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DEITIES OF THE REALMS
OVER POWER OF FAERUN
Ao:
Creation of Deities, Maintenance of Cosmic Balance
GREATER POWERS OF FAERUN
Chauntea:
Agriculture, Plants cultivated by Humans, Farmers, Gardeners, Summer
Cyric:
Murder, Strife, Lies, Intrigue, Deception, Illusion
Kelemvor:
Death, The Dead
Lathander:
Spring, Dawn, Birth, Renewal, Creativity, Youth, Vitality, Self-Perfection, Athletics
Mystra:
Magic, Spells, The Weave
Oghma:
Knowledge, Invention, Inspiration, Bards
Shar:
Dark, Night, Loss, Forgetfulness, Unrevealed Secrets, Caverns, Dungeons, The Underdark
Silvanus:
Wild Nature, Druids
Sune:
Beauty, Love , Passion
Talos:
Storms, Destruction, Rebellion, Conflagrations, Earth-Shakings, Vortices
Tempus:
War, Battle, Warriors
Tyr:
Justice
INTERMEDIATE POWERS OF FAERUN
Beshaba:
Random Mischief, Misfortune, Bad Luck, Accidents
Gond:
Artifice, Craft, Construction, Smithwork
Helm:
Guardians, Protectors, Protection
Ilmater:
Endurance, Suffering, Martyrdom, Perseverance
Mielikki:
Forest, Forest Creatures, Rangers, Dryads, Autumn
Selune:
Moon, Stars, Navigation, Navigators, Wanderers, Seekers, Good and Neutral Lycanthropes
Tymora:
Good Fortune, Skill, Victory, Adventurers, Adventuring
Umberlee:
Oceans, Currents, Waves, Sea Winds
LESSER POWERS OF FAERUN
Auril:
Cold, Winter
Azuth:
Wizards, Mages, Spellcasters (in general)
Deneir:
Glyphs, Images, Literature, Literacy, Scribes, Pictorial and Literary Art, Cartography
Eldath:
Quiet Places, Springs, Pools, Stillness, Peace, Waterfalls, Druid Groves
Iyachtu Xvim:
Tyranny, Hatred
Lliira:
Joy, Happiness, Dance, Festivals, Carefree Celebration, Contentment, Release, Hospitality, Freedom/Liberty;
From Waukeen (until 24th of Nightal, 1370DR) - Trade, Money, Wealth
Loviatar:
Pain, Hurt, Agony, Torment, Suffering, Torture
Malar:
Hunters, Marauding Beasts and Monsters, Blood, Bloodlust, Evil Lycanthropes, Stalking
Mask:
Thieves, Thievery, Shadows
Milil:
Poetry, Song, Eloquence
Shaundakul:
Travel, Exploration, Long Range Traders, Miners, Caravans, WindGhosts
Talona:
Disease, Poison
Torm:
Duty, Loyalty, Obedience, Paladins
Waukeen:
Trade, Money, Wealth (Prisoner in the Abyss until 24th of Nightal, 1370DR)
DEAD POWERS OF FAERUN
Amaunator:
Bureacracy, Contracts, Law, Order, The Sun, Rulership
Bane:
Strife, Hatred, Tyranny
Bhaal:
Death, Especially Violent or Ritual Death
Gilgeam:
Strength, Athletic Prowess, The Sky, Battle, Cities, The land of Unther
Ibrandul:
Caverns, Dungeons, The Underdark, Skulks
Karsus:
Folly, Arrogance, Ambition, Unending Hubris
Leira:
Deception, Illusion
Moander:
Rotting, Death, Decay, Corruption
Myrkul:
The Dead, Wasting, Decay, Corruption, Parasites, Old Age, Exhaustion, Dusk, Autumn
Tchazzar aka Tiamat:
Chessenta
DEMI POWERS OF FAERUN
Finder:
Rot, Corruption, Rebirth, Change, Saurials
Garagos:
War, Skill-at-Arms, Destruction, Plunder
Gargauth:
Betrayal, Cruelty, Political Corruption, Ill Council, Self-serving Advisers, Political Puppetmasters, Powerbrokers,
Powermongers
Gwaeron Windstrom:
Tracking, Interpreting Woodland Signs, Rangers of the North
