Game ID |
Game Title |
Game System |
Game Company |
Game Type |
Con Day |
Start Time |
Game Master |
Players |
Game Description |
|
0GRC03 |
Welcome to Living Greyhawk (Verbo Intro Mod) |
DnD 3.5 Edition |
WotC |
RPGA |
Thursday |
2pm |
RPGA Staff |
6 |
New to Living Greyhawk, or an old hat who's just wanting to start a fresh new character? We'll help you create your character, give you all the tools you'll need to play, and get you started on thepath to adventure with the region's finest Introductory Adventures. Staff will be on hand to answer questions. |
|
0GRC18 |
Verb 6-01 Discontent of our Winter |
DnD 3.5 Edition |
WotC |
RPGA |
Thursday |
2pm |
RPGA Staff |
6 |
By Cary Suter and Vernon L. Vincent A missing food shipment, a noble ambition, and strife in the Viscounty lead to a chilly reception in the town of Ketter's Hearth. A thief is in custody, but is he responsible for the crime? That's what you've been sent to discover. This is a one-round Verbobonc regional adventure for character levels 1-8 (APL 2-6.). |
|
1GRC19 |
Welcome to Living Greyhawk (Verbo Intro Mod) |
DnD 3.5 Edition |
WotC |
RPGA |
Thursday |
7pm |
RPGA Staff |
6 |
New to Living Greyhawk, or an old hat who's just wanting to start a fresh new character? We'll help you create your character, give you all the tools you'll need to play, and get you started on thepath to adventure with the region's finest Introductory Adventures. Staff will be on hand to answer questions. |
|
1HIR02 |
VER6-02 Delve the Wizard's Dungeon |
DnD 3.5 Edition |
WotC |
RPGA |
Thursday |
7pm |
RPGA Staff |
6 |
By Ron Lundeen and Gregory Hanigan. One of Verbobonc's notable eccentrics asks you to take a quick trip to an abandoned library and pick something up he left behind several years ago. You're off on the road to adventure! This is adventure 1 of 5 in the Skyroad Series, which should be played in order. A one-round adventure for APLs 2 and 4. |
|
2HIR03 |
Verb 6-03 Castle Estival |
DnD 3.5 Edition |
WotC |
RPGA |
Friday |
12:01am |
RPGA Staff |
6 |
By Michael Maenza, with Sean Esterline Castle Estival has sat looming over the Iron Wood. A dark and ominous place shunned by many, though a few have dared to enter…only never to return. For almost two centuries it has stood as a lasting reminder of keoish occupation, a testament to the iniquitous and cruel ways of a long gone noble house. Will you explore past it's walls, for you have been asked to delve into its secrets. A two-round adventure for APLs 2 to 12. |
|
3GRC03 |
Welcome to Living Greyhawk (Verbo Intro Mod) |
DnD 3.5 Edition |
WotC |
RPGA |
Friday |
10am |
RPGA Staff |
6 |
New to Living Greyhawk, or an old hat who's just wanting to start a fresh new character? We'll help you create your character, give you all the tools you'll need to play, and get you started on thepath to adventure with the region's finest Introductory Adventures. Staff will be on hand to answer questions. |
|
3HIR01 |
Verb 6-05 "Reclamation" |
DnD 3.5 Edition |
WotC |
RPGA |
Friday |
10am |
RPGA Staff |
6 |
By Rob Silva. A well-known merchant rumored to have shady dealings requests your assistance in the recovery of some missing goods. This is a one-round Verbobonc regional adventure with both role-playing and combat elements for character levels 1-12 (APLs 2-10). Highly recommended for characters that have played VERIntro6-02: Forest for the Trees, VER6-01: Discontent of our Winter, VER6-03: Castle Estival, VTF6-05 Autumn and VER6-04: Sign of the Black Orchid. Also recommended, but not required, is VER6-02: Delve the Wizard?s Dungeon. Metaorganizational Focus: Elven Clans of the Gnarley, The Battirovka Family, Verbobonc Town Project (Ketter's Hearth, Terre Verte). |
