Alteration
1st Level Spells
Affect Normal Fires
Burning Hands
Cantrip
Color Spray
Comprehend Langauges/ Confuse Langauges
Dancing lights
Enlarge/ Reduce
Erase
Feather Fall
Fire Burst
Fist of Stone
Gaze Reflection
Hold Portal
Jump
Lasting Breath
Light
Mending
Message
Metamorphose Liquids
Shocking Grasp
Spider Climb
Wizard Mark
2nd Level Spells
Alter Self
Continual Light
Darkness, 15' Radius
Deeppockets
Fog Cloud
Fool's Gold
Irritation
Knock/ Lock
Levitate
Magic Mouth
Pyrotechnics
Ride the Wind
Rope Trick
Sense Shifting
Shatter
Strength
Whispering Wind
Wizard Lock
3rd Level Spells
Alacrity
Alternate Reality*
Blink
Delude
Explosive Runes
Far Reaching I
Fireflow*
Fool's Speech*
Fly
Gust of Wind
Haste
Infravision
Item
Secret Page
Slow
Squaring the Circle
Tongues/ Babble
Water Breathing/ Air Breathing
Wind Wall
Wraithform
4th Level Spells
Dilation I
Dimension Door
Extension I
Far Reaching II
Fire Shield
Massmorph
Plant Growth
Polymorph Other
Polymorph Self
Rainbow Pattern
Solid Fog
Stoneskin
Turn Pebble to Boulder/ Turn Boulder to Pebble
Vacancy
Wizard Eye
5th Level Spells
Airy Water
Animal Growth/ Shrink Animal
Avoidance/ Attraction
Distance Distortion
Extension II
Fabricate
Far Reaching III
Lower Resistance
Passwall
Stone Shape
Telekinesis
Teleport
Transmute Rock to Mud/ Transmute Mud to Rock
Waveform*
6th Level Spells
Claws of the Umber Hulk
Control Weather
Death Fog
Dilation II
Disintergrate
Extension III
Glassee
Guards and Wards
Lower Water/ Raise Water
Mirage Arcana
Move Earth
Part Water
Project Image
Stone to Flesh/ Flesh to Stone
Tranmute Water to Dust/ Improved Create Water
Wildshield*
7th Level Spells
Duo-Dimension
Hatch the Stone from the Egg
Phase Door
Reverse Gravity
Spell Shape*
Statue
Suffocate
Teleport without Error
Vanish
8th Level Spells
Airboat
Glassteel
Incendiary Cloud
Permanency
Polymorph any Object
Sink
9th Level Spells
Crystalbrittle
Estate Transference
Glorious Tranmutation
Shape Change
Succor/ Call
Temporal Stasis/ Temporal Reinstatement
Time Stop
An(*) Indicates a wild magic spell