Hoar:
Revenge, Retribution, Poetic Justice
Jergal:
Fatalism, Order in Death, Proper Burial, Guardian of Tombs, Protector of the Names of the Dead
Lurue:
Talking Beasts and Intelligent Nonhumanoid Creatures
Nobanion:
Lions, Good-aligned Beasts, Lammasu, Wemics, Werelions, Felines, Noble Beasts, Royalty
Red Knight:
Strategy and Planning
Savras:
Divinations, Divination Magic, Diviners, Fate, Truth, Truth-Speakers
Sharess:
Hedonism, Excess, Lust, Sensual Fulfillment, Festhalls, Cats, Pleasure Seekers
Shiallia:
The High Forest, Neverwinter Wood, Woodland Glades, Woodland Fertility, Growth, Korreds
Siamorphe:
Nobles, Nobility, Rightful Rule of Nobility, Human Royalty
Ulutiu:
Glaciers, Frozen Seas, Polar Enviroments, Artic Dwellers
Uthgar:
Uthgardt Barbarian Tribes of the North, Physical Strength
Valkur:
Sailors, The Safety of Ships, Favorable Winds, Naval Combat
Velsharoon:
Necromancy, Necromancers, Lichdom, Evil Liches, Undeath
ELEMENTAL POWERS OF TORIL
Akadi:
Elemental Air, Air Elementalists, Movement, Speed, Flying Creatures
Grumbar:
Elemental Earth, Earth Elementalists, Solidity, Changelessness, Oaths
Istishia:
Elemental Water, Water Elementalists, Purification through Cleansing, Wetness
Kossuth:
Elemental Fire, Fire Elementalists, Purification through Fire
CULTS
Cult of the Dragon:
A Secret Society that Creates and Worships Dracoliches (Dead Dragons)
Cult of the Gem:
A Living Gem from the Plane of Fire, located in Calimshan
Cult of the Singing Skull:
A Floating and Talking Skull
Dwarven Axe Cults:
Dwarven worship of Sentinent Axes
Horse Cult:
Hordelands beast cult venerating Horses
Kazgoroth:
The Beast of the Moonshae Isles
Lurue:
Unicorns, Talking Animals & Intelligent Monsters
Nobanion:
The Lion God and Guardian of the Wilds
Red Tiger:
Hunters in the Coldwood
The Blue Bear:
Demonic Cult
The Bright Sword:
A Flying Sword
The Great Wise Worm:
A great Dragon-like Creature
Tree Ghost:
Forest Spirit of the High Forest
Tiger Cult:
Hordelands beast cult venerating Tigers
ELVEN POWERS OF TORIL
Aerdrie Faenya:
Air, Weather, Avians, Rain, Fertility, Avarial
Angharradh:
Spring, Fertility, Planting, Birth, Defense, Wisdom
Corellon Larethian:
Magic and Elven Magic (especially Elven High Magic), Music, Arts, Crafts, War, The Elven Race (especially Gold
Elves), Poets, Poetry, Bards, Warriors
Deep Sashelas:
Oceans, Sea Elves, Creation, Knowledge, Underwater and Sea Elven Beauty, Water Magic
Erevan Ilesere:
Mischief, Change, Rogues
Fenmarel Mestarine:
Feral Elves, Outcasts, Scapegoats, Isolation and Isolationists
Hanali Celanil:
Love, Romance, Beauty, Fine Art and Artists
Khalreshaar aka Mielikki:
Forest, Forest Creatures, Rangers, Dryads, Autumn
Labelas Enoreth:
Time, Longevity, The Moment of Choice, History
Rillifane Rallathil:
Woodlands, Nature, Wild Elves, Druids
Sehanine Moonbow:
Mysticism, Dreams, Death, Journeys, Transcendence, The Moon, The Stars, The Heavens, Moon Elves
Shevarash:
Hatred of the Drow, Vengeance, Military Crusades, Loss, Revenge
Solonor Thelandira:
Archery, Hunting, Wilderness Survival
Trishina:
Love, Fidelity, The Young, Play
