Bane Of The Undead

Pathfinder Cleric Archetype

Description
A Bane Of The Undead is not your average "healbot" cleric, is primarily focused on destroying all Undead. This Pathfinder cleric archetype may suffice in any campaign setting, but better in a dark campaign involving a lot of Undead creatures (such as Ravenloft).
Deity
A cleric cannot take the Bane Of The Undead archetype unless his deity is of Good alignment, and his deity's portfolio includes the Sun Domain (such as Iomedae or Sarenrae).
Alignment
A Bane Of The Undead cleric's alignment must be Good and within one step of his deity's alignment.
Domain
A Bane Of The Undead cleric must select the Sun Domain. He does not gain a second domain.
Hit Die
d8
Starting Wealth
4d6 x 10 gp (minumum 40 gp, average 140 gp, maximum 240 gp). In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills

The Bane Of The Undead's class skills (and the key ability for each skill) are...
Skill Points at Each Additional Level
2 + Int modifier.

Undead Knowledge

A Bane Of The Undead knows more about the Undead, and his adversaries who created them, than most people. A Bane Of The Undead can use Knowledge (Int): Religion specifically related to the Undead and Necromancers as an untrained skill, and for these exact purposes below...

Identifying Undead [1] DC Identifying Necromancer [2] DC
Close friend or family member 5 Necromancer's name 10
Acquaintance 15 Necromancer's ambitions, intentions, goals, objectives, etc. 20
Heard or read about physical appearance 20 Necromancer's vague location 30
  1. For a Bane Of The Undead to identify Undead, they must have either met them while the person was still alive, or heard/read about their physical appearance when they were alive.
  2. For a Bane Of The Undead to identify a necromancer, they must have either met them in person, or heard/read about them.

Table: Bane Of The Undead Cleric Archetype
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day
0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Please see below 2 1
2nd +1 +3 +0 +3 3 2
3rd +2 +3 +1 +3 Channel Energy 2d6 + Charisma modifier 3 2 1
4th +3 +4 +1 +4 4 3 2
5th +4 +4 +1 +4 Please see below 4 3 2 1
6th +4 +5 +2 +5 4 3 3 2
7th +5 +5 +2 +5 Channel Energy 4d6 + Charisma modifier 4 4 3 2 1
8th +6/+1 +6 +2 +6 4 4 3 3 2
9th +6/+1 +6 +3 +6 Channel Energy 5d6 + Charisma modifier 4 4 4 3 2 1
10th +7/+2 +7 +3 +7 Favored Undead Enemy 4 4 4 3 3 2
11th +8/+3 +7 +3 +7 Channel Energy 6d6 + Charisma modifier 4 4 4 4 3 2 1
12th +9/+4 +8 +4 +8 4 4 4 4 3 3 2
13th +9/+4 +8 +4 +8 Channel Energy 7d6 + Charisma modifer 4 4 4 4 4 3 2 1
14th +10/+5 +9 +4 +9 4 4 4 4 4 3 3 2
15th +11/+6/+1 +9 +5 +9 Please see below 4 4 4 4 4 4 3 2 1
16th +12/+7/+2 +10 +5 +10 4 4 4 4 4 4 3 3 2
17th +12/+7/+2 +10 +5 +10 Channel Energy 9d6 + Charisma modifier 4 4 4 4 4 4 4 3 2 1
18th +13/+8/+3 +11 +6 +11 4 4 4 4 4 4 4 3 3 2
19th +14/+9/+4 +11 +6 +11 Channel Energy 10d6 + Charisma modifer 4 4 4 4 4 4 4 4 3 3
20th +15/+10/+5 +12 +6 +12 Favored Undead Enemy 4 4 4 4 4 4 4 4 4 4

Level 1

Level 5

Level 15


Class Features

The following are class features of the Bane Of The Undead.

Bonus Languages

A Bane Of The Undead's bonus language options also include Abyssal, Celestial, and Infernal (the languages of chaotic evil, good, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race.

Divine Spells

A Bane Of The Undead casts divine spells which are drawn from the Cleric spell list. His alignment, however, may restrict him from casting certain spells opposed to his moral or ethical beliefs (please see Chaotic, Evil, Good, and Lawful Spells).

Weapon and Armor Proficiency

A Bane Of The Undead are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).

Level 1

Aura (Ex)

A Bane Of The Undead of a good deity has a particularly powerful aura corresponding to the deity's alignment (see Detect Evil for details).

Channel Energy (Su)

A Bane Of The Undead can focus and release a wave of positive energy by channeling the power of his faith through his holy symbol. This positive energy can only be used to deal damage to Undead creatures.

Channeling positive energy causes a burst that affects all Undead creatures in a 30-foot radius centered on the Bane Of The Undead. The amount of damage dealt is equal to 1d6 points of damage, add Charisma modifier, plus 1d6 points of damage for every two Bane Of The Undead levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Undead creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the Bane Of The Undead's level + the Bane Of The Undead's Charisma modifier. A Bane Of The Undead may channel energy a number of times per day equal to 3 + his Charisma modifier. This is a standard action that does not provoke an attack of opportunity.

A Bane Of The Undead must be able to present his holy symbol to use this ability.

Favored Undead Enemy (Ex)

At 1st level, a Bane Of The Undead may select an associated subtype of Undead creature (such as ghouls, mummies, skeletons, wights, wraiths, zombies, etc.) and receives a +2 bonus on weapon damage rolls against such subtype of Undead creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the Bane Of The Undead may select an additional favored subtype of Undead. In addition, at each such interval, the bonus against any one favored subtype of Undead (including the one just selected, if so desired) increases by +2.

Spontaneous Casting

A Bane Of The Undead can channel stored spell energy into Sun Domain spells that he did not prepare ahead of time. The Bane Of The Undead can "lose" any prepared spell that is not an orison in order to cast a Sun Domain spell of the same spell level or lower. A Bane Of The Undead does not gain the ability to spontaneously cast Cure or Inflict spells by sacrificing prepared spells. However, a Bane Of The Undead can spontaneously cast the spells listed in Table: Spontaneous Spells by sacrificing a prepared spell of the noted level or above.

Table: Spontaneous Spells
Spell LevelSpontaneous Spell
1st LevelEndure Elements
2nd LevelHeat Metal
3rd LevelSearing Light
4th LevelFire Shield
5th LevelFlame Strike
6th LevelFire Seeds
7th LevelSunbeam
8th LevelSunburst
9th LevelPrismatic Sphere