|
-----------------
Overview:
-----------------
Mission One: "Allied Paratroopers are enroute to capture
a nazi airfield in northern Italy.
An advance allied ground force must destroy the Radar Control
Center inside a heavily defended bunker
to allow their airborne forces to slip through the Axis Anti-Air
defenses undetected."
Map Objectives:
-----------------
ALLIES
-----------------
Primary Objectives:
1 "Use your Churchill Tank to Breach the Tunnel Doors of
the Main Bunker."
2 "Destroy the Power Generator to release the magnetic locks
on the Radar Blast doors."
Secondary Objectives
1 "Destroy the South Entrance of the Main Bunker."
2 "Capture the City Garrison to use as a forward spawnpoint."
3 "Breach the Storage Room Entrance."
4 "Breach the South Bunker Wall."
7 "Establish a Command Post inside the Old Church."
8 "Stop the Axis from Building a Command Post in the Forward
Bunker."
-----------------
AXIS
-----------------
Primarmy Objectives:
1 "Stop the Churchill Tank from Breaching the Tunnel Doors
of the Main Bunker."
2 "Protect the Generator that powers the magnetic locks
on the Radar Blast Doors."
Secondary Objectives:
3 "Don't let the allies destroy the South Entrance of the
Main Bunker."
4 "Defend the City Garrison."
5 "Defend the Storage Room Entrance."
6 "Don't let the allies breach the South Bunker Wall."
7 "Prevent the Allies from constructing the Command Post
in the Church."
8 "Set up a Command Post inside the Forward Bunker."
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
---------------------------------------------------------------------------------------------------------
CREDITS
---------------------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- Map Construction: Diego
Command map : Diego
Scripting: Diego
(With lots of help)
C47 and P40 models: Diego
Contributors:
EB Prefab
script, entity setup, and lot of tutorials to help me along the
way.
http://www.spyjuice.com
Chrucker Prefab
setup of the churchill tank used as a foundation for my tank
scripting.
http://games.chruker.dk/enemy_territory
Marko Continuous
scripting help. Debugging a multitude of compile and runtime
errors.
Ammo
& Health cabinet prefab.
http://www.gamedesign-online.com
-
- Sock
Dotproduct shaders, terrain textures modified from his terrain
example.
http://simland.planetquake.gamespy.com
-
- Xenon Spawn
exchange scripting. Tank scripting assistance.
http://carbon.rtcwfiles.com/
Chris MG
nest prefab
http://wolken.gamedesign-online.com/
Loffy Passing
airplanes prefab used as a foundation for my flyover sequences.
(loffyswe@yahoo.se)
Chavo-one Speedboat
model from his map Venice. (used with permission)
http://chavo-one.com/
Arcana Egyptian
lamp and tombstone models.
Maverick Gothic
Lamp models
http://www.wemakemaps.com/
Splash Damage: Command
post entities and scripting taken from the map "Radar".
Radar
Door/Power Generator linking script adapted from the setup in
- "Seawall
Battery".
---------------------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
For a full list of credits and other info, see the readme.txt
file.
|