Zandilar aka Sharess:
Hedonism, Excess, Lust, Sensual Fulfillment, Festhalls, Cats, Pleasure Seekers
DROW POWERS OF TORIL
Eilistraee:
Song, Beauty, Dance, Swordwork, Hunting, Moonlight
Ghaunadaur:
Oozes, Slimes, Jellies, Outcasts, Ropers, Rebels, All things Subterranean
Kiaransalee:
Undead, Vengeance
Lolth:
Spiders, Evil, Darkness, Chaos, Assassins, The Drow Race, Rotting Death, Decay, Corruption
Selvetarm:
Drow Warriors
Vhaerun:
Theivery, Drow Males, Territory, Evil Activity on the Surface World
DWARVEN POWERS OF TORIL
Abbathor:
Greed
Berronar Truesilver:
Safety, Truth, Home, Healing, Dwarven Home Life, Records, Traditional Clan Life, Marriage, Familial Love, Faithfulness/Loyalty,
Honesty, Obligations, Oaths, The Family, Protector of Dwarven Children
Clangeddin SilverBeard:
Battle, War, Valor, Bravery, Honor in battle
Deep Duerra:
Psionics (the Invisible Art), Conquest, Expansion, Duergar Warriors, Duergar Psionicists
Diirinka:
Savants, Cruelty, Knowledge
Diinkarazan:
Vengeance
Dugmaren Brightmantle:
Scholarship, Discovery, Invention
Dumathoin:
Keeper of Metals and other Buried Wealth (Secrets under the Earth), The Earths Riches, Ores, Gems, Minerals, Mining,
Exploration, The Shield Dwarf Race, Guardian of the Dead
Gorm Gultyn:
Guardian and Protector of all Dwarves, Dwarven Guardians, Defense, Watchfulness, Vigilance, Duty
Haela Brightaxe:
Luck in Battle, Patron of the Dwarves who love to Fight and who Battle Monsters, Love of / Joy of Battle, Dwarven
Monster Kills, Dwarven Fighter Adventurers
Laduguer:
Magical Weapon Creation, Skilled Artisans, Magic, The Grey Dwarf Race, Protector of Grey Dwarves
Marthammor Duin:
Guide and Protector to Dwarven Adventurers, Explorers, Expatriates, Travelers, Wanderers, Lightning
Moradin:
Dwarves (Survival, Renewal and Advancement), Creation, Smithing of all sorts, Craftsmanship, War, The Dwarven Race,
Protection, Metalcraft, Stonework (Stonemasonry, Tunneling, Construction), Engineering, Dwarven Engineers, Protection
Sharindlar:
Healing, Mercy, Romantic Love, Fertility, Dancing, Courtship, The Moon
Thard Harr:
The Wild Dwarven Race, Jungle Survival, Hunting
Vergadain:
Wealth, Luck, Chance, Non-evil Thieves, Entrepreneurial skills such as Suspicion, Trickery, Negotiation, Sly Cleverness
HALFLING POWERS OF TORIL
Arvoreen:
Martial Defense, War, Vigilance, Halfling Warriors, Duty
Brandobaris:
Stealth, Thievery, Adventuring, Halfling Rogues
Cyrrollalee:
Friendship, Trust, The Home, The Hearth, Honesty, Hospitality, Crafts (especially Weaving and Needlework)
Sheela Peryroyal:
Nature, Agriculture, Weather, Song, Dance, Beauty, Romantic Love
Tymora:
Good Fortune, Skill, Victory, Adventurers, Adventuring
Urogalan:
Earth, Death, Protection of the Dead
Yondalla:
Protection, Fertility, The Halfling Race, Children, Security, Leadership, Diplomacy, Wisdom, The Cycle of Life,
Creation, Family and Familial Love, Tradition, Community, Harmony, Prosperity
GNOME POWERS OF TORIL
Baervan Wildwanderer:
Forests, Travel, Nature, Forest Gnomes
Baravar Cloakshadow:
Illusions, Deceptions, Traps, Wardings
Calladuran Smoothhands:
