullets!

7GRC10

Isle of the Red Man

Savage Worlds - 50 Fathoms

GWG

10am

6

Your group of pirates has been asked by the East Indian Trade company to investigate a small island in the Whip Island chains. They believe that this island is being used as a base of operations for the dreaded pirate gallon the Dama Rosa. You are to infiltrate the island and wipe the pirates out for this any and all treasure, cargo, or valuables you find are yours to keep.

7GRC18

WHAT?!? Link's on vacation?!?

QAGS

HexGames

10am

8

The Triforce is missing again, and Link is on vacation (who approved that crap). So the powers that be in Hyrule have summoned the greatest video game heros in history to solve this puzzle.

7HIR01

Get rich or die trying

Gurps Traveller

SJGames

10am

6

Blackbeard Jackson is the most hated and wanted pirate in the spinward marches.The bounties on him and his crew total 10 megacredits. You've just seen his ship come out of jump, heavily damaged. It's limping to a nearby planet for repairs. Time to get rich or die trying.

8GRC04

The Asklepian Transgression

Stargate SG-1

AEG

2:30pm

6

Quite a few alien artifacts in the Stargate Program’s possession have recently gone missing. It is up to SG-19 to find the culprits and retrieve the items. Materials provided. Rules taught. Newcomers welcome.

8GRC07

The Prometheus Protocols

ShadowForce Archer

Crafty Games

2:30pm

6

The Cuckoo's Nest The Lord of Superstition is missing and forgotten, the trail leads to Wilhelm Shrader alias Victor Helios, the founder and CEO of Helios Biovision, philanthropist and Renaissance Man. You know its him but with no evidence and no official support what can you do? And what about the clones? A Shadowforce Archer/ Spycraft 2.0 serial for up to six players, Characters will be provided.

9GRC04

Power Corrupts…

Stargate SG-1

AEG

7:30pm

6

It is up to SG-18 to thwart an alien “foothold” situation at the SGC. Materials provided. Rules taught. Newcomers welcome.

9GRC10

Revelation

Savage Worlds - DeadLands - Reloaded

GWG

7:30pm

6

Your team of US Agents is Legendary, but now you have been called upon to stop a supernatural badness the likes of which you have never seen before. The being calling itself the Cackler, who used to be the commander of Camp Douglas, and a thirteen year old girl, one Rachel Caden, are racing to Cahokia, IL. Where it is believed that they will unleash a horror upon the world the likes of which has never been seen before. Now you must race to Cahokia and try and stop them. Make no mistake Agents if you fail it is the end of the world.

9GRC18

Blood on the Sun - Horror in Imperial Japan

Call of Cthulhu

Chaosism

7:30pm

6

1920s Toyo is a teeming, modern metropolis in a faraway, exotic country of Buddist temples, Shinto shrines, tea gardens, and rice paddies. But for a group of intrepid investigators, Japan quickly becomes a land of ancient nameless cults, militant secret societies, murder - and terror.

9HIR01

What's a weapon of mass destruction?

AD&D 2nd (Players Options)

WotC

7:30pm

8

This event is a double session. Kenders, all kenders, all classes. The world tremors at the thought. An all kender game for 2-8 players, levels 4-9, with wanderlust. Characters and maps provided or bring your own.

9HIR02

What do we do now?

Stalking the Night Fantastic

Tri-Tac Games

7:30pm

6

You are part of a secret government agency tasked to investigate and cover-up evidence of the paranormal. The daughter of a prominent senator disappeared (literally!) from a St. Louis night club and you have been ordered to find her.

XHIR01

What's a weapon of mass destruction?

AD&D 2nd (Players Options)

WotC

12:01am

8

This event is a continuation from Session 9. Kenders, all kenders, all classes. The world tremors at the thought. An all kender game for 2-8 players, levels 4-9, with wanderlust. Characters and maps provided or bring your own.
levels 8-12, non-evil aligned player characters. Characters provided or bring your own.

YGRC04

The Styxian Lie

Stargate SG-1

AEG

10am

6

SG-5 is to guard an important VIP against an alien assassination attempt. Materials provided. Rules taught. Newcomers welcome.

YGRC07

Los Hijos de la Catherine Elar

7th Sea

AEG

10am

5

From the four winds they came, the brothers, their eyes smoking and their swords thirsty. Catherine Elar is missing and presumed dead. The players, her sons have come home to find her, bury her and seek justice, if it should prove necessary. A Seventh Seas Adventure for up to five players set in Castille. Characters will be provided

YGRC10

Eighty Acres of Hell

Savage Worlds - DeadLands - Reloaded

GWG

10am

6

As Heroic Agents of the United States government you have been called to Camp Douglas to resolve a situation. Twenty four hours ago all Confederate prisoners were to have been released from Camp Douglas and returned to the South, as part of a good will gesture to promote peace. The camp guards refused and an armed stand off occurred, but in the dead of the night all guards, prisoners, and personnel disappeared. Now tunnels have been found underneath White Oak dungeon and your team of Agents has been ordered to investigate.

YGRC18

Crash on Volturnus

Savage Worlds - "Savage" Star Frontiers

GWG

10am

6

You have been hired to carry out the preliminary exploration of a newly discovered planet. Play adventurous humans, insectoid-like Vrusk, monkey-like Yazirians or blobbish Dralasites as you experience the mystery and dangers of Volturnus. This is the classic 1980's TSR rpg, Star Frontiers with a Savage Worlds twist!

YGRC19

Pirates of the Caribbean - The Dread Pirate Roberts

FAST

FAST Games

10am

6

Avast, ye swabs! Captain Jack Sparrow crosses swords with the Dread Pirate Roberts over a mysterious map to fabled treasure. Sign on to crew either the Black Pearl or the Revenge and swashbuckle your way across the Caribbean in this rollicking adventure. Can you unravel the clues, match steel with rival pirates, and stay ahead of the Royal Navy to reach the treasure first?

YHIR02

Merchant Caravan - On the Road to Woodhaven

DnD 3.5 Edition

WoTC

10am

8

The merchant caravan master Nahrain continues his months-long journey to Woodhaven. After the Manticore brothers have fallen, the gnolls return behind a wave of undead! Can the heroic folk of the caravan overcome terror and prevail? What will they find when they finally reach Woodhaven? A D&D 3.0 Galbucite Campaign house rules event for 6-10 players, using 4th-5th lvl pre-gen characters that will gain experience and be used again in this event at future Archon. This ongoing scenario is roleplay intensive. You will be awarded points based on your performances.