|
4GRC07 |
Cor 6-04 A Long way for a Little Knowledge |
DnD 3.5 Edition |
WotC |
RPGA |
Friday |
2:30pm |
RPGA Staff |
6 |
A merchant of the Mouqollad Consortium lies dying in a temple in Greyhawk. The many magics there cannot save him, but maybe someone knows a way. It ís a long way for a little knowledge. A Core adventure set in the Free City of Greyhawk and its environs for APLs 2-8. |
|
4GRC12 |
Wooden Ships and Iron Men |
Wooden Ships and Iron Men |
Avalon Hill |
Miniature |
Friday |
2:30pm |
OJ |
6 |
Fight it out on the high seas with ships from the Pirates constructable strategy game |
|
4HIR03 |
Verb 6-06 "The Ties that Bind" |
DnD 3.5 Edition |
WotC |
RPGA |
Friday |
2:30pm |
RPGA Staff |
6 |
By Besheer Mohomad. The marriage is done and now it is time to heal the wounds. Lord and Lady Milinous have invited their subjects, renowned adventurers and loyal retainers to join them in Cienega Valley during the week-long Brewfest holidays to finally celebrate the union of two houses. This is a Verbobonc regional adventure for character levels 1-13 (APL2-10). Characters with Infamy from House Milinous or House Asbury cannot play this adventure. Metaorganizational Focus: Verbobonc Noble Houses (House Avgustin, House Langmuir, House Milinous, Verbobonc Town Project (Cienega Valley). |
|
5GRC03 |
Cor 6-05 "Barbarous Coast" |
DnD 3.5 Edition |
WotC |
RPGA |
Friday |
7:30pm |
RPGA Staff |
6 |
Members of the Dyvers Anti-Slavery League were captured while conducting a raid on an orc slave caravan along the Wild Coast. There is talk that a mole in the organization may be aiding the forces of Turrosh Mak. They ask for your help to fight the evils of the Pomarj. A Core adventure of deception and infiltration for characters level 1 to 14 (APLs 2-12). Part One of the Dogs of War series. |
|
5GRC10 |
Verb 6-07 Ride the Merchants Highway |
DnD 3.5 Edition |
WotC |
RPGA |
Friday |
7:30pm |
RPGA Staff |
6 |
By Ron Lundeen and Gregory Hanigan. Ancient magical energy slumbers in hidden points around the Viscounty, waiting to be awakened. Do you dare to brave a path none have tread for centuries? This is adventure two of five in the Skyroad Series, which should be played in order. A one-round Verbobonc regional adventure for character levels 1-8 (APLs 2-6). Metaorganizational Focus: Mounted Borderers, House Galans. |
|
5HIR01 |
Room at the Inn |
AD&D 2nd (Players Options) |
WotC |
RPG |
Friday |
7:30pm |
Michael Gale |
8 |
This event is a double session. Your local pub, a friendly place. Where everybody knows your name. More importantly the staff knows what you drink. It provides a place to relax, satisfy the needs of the flesh. So when the Paladins come, you don't care who's blessed them, what they want to do is just not right. A dwarven oriented game for 4-8 players, levels 8-12, non-evil aligned player characters. Characters provided or bring your own. |
|
6HIR01 |
Room at the Inn |
AD&D 2nd (Players Options) |
WotC |
RPG |
Saturday |
12:01am |
Michael Gale |
8 |
This event is a continuation from Session 5. Your local pub, a friendly place. Where everybody knows your name. More importantly the staff knows what you drink. It provides a place to relax, satisfy the needs of the flesh. So when the Paladins come, you don't care who's blessed them, what they want to do is just not right. A dwarven oriented game for 4-8 players, levels 8-12, non-evil aligned player characters. Characters provided or bring your own. |