Stone, The Deep Underground, The Underdark, Mining, The Svirfneblin
Flandal Steelskin:
Mining, Physical Fitness, Smithing, Metalworking, Weaponsmithing, Armoring
Gaerdal Ironhand:
Vigilance, Combat, Martial defense
Garl Glittergold:
Protection, Humor, Trickery, Gem Cutting, Finesmithing and Lapidary, The Gnome Race
Nebelun:
Inventions, Goodluck
Segojan Earthcaller:
Earth, Nature, The Dead, Rock Gnomes
Urdlen:
Greed, Bloodlust, Blood, Evil, Hatred, Uncontrolled Impulse, Spriggans
ORC POWERS OF TORIL
Bahgtru:
Strength, Combat, Orc Warriors
Gruumsh:
The Orc Race, Territorial Expansion, Conquest, Rulership, Male Fertility
Herne the Hunter aka
Malar:
Hunters, Marauding Beasts and Monsters, Blood, Bloodlust, Evil Lycanthropes, Stalking
Ilneval:
Warfare, Strategy, Politics, Intrigue, Orogs
Luthic:
Fertility, Female Orcs, Servitude, Healing, The Earth, Caverns, Dark Places, Vengeance
Shargaas:
Thieves, Stealth, Secrets, Darkness, Cold, Undead, Assassins
Yurtrus:
Death, Disease
GOBLIN POWERS OF TORIL
Bagrivyek:
Co-operation, Territory, Domestic Affairs, Goblin Law
Khurgorbaeyag:
Goblins, Slavery, Oppression, Social Order, Thieves
Maglubiyet:
Goblins and Hobgoblins, War, Rulership, Strength, Male Fertility, Death, Fire
Nomog-Geaya:
Hobgoblins, Battle, Prowess, Authority, Regimentation
BUGBEAR POWERS OF TORIL
Grankhul:
Hunting, Senses, Surprise, Bugbear Thieves and Raiders
Hruggek:
Bugbears, Violence, Combat, Lightning
Skiggaret:
Fear, Darkness, Insanity
KOBOLD POWERS OF TORIL
Dakarnok:
Raiding, Banditry, Looting, Destruction, Greed, Kobold
Gaknulak:
Protection, Stealth, Trickery, Traps, Kobold Thieves
Kuraulyek:
Urds, Concealment, Fear
Kurtulmak:
Kobolds, Leadership, War, Mining, Fertility, Death
OTHER GOBLINOID POWERS OF TORIL
Meriadar:
Patience, Meditation, Tolerance, Arts, and Crafts
Stalker:
Hate, Death, Cold
GIANT POWERS OF TORIL
Annam:
Knowledge, Fertility, Philosophy
Grolantor:
Hunting, Combat
Grond Peaksmasher:
Firbolgs
Hiatea:
Nature, Agriculture, Hunting, Females, Children
Iallanis:
Love, Mercy, Beauty
Karantor:
Deformity, Hatred, Beasts
Memnor:
Pride, Mental Prowess, Control
Skoraeus Stonebones:
Stone Giants
Stronmaus:
Sun, Sky, Weather, Joy
Surtur:
Fire Giants
Thrym:
Frost Giants
BEHOLDER POWERS OF TORIL
Great Mother:
Fertility, Tyranny
Gzemnid:
Gases, Fogs, Obscurement, Deception
THE LOST GODS OF TORIL
Ilsensine:
Mental Dominion
Maanzecorian:
Knowledge, Philosophy
The Dark God:
Eternal Darkness, Cold, Decay, Enfeeblement, Paralysis
THE INTERLOPER POWERS OF TORIL
Baphomet:
Minotaurs, Battle
Gorellik:
Hunting, Hyenas, Hyenadons
Jubilex:
Slimes
Kostchtchie:
Strength, Violence
Orcus:
Hate, Undead
Vaprak:
Combat, Greed, Ogres
Yeenoghu:
Ghouls, Gnolls, Paralysis
POWERS OF SEA AND SKY OF TORIL
Demogorgon:
Ixixachitl, Energy Drains, Domination
Eadro:
Locathah, Mermen
Jazirian:
Community, Peace, Learning, Parenthood
Koriel:
Learning, Protection, Vigilance against Evil
Panzuriel:
Murder, Confusion, Subversion
Persana:
Tritons, Architecture
Quorlinn:
Trickery, Disguise, Thievery
Remnis:
Giant Eagles Sky, Service
Sekolah:
Plunder, Hunting, Tyranny, Sahuagin
