Pathfinder Cleric Archetype
A Bane Of The Undead knows more about the Undead, and his adversaries who created them, than most people. A Bane Of The Undead can use Knowledge (Int): Religion specifically related to the Undead and Necromancers as an untrained skill, and for these exact purposes below...
|Identifying Undead ||DC||Identifying Necromancer ||DC|
|Close friend or family member||5||Necromancer's name||10|
|Acquaintance||15||Necromancer's ambitions, intentions, goals, objectives, etc.||20|
|Heard or read about physical appearance||20||Necromancer's vague location||30|
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||Spells Per Day|
|1st||+0||+2||+0||+2||Please see below||2||1|
|5th||+4||+4||+1||+4||Please see below||4||3||2||1|
|10th||+7/+2||+7||+3||+7||Favored Undead Enemy||4||4||4||3||3||2|
|15th||+11/+6/+1||+9||+5||+9||Please see below||4||4||4||4||4||4||3||2||1|
|20th||+15/+10/+5||+12||+6||+12||Favored Undead Enemy||4||4||4||4||4||4||4||4||4||4|
The following are class features of the Bane Of The Undead.
A Bane Of The Undead's bonus language options also include Abyssal, Celestial, and Infernal (the languages of chaotic evil, good, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race.
A Bane Of The Undead casts divine spells which are drawn from the Cleric spell list. His alignment, however, may restrict him from casting certain spells opposed to his moral or ethical beliefs (please see Chaotic, Evil, Good, and Lawful Spells).
A Bane Of The Undead of a good deity has a particularly powerful aura corresponding to the deity's alignment (see Detect Evil for details).
A Bane Of The Undead can focus and release a wave of positive energy by channeling the power of his faith through his holy symbol. This positive energy can only be used to deal damage to Undead creatures.
Channeling positive energy causes a burst that affects all Undead creatures in a 30-foot radius centered on the Bane Of The Undead. The amount of damage dealt is equal to 1d6 points of damage, add Charisma modifier, plus 1d6 points of damage for every two Bane Of The Undead levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Undead creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to
10 + 1/2 the Bane Of The Undead's level + the Bane Of The Undead's Charisma modifier. A Bane Of The Undead may channel energy a number of times per day equal to
3 + his Charisma modifier. This is a standard action that does not provoke an attack of opportunity.
A Bane Of The Undead must be able to present his holy symbol to use this ability.
At 1st level, a Bane Of The Undead may select an associated subtype of Undead creature (such as ghouls, mummies, skeletons, wights, wraiths, zombies, etc.) and receives a +2 bonus on weapon damage rolls against such subtype of Undead creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the Bane Of The Undead may select an additional favored subtype of Undead. In addition, at each such interval, the bonus against any one favored subtype of Undead (including the one just selected, if so desired) increases by +2.
A Bane Of The Undead can channel stored spell energy into Sun Domain spells that he did not prepare ahead of time. The Bane Of The Undead can "lose" any prepared spell that is not an orison in order to cast a Sun Domain spell of the same spell level or lower. A Bane Of The Undead does not gain the ability to spontaneously cast Cure or Inflict spells by sacrificing prepared spells. However, a Bane Of The Undead can spontaneously cast the spells listed in Table: Spontaneous Spells by sacrificing a prepared spell of the noted level or above.
|Spell Level||Spontaneous Spell|
|1st Level||Endure Elements|
|2nd Level||Heat Metal|
|3rd Level||Searing Light|
|4th Level||Fire Shield|
|5th Level||Flame Strike|
|6th Level||Fire Seeds|
|9th Level||Prismatic Sphere|