|
7GRC03 |
Core 6-08 "Catching Breath" |
DnD 3.5 Edition |
WotC |
RPGA |
Saturday |
10am |
RPGA Staff |
6 |
A friend in need calls upon a group of heroes to help him deal with problems in a far-off land. These troubles, however, may be ones that even the bravest and experienced of adventurers are not equipped to handle. A roleplaying-intensive, one-round Living Greyhawk core adventure set in the Sultanate of Zeif for characters level 1-15 (APLs 2-16), and Part 3 of the "Windows to the Serpent's Soul"series, which began with COR4-01 Shedding Scales and COR5-07 Clipping Wings. |
|
7HIR03 |
Verb 7-01 "Cleanse Thy House" |
DnD 3.5 Edition |
WotC |
RPGA |
Saturday |
10am |
RPGA Staff |
6 |
By Vernon L. Vincent. The Church of Trithereon is accused of fermenting sedition against the lawful nobility of the land. To address these accusations, Bishop Haufren has called an emergency session of the Council of Abbots in the town of Swan. But the Church of Trithereon is distrustful of the good bishop's agenda, and House Langmuir has a few issues of their own to address. This is a one-round Verbobonc regional adventure for character levels 1-10 (APL 2-8). Metaorganizational Focus: Church of Rao, Church of Saint Cuthbert, Church of Trithereon, Mounted Borderers, Verbobonc Noble Houses (Avgustin, Langmuir), Verbobonc Town Project (Swan) Warning: This adventure contains spoiler information for Year 6 regional adventures. Characters should have played all Year 6 Verbobonc regional adventures prior to this adventure. |
|
8GRC17 |
Axis and Allies D12 |
Axis and Allies Modified |
Avalon Hill |
Board N Card |
Saturday |
2:30pm |
Glen Grissom |
5 |
The classic Axis and Allies board game rewritten to D12 rather than D6. Unit attack and defense strengths have been revised to better reflect the capabilities of each countries military units in WWII. |
|
8GRC18 |
Verb 7-02 "Storm the Dragons Bastion" |
DnD 3.5 Edition |
WotC |
RPGA |
Saturday |
2:30pm |
RPGA Staff |
6 |
By Lundeen and Gregory Hanigan. The Skyroads have the potential to bring wealth and power to those who control them. Rumors say that Lord Shannus of Glory refuses to participate. A new ally asks you to accompany him on a mission of diplomacy--or more--into the Iron Wood. This is adventure three of five in the Skyroad Series, which should be played in order. A one-round Verbobonc regional adventure for character levels 1-8 (APLs 2-6). Metaorganizational Focus: Church of Trithereon, the Family, House Galans, House Haxx, House Shannus, Protectors of the Iron Wood. |
|
8HIR01 |
Cor 6-04 A Long way for a Little Knowledge |
DnD 3.5 Edition |
WotC |
RPGA |
Saturday |
2:30pm |
RPGA Staff |
6 |
A merchant of the Mouqollad Consortium lies dying in a temple in Greyhawk. The many magics there cannot save him, but maybe someone knows a way. It ís a long way for a little knowledge. A Core adventure set in the Free City of Greyhawk and its environs for APLs 2-8. |
|
8HIR02 |
Cor 6-12 "Calm before the Storm" |
DnD 3.5 Edition |
WotC |
RPGA |
Saturday |
2:30pm |
RPGA Staff |
6 |
Tension is high in and around Safeton since the brutal attack on Narwell. The Pomarj is a flurry of activity and the high seas have once again become rife with danger. Whisperings of the Mak making his move, numerous disappearances in the middle of the night, and most disturbing of all, the sighting of ships sailing the yellow flags has the entire region on edge. A one-round core adventure set in the Wild Coast and the Orcish Empire of the Pomarj for characters level 1-15 (APLs 2-12). |
