<!--
function GetDay(nDay)
{
	var Days=new Array("Sunday","Monday","Tuesday","Wednesday",
	                     "Thursday","Friday","Saturday");
	return Days[nDay]
}

function GetMonth(nMonth)
{
	var Months=new Array("January","February","March","April","May","June",
	                       "July","August","September","October","November","December");
	return Months[nMonth] 	  	 
}
function DateString()
{
	var Today=new Date();
	var suffix="th";
	switch (Today.getDate())
	{
		case 1:
		case 21:
		case 31: 
			suffix="st"; break;
		case 2:
		case 22:
			suffix="nd"; break;
		case 3:
		case 23:
			suffix="rd"; break;
	};
var year=Today.getYear()
if (year < 1000)
year+=1900

	var strDate=GetDay(Today.getDay()) + ", " +GetMonth(Today.getMonth())+ " " +Today.getDate(); strDate +=suffix+ ", " +year+"";
	return strDate
}
function MakeArrayday(size) {
this.length=size;
for(var i=1; i <=size; i++) {
this[i]="";
}
return this;
}
function MakeArraymonth(size) {
this.length=size;
for(var i=1; i <=size; i++) {
this[i]="";
}
return this;
}
function funClock() {
if (!document.layers&&!document.all&&!document.getElementById)
return;
var runTime=new Date();
var hours=runTime.getHours();
var minutes=runTime.getMinutes();
var seconds=runTime.getSeconds();
var dn="AM";
if (hours >=12) {
dn="PM";
hours=hours - 12;
}
if (hours==0) {
hours=12;
}
if (minutes <=9) {
minutes="0" + minutes;
}
if (seconds <=9) {
seconds="0" + seconds;
}
var movingtime=DateString() + " : " + hours + ":" + minutes + ":" + seconds + " " + dn + "<br>";
if (document.layers) {
document.layers.clock.document.write(movingtime);
document.layers.clock.document.close();
}
else if (document.all) {
clock.innerHTML=movingtime;
}
else if (document.getElementById) {
document.getElementById("clock").innerHTML=movingtime;
}
else {
document.write(movingtime);
}
setTimeout("funClock()", 1000)
}
window.onload=funClock;
//-->
