Dwarven Spiritualist
Requirements :
Dwarf only.
Able to cast 3rd level spells (arcane or divine)
Charisma 12+
Hit Die : 1d6
Class Skills : Concentration, Craft,
Diplomacy, Intuit Direction, Knowledge (Spiritual), Sense Motive, Spellcraft
Skill Points : 4 + Int Mod.
|
Lvl |
Att. | Fort. | Ref. | Will. | Special | Spells |
| 1 | +1 | +2 | +0 | +2 |
Summon Spirit Warrior, Rebuke Undead |
+1 lvl of existing class |
| 2 | +2 | +3 | +0 | +3 | Share Health, Spirit Strength | " |
| 3 | +3 | +3 | +1 | +3 | Summon Spirit Warrior 2/day | " |
| 4 | +4 | +4 | +1 | +4 | Spirit Shield | " |
| 5 | +5 | +4 | +1 | +4 | Summon Spirit Host | " |
Class Abilities :
Summon Spirit Warrior : At first level the spiritualist is able to summon a spirit warrior to serve them. This warrior will be a fighter class, whose level will be half that of the spiritualist (rounded up, include levels of any class the spiritualist has). The spirit will have AC +15, use d12 for HPs, immune to healing, death and mind altering magics. Damage done will be as per a longsword or battle axe (50% for either weapon appearing with the spirit). The spirit warrior will obey the spiritualist for a maximum of the spiritualist's constitution divided in half in hours. Only one spirit warrior can be summoned in any 24 hour period.
Rebuke Undead : The spiritmaster can rebuke undead as if they were a cleric of half their level (add all levels of any class they have).
Share Health : At second level the spiritualist gains the ability to share their health with their spirit master. They can transfer 3d8 in hit points from themselves to their spirit warrior in a 1 action maneuver. Note : The spiritualist will never go below 1 hp using this ability (example : If Torg the spiritualist has 18 remaining HPs and the die roll indicates a score of 20, 17 HPs will transfer from the spiritualist to the spirit warrior).
Spirit Strength : The spiritualist temporarily gains (2 rounds/ spiritualist level) immunity to mind altering and death magic spells. This ability is usable 1/level per day.
Spirit Shield : Starting at 4th level the spiritualist can summon spirit mists to protect themselves. This mist radiates from the spiritualist (5' per spiritualist level) and acts as the spell Obscuring Mists except that it will move with the spiritualist and also Protection from Undead. This ability is usable 1/level per day.
Summon Spirit Host : At
fifth level the spiritualist gains their most powerful ability, that of
summoning a host of spirit warriors. The number of spirit warriors
summoned is equal to their charisma score. This host must be summoned
during combat, and once summoned will engage in that combat. Once the
fight is over (meaning all opponents are dead or fled at least 1/2 mile from the
spiritualist) the remaining spirits will depart. A spiritualist using this
ability will immediately go into a coma after summoning the host, awakening 4
hours later.