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Edging along the eastern edge of the Mere is the High Road, a vital and well-traveled route linking Waterdeep to the northern town of Leilon and, north of that, the city of Luskan. Over the past several months, the trade road between Waterdeep and Leilon has been plagued by monsters from the Mere. Caravans report brutal attacks by lizard men on catoblepas mounts, yuan-ti, gargantuan bullywugs, and will o' wisps. There have even been confirmed sightings of a huge black lizard skulking through the Mere. Sir Justin Melenikus, a Waterdhavian knight and paladin of Helm, has grown weary of these attacks and offered his services to the city. Sir Justin and his watchers (specialty priest of Helm) recently left Waterdeep and headed north, clearing bandits out of the ruins of the demilich Iniarv's tower (on the edge of the Mere) and turning the site into their encampment.

Melenikus and his watchers have garnered enthusiastic support from the Lords of Waterdeep, the Waterdhavian Merchants' Guild, and the local Adventurers' Guild. In fact, a notice has been posted prominently in the Adventurers' Guildhall:

"Sir Justin Melenikus, a renowned knight of Helm, needs brave and hearty adventurers to help slay monstrous threats from the dreaded Mere of Dead Men. Fell creatures have been attacking caravans on the High Road, slaughtering travelers, and endangering Waterdeep's trade with its northern neighbors. Unless the monsters are defeated, all trade to the north could be halted. Sir Justin and his watchers have made camp in the ruins of Iniarv's Tower, located four days' walk toward Leilon. Interested parties should meet with Sir Justin in person.

"Rewards for slain monsters shall be authorized by Sir Justin. Gold shall be paid by the Free Merchants' Guild upon presentation of a stamped writ from the knight himself."


A handful of adventurers have already left the city for Iniarv's Tower, a ruins located in the foothills east of the Mere. Luckily, there are enough monsters in the Mere of Dead Men to occupy more than a few adventurous bands. Using divination spells, the watchers have determined that a great evil lurks in the Mere, and that the recent attacks on the High Road are somehow related.

Sir Justin is sending several groups into the swamp to rout the monsters. Will you be counted amongst their number?

Main
The index page where descriptions of the various links found on this page are explained.

Background
Background on the current game, character development and creation, house rules and how to join the game as a lurker.

Characters
A bio and description of the current members in the Mere of the Dead Men PBEM.

The Dead
Those brave members that have fallen. They are remembered.

NPC's
Non-player characters that have made their mark on the characters for one reason or another, for weal or woe.

Opponents
Many of those that have faced the characters have been brought low by their combined steel, magic, cunning and more than a bit of luck from the gods.

Treasure
Why adventure if not for a chance to delve into the unknown riches that are out there to be had for those brave and strong enough to take or reclaim them?

Journal
The PBEM posts in Journal format.

Handouts
Maps and handouts that are given to the players during the course of the adventure.

Faerun Guide
Miscellaneous articles and information regarding the game world of the Forgotten Realms.

Join Adventure List
The main mailing list where the adventure will be taking place with the player characters interacting to the adventure laid out before them. A list for the players and lurkers alike.

Join Critters List
The companion mailing list for the adventure where lurkers will be given a chance to participate in the game by taking the role of a creature or npc facing the player characters in battle. This list is for lurkers only, absolutely no active players!

E-mail the DM
E-mail the DM, Nathan Caroland, with any of your questions or comments about the game or this web page.

 

©2003 Nathan Caroland, All rights reserved.
Last updated: 06/20/03 02:49:13 AM.

 


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