|
9GRC03 |
Verb 7-03 "Mourning Glory" |
DnD 3.5 Edition |
WotC |
RPGA |
Saturday |
7:30pm |
RPGA Staff |
6 |
By Michael Maenza and Rob Silva. The disappearance of a Mounted Borderer detachment in the Iron Wood has raised concerns that something is afoot in the town of Glory. You’ve been asked to take a discrete look around and see what you can find out. A one-round Verbobonc regional adventure for characters level 1-11 (APLs 2-8). It is strongly recommended that characters have played VER7-01:Cleanse Thy House and VER7-02: Storm the Dragon’s Bastion prior to this adventure. |
|
9GRC07 |
Cor 7-05 "City of Malice" |
DnD 3.5 Edition |
WotC |
RPGA |
Saturday |
7:30pm |
RPGA Staff |
6 |
Slaves keep disappearing at an alarming rate and Highport begins to thrive once more. The Wild Coast has been engulfed by Mak's forces and the last bastion of freedom is Safeton, but for how long? A one-round Core adventure set in the Wild Coast and Highport for characters levels 1-15 (APLs 2-12). This is a sequel to COR6-12 Calm before the Storm. |
|
9HIR01 |
What's a weapon of mass destruction? |
AD&D 2nd (Players Options) |
WotC |
RPG |
Saturday |
7:30pm |
Michael Gale |
8 |
This event is a double session. Kenders, all kenders, all classes. The world tremors at the thought. An all kender game for 2-8 players, levels 4-9, with wanderlust. Characters and maps provided or bring your own. |
|
XHIR01 |
What's a weapon of mass destruction? |
AD&D 2nd (Players Options) |
WotC |
RPG |
Sunday |
12:01am |
Michael Gale |
8 |
This event is a continuation from Session 9. Kenders, all kenders, all classes. The world tremors at the thought. An all kender game for 2-8 players, levels 4-9, with wanderlust. Characters and maps provided or bring your own. |
|
YGRC03 |
Welcome to Living Greyhawk (Verbo Intro Mod) |
DnD 3.5 Edition |
WotC |
RPGA |
Sunday |
10am |
RPGA Staff |
6 |
New to Living Greyhawk, or an old hat who's just wanting to start a fresh new character? We'll help you create your character, give you all the tools you'll need to play, and get you started on thepath to adventure with the region's finest Introductory Adventures. Staff will be on hand to answer questions. |
|
YGRC06 |
200 pt Constructed Tour. |
Star Wars Miniatures |
WotC |
Minature |
Sunday |
10am |
Matt Morrese |
10 |
Star Wars Miniature 200pt constructed tournament. Bring a 200 point Star Wars Miniature army to participate in this tournament. |
|
YGRC17 |
VER " Replay" |
DnD 3.5 Edition |
WotC |
RPGA |
Sunday |
10am |
RPGA Staff |
6 |
Catch up session. We will run any mod featured at Archon that you may have missed. |
|
YHIR01 |
Civilization |
Civilization |
Avalon Hill |
Board N Card |
Sunday |
10am |
OJ |
6 |
Avalon Hill's Classic Board game. Advance your civilization from the stone age to modern times. Build, trade, travel and watch out for calamities. |
|
YHIR02 |
Merchant Caravan - On the Road to Woodhaven |
DnD 3.5 Edition |
WotC |
RPG |
Sunday |
10am |
Kevin Handling |
8 |
The merchant caravan master Nahrain continues his months-long journey to Woodhaven. After the Manticore brothers have fallen, the gnolls return behind a wave of undead! Can the heroic folk of the caravan overcome terror and prevail? What will they find when they finally reach Woodhaven? A D&D 3.0 Galbucite Campaign house rules event for 6-10 players, using 4th-5th lvl pre-gen characters that will gain experience and be used again in this event at future Archon. This ongoing scenario is roleplay intensive. You will be awarded points based on your performances. |