Surminare:
Selkies, Beauty, Peace
Syranita:
Aarakocra, Protection, Watchfulness, Water Lion
Stillsong:
Song
MYCONID POWERS OF TORIL
Psilofy:
Community, Healing, Philosophy
POWERS OF THE SCALY FOLK OF TORIL
Blibdoolpoolp:
Darkness, Insanity, Revenge, Kuo-Toa
Laogzed:
Eating, Troglodytes
Merrshaulk:
Poison, Somnolence
Parrafaire:
Guardianship
Ramenos:
Somolence, Intoxication, Decay
Semuanya:
Survival, Propagation, Lizard Men
SessInnek:
Civilization, Domination
Shekinester:
Varies with Apects. There are three Aspects of Nagas
DRAGON POWERS OF TORIL
Asgorath:
Dragons and Creation
Astilabor Hoardmistress:
Dragons and Acquisition of Hoards
Garyx:
Fire-using Dragons, Destruction, Cleansing
Hlal:
Wit and Humor
Kereska:
Magic-using Dragons and Magic
Lendys:
Balance and Justice
Null:
Death and Draconic Afterlife
Tamara:
Life and Mercy
Task:
Evil Dragons, Greed
Xymor:
Justice and Mercy
Zorquan:
All of Dragon-kind
THE DARK POWERS OF TORIL
Balador:
Werebears, Protection, Fraternity
Cegilune:
Larvae, Hags
Daragor:
Marauding Beast, Bloodlusts, Pain
Eshabala:
Vanity, Charm, Greed, Cunning
Ferrix:
Play, Curiosity, Hunting
Kanchelsis:
Blood, Debauch, Vamprism
Mellifluer:
Lichdom
Squerrik:
Thievery, Disguise, Concealment
THE FAERIE POWERS OF TORIL
Caolmhin:
Food, Shy Friendship
Damh:
Dance Songs, Celebrations
Eachthighern:
Healing, Loyalty, Protection
Emmantiensien:
Treants and Trees
Fionnghuala:
Swanmays, Communications, Sorority
Nathair Sgiathach:
Mischief, Pranks
Oberon:
Nature, Wild Places, Animals
Queen of Air and Darkness:
Darkness, Murder, Illusions
Skerrit:
Community, Natural Balances, Centaurs
Squelaiche:
Trickery and Illusions
Titania:
Faerie Folk and Realms, Friendship
Verenestra:
Female Faeries, Charm, Beauty
CHULTAN POWERS
Eshawdow:
Shadows, Destruction, Revenge, Cowardice, Ignominy, Fear
Sseth:
Intelligent snakes, Yuan-ti, Ophidians, Renegade Spirit Nagas, Somnolence, Poison
Ubtoa:
Creation, The Labyrinth of Life, Jungles, The Jungles of Chult, The Tabaxi, Dinosaurs
MULHORANDI & UNTHERIC POWERS
Anhur:
War, Conflict, Physical Prowess, Thunder, Rain, Storms
Bast aka Sharess:
Hedonism, Excess, Lust, Sensual Fulfillment, Festhalls, Cats, Pleasure Seekers
Geb:
Earth, Miners, Mines, Mineral Resources
Gilgeam:
Strength, Athletic Prowess, The Sky, Battle, Cities, The Land of Unther
Hathor:
Childbirth, Motherhood, Folk Music, Dance, Poetry, The Moon, Fate
Horus-Re:
The Sun, Vengeance, Rulership, Kings, Life
Isis:
Weather, Rivers, Agriculture, Love, Marriage, Good magic
Nephthys:
Wealth, Commerce, Guardian of the Dead, Protector of Children
Osiris:
Vegetation, Death, The Dead, Justice, Harvest
Sebek:
River Hazards, Crocodiles, Werecrocodiles, Wetlands, Rivers
Set:
Evil, The Desert, Desert Storms, Destruction, Drought, Night, Rot, Predators and Carrion-Eaters, Snakes, Hate,
Malice, Betrayal, Evil Magic, Ambition, Poison, Murder
Thoth:
Neutral Magic, Scribes, Knowledge, Science, Engineering, Secrets, Invention
Tiamat:
Evil Dragons, Chromatic Dragons, Evil Reptiles, Greed, Chessenta
CELESTIAL BUREAUCRACY (FAR EAST)
Ai Ch'ing:
Love, Fidelity, Marriage
Celestial One:
The True Path; Emperor of Celestial Bureaucracy
Chan Cheng:
War, Martial Arts, Combat, Bravery
Ch'en Hsiang:
Inspiration, Poetry, Music, Literature
Chih Shih:
Sages, History, Lore, Tradition
Fa Kuan:
Law and Justice
Hsing Yong:
Fortune and Prosperity
Kwan Ying:
Compasion, Mercy, Joy
Nung Chiang:
Agriculture and Fertility
Shu Chia:
Artificers and Arts
HORDELANDS
Teylas aka Akadia:
Elemental Air, Air Elementalists, Movement, Speed, Flying Creatures
Etugan aka Grumbar:
Elemental Earth, Earth Elementalists, Solidity, Changelessness, Oaths
Eldath:
Quiet Places, Springs, Pools, Stillness, Peace, Waterfalls, Druid Groves
Selune:
Moon, Stars, Navigation, Navigators, Wanderers, Seekers, Good Neutral Lycanthropes
Malar:
Hunters, Marauding Beasts and Monsters, Blood, Bloodlust, Evil Lycanthropes, Stalking
Many place spirits:
Important places to the Tribes
MAZTICAN PANTHEON (TRUE GODS)
Azul:
Rain, All Forms of Water, Octal, Drunkeness
Eha:
Breath, Clouds, Smoke, Wind
Kiltzi:
Growth and Nourishment
Kukul:
Father of Gods, Creator of Man (Dead)
Nula:
Guardian of Animals
Plutoq:
Master of Stone and the Heights
Qotal:
Wind and Air, Clouds, Birds, Couatls
Tezca:
God of Sun and Fire, Smoke, Lava, Fireflies, Lamplight
True World (Maztica):
Mother of the Gods, Mountains, Soil
Watli:
Plants
Zaltec:
War, Murder, Jaguars, Rattlesnakes
ZAKHARA PANTHEON (FATE)
Bala:
Ill Tidings and Music
Hajama:
Courage
Hakiyah:
Sea Breezes, Truth, Reason
Haku:
Desert wind, Personal Independence
Jauhar:
Wealth
Jisan:
Floods, Fertility, Productivity
Kahins:
Worship of Idols
Kor:
Wisdom
Najm:
Adventure, Exploration, Curiosity
Selan:
The Moon, Divine Pulchritude (great Beauty and Appeal) and Heavenly Grace
Temple of Ten Thousand Gods:
Worship of all the Gods of the Multiverse
Vataqatal:
Battle, Duty, Strife
Zann:
Scholars, Learning, Intelligence
FORGOTTEN GODS OF ZAKHARA
Kiga:
Predators and Were-leopards
Lotha aka Lolth:
Spiders, Evil, Darkness, Chaos, Assassins, The Drow Race, Rotting Death, Decay, Corruption
Migal:
Knowledge and Assassins
Shajar:
Rivers
Raggara:
Rivers; Mate of Shajar
COLD GODS OF ZAKHARA
Akadi:
Elemental Air, Air Elementalists, Movement, Speed, Flying creatures
Grumbar:
Elemental Earth, Earth Elementalists, Solidity, Changelessness, Oaths
Istishia:
Elemental Water, Water Elementalists, Purification through Cleansing, Wetness
Kossuth:
Elemental Fire, Fire Elementalists, Purification through Fire
GODS OF THE CROWDED SEA OF ZAKHARA
Drummer:
Air
Kar'r'rga:
Protector of an unknown island.
Lost One:
People of Afyal
Pag:
Nature and Plants
WILD GODS OF ZAKHARA
Beast:
Battle, Death, The Hill Tribes
Faceless God:
Yak Men
AJAMI (FOREIGN) GODS OF ZAKHARA
Clang aka Clangeddin SilverBeard:
Artifice, Craft, Construction, Smithwork (different aspect worshiped than from the North)
Gond:
Artifice, Craft, Construction, Smithwork
Helam aka Helm:
Guardians, Protectors, Protection
List of Gods retrieved from various Forgotten Realms articles and products.
Original format by Michael Driver, expanded, updated and corrected by Nathan Caroland, Kimberly Moser, John James and Doreen Devlin. |