Praetoria: Bunker Hill
By Diego (aka Subsurface Scattering)

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Overview:
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Mission One: "Allied Paratroopers are enroute to capture a nazi airfield in northern Italy.
An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker
to allow their airborne forces to slip through the Axis Anti-Air defenses undetected."

Map Objectives:
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ALLIES
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Primary Objectives:
1 "Use your Churchill Tank to Breach the Tunnel Doors of the Main Bunker."
2 "Destroy the Power Generator to release the magnetic locks on the Radar Blast doors."

Secondary Objectives
1 "Destroy the South Entrance of the Main Bunker."
2 "Capture the City Garrison to use as a forward spawnpoint."
3 "Breach the Storage Room Entrance."
4 "Breach the South Bunker Wall."
7 "Establish a Command Post inside the Old Church."
8 "Stop the Axis from Building a Command Post in the Forward Bunker."

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AXIS
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Primarmy Objectives:
1 "Stop the Churchill Tank from Breaching the Tunnel Doors of the Main Bunker."
2 "Protect the Generator that powers the magnetic locks on the Radar Blast Doors."

Secondary Objectives:
3 "Don't let the allies destroy the South Entrance of the Main Bunker."
4 "Defend the City Garrison."
5 "Defend the Storage Room Entrance."
6 "Don't let the allies breach the South Bunker Wall."
7 "Prevent the Allies from constructing the Command Post in the Church."
8 "Set up a Command Post inside the Forward Bunker."

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CREDITS
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Map Construction:          Diego
Command map :             Diego
Scripting:                        Diego (With lots of help)
C47 and P40 models:     Diego

Contributors:

EB                                 Prefab script, entity setup, and lot of tutorials to help me along the way.
                                      http://www.spyjuice.com

Chrucker                        Prefab setup of the churchill tank used as a foundation for my tank scripting.
                                      http://games.chruker.dk/enemy_territory

Marko                           Continuous scripting help. Debugging a multitude of compile and runtime errors.
                                      Ammo & Health cabinet prefab.
                                      http://www.gamedesign-online.com
 
Sock                              Dotproduct shaders, terrain textures modified from his terrain example.
                                      http://simland.planetquake.gamespy.com
 
Xenon                            Spawn exchange scripting. Tank scripting assistance.
                                      http://carbon.rtcwfiles.com/

Chris                              MG nest prefab
                                      http://wolken.gamedesign-online.com/

Loffy                              Passing airplanes prefab used as a foundation for my flyover sequences.                                       (loffyswe@yahoo.se)

Chavo-one                     Speedboat model from his map Venice. (used with permission)
                                      http://chavo-one.com/

Arcana                            Egyptian lamp and tombstone models.
Maverick                        Gothic Lamp models
                                       http://www.wemakemaps.com/

Splash Damage:              Command post entities and scripting taken from the map "Radar".
                                      Radar Door/Power Generator linking script adapted from the setup in
                                      "Seawall Battery".
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For a full list of credits and other info, see the readme.txt file.