WHM
AF Quest Walkthrough.
For the first 4 quests listed, you must talk to the NPC with your main job as
WHM. You may do the NM fights and camp mobs that drop coffer keys with any job. The treasure coffer for
the AF gloves quest in Beadeaux may be opened with any job because it is a
key item. However, treasure coffers in Crawlers Nest and Garliage Citadel
must be opened with WHM as a main job or you will end up with money.
Messenger from Beyond
Client: Narcheral (Catherdal, Northern San D'Oria)
Prerequisite: Level 40
Solution:
Get some high level help including a ninja tank.
Go to secret beach in Valkrum Dunes and near the song monument there is a
??? at B-7. That ??? only spawns at
night. Before inspecting the ???
cast blink and stoneskin. Inspecting
the ??? will spawn Marchuelte, a dark stalker with a Ranger job.
The ninja tank is required due to Dimensional Death, a move that
Marchulete likes to spam. Defeating
him will drop the Tavnazia Pass. Trade
that pass with Narcheral.
Reward:
Blessed Hammer
Prelude
of White and Black
Client: Pieuje (Chateau d'Oraguille)
Prerequisite: Rank 2 (if San D'Oria) or 2-3 active (if not from San D'Oria) [in
order to enter Chateau], Level 50, Messenger from Beyond completed
To
start this quest, inspect the door at Pieuje's chambers.
This will start a long cutscene. At
the end of the cutscene, Narcheral will mention that he needs a par of Moccasins
and yaguado holy water. Moccasins are a leathercraft item that requires
Journeyman skill. You can buy this
item at the AH as well. Yaguado
Holy Water is dropped by Yaguado Abbots in Castle Oztroja.
You will need a full level 52-54 party (54 is when these yags start
conning even match). Before opening
the brass door on the second map, clear out the BRD (Lutenist) and NIN (Prior)
yagados that guard that door, as invisible must be dropped.
Open the door and quickly go through.
Past the door are Abbots (WHM), Chanter (BRD), and Sentinel (MNK) in the
hallway. You will likely going have
to chain kill those three, and slowly move down the hallway.
Once you kill the ones up the stairs, invisible, and move back downstairs
to the door. Have the mages rest,
and have the melee try to aggro the Lutenist and Prior to come through the door
(they will link through the door) for a quick kill.
By this time, the ones you want to kill will repop.
Once the abbot drops the holy water, quickly kill off any remaining
yaguados you're attacking, lot on the holy water, and either teleport or escape.
Trade the two items to Narcheral and you will get your boots.
Reward:
Healer's Duckbills.
Pieuje's
Decision
Client: Pieuje (Chateau d'Oraguille)
Prerequieste: Rank 2 (if San D'Oria) or 2-3 active (if not from San D'Oria);
Level 50; Prelude of White and Black completed
To
start the quest, again inspect the door at Pieuje's chambers for another long
cutscene. At the end of the
cutscene you are instructed to get a Tavnazia Bell.
This bell is dropped off Dark Stalkers in Eldime.
You will need a full level 56-58 party with a ninja tank (and blm and rdm
for that earth elemental), due to Dimensional Death.
Head to the Hume Bones spot of Eldime (take southern Batallia entrance,
go through a hole by the Shiva Gate (where there are 2 Kas).
Sneak is a must, and due to the annoying Earth Elemental, everyone should
carry silent oils as well. Bring
couple level 70+ to open the gates and to clear undead and elementals if
necessary (and you may have to do so in order to get the gates opened). Once you fall through
that hole, just head east and you will reach the Hume Bones spot.
In the rooms both north and south are spawns with 2 Dark Stalkers each.
The BLM one must be pulled with Silence, the others can be pulled with
ranged attack or magic. While
killing dark stalkers, be on the lookout for earth element.
If that happens, this spot is a very popular earth elemental spawn spot,
and when that happens quickly kill off the dark stalker you are currently
fighting. Earth Elementals are
weaker than dark stalkers, but a pain in the butt to deal with, as they got
stoneskin, quake, and resist the magic spell Stun.
If you got high level outside help simply call for help on the
elementals. Once the bell is
dropped, it is time to get a full alliance (with some level 70s as well,
including a level 70+ ninja tank). Everyone
must bring Poison Potions. Head to
Fei Yin and first clear the room of shadows in J-10.
Whoever trades the bell must have blink and stoneskin up, and everyone
must eat poison potions before the bell is traded.
The first move Altedour I Tavnazia (which is a BLM shadow and will use
Manafont) will likely pull is Sleepga or Sleepga
II, which makes poison potions essential (he didn't do it to my alliance which
was so lucky, but he did start with Waterga III that cut through stoneskin and
then some). Everyone should sub ninja if possible (except Paladins), due to Dimensional
Death, including mages.
WHM should focus on keeping the alliance alive as much as they can, and
FLASH him whenever he tries that move, if possible.
WS should be held off on this mob until he is at 50% or less, where the
NM will just start spamming his moves and he must quickly be killed at this
point (and he loves his Dimensional Death). After the NM is defeated, he
will drop Tavnazia Mask after a concession speech. This mask
is traded to Narcheral who will then give you your body armor.
(Note: if you d/c during the NM fight or lose the fight, you're going
have to get another bell, which is a rare drop by itself.)
Reward:
Healer's Briault
Borghertz's
Healing Hands
Client: Guslam (Armor shop, Upper Jeuno)
Prerequisites: Level 50+, Prelude of White and Black started, any other AF
gloves quest active must be completed before you can receive this one
Guslam
will instruct you to obtain a key item, which is found in a treasure
coffer in Beadeaux. The keys
are dropped by Anicent (WAR), Darksteel (PLD), Platinum (THF), and Sapphire (BLM)
Quadav. It is suggested to camp the
area next to the Qulum Dome zone (the zone you head to for the 60 cap quest), in
case something goes wrong. You will
need high-level help, as the ones next to the zone are much closer to the level
68-70 ranges. There are more past
the zoneline, including the Ruby (RDM) quadlav.
Ruby has True Sound, and around level 70 with the others.
If you got RDM in alliances, go ahead and kill him as he is one of the
few mobs that drop the RDM Testimony, and if problems happen you can zone back
into Beadeuax. Once you get a key,
the coffers are in the 4 rooms with afflictors and guarded by 3 or 4 quadlavs.
If you are still camping for the keys clear the room of them, then open
the chest for key item. If you are
not, make sure to buff up to prepare for the inevitable aggro, open the chest
and hit the warp hotkey. Return to
Guslam, who will tell you he cannot repair them.
Talk to Yin Pocanakhu in the Tenshendo HQ in Lower Jeuno, who will tell
you for 1000 gil you can find out where is the toolbox.
This payment is mandatory. (If you
already did a gloves quest with another job, you will not pay the 1000 gil fee
as this is a one-time payment.) The
toolbox is marked with ??? in Port Jeuno by the duty free shop.
Inspect the ??? for a cutscene. Now
get a full level 58-60 party and head to Castle Zvahl Baileys.
At F-8 there is a torch. Clear
the demons nearest it. If the eye
aggros let it take the long way (nothing will link with it) and remove it when
it arrives.
Inspect the torch and NM Dark Spark will pop.
It has Bio III and some Fire-based spells. You will need stunners for its self-destruct
move or when it attempts to -aga.
Once it is defeated, inspect the torch again for the key item.
Now return to ??? in Port Jeuno duty free shop for another cutscene and
your reward.
Reward:
Healer's Mitts
For the next 2 coffer chests listed below, your main job must be WHM before you
can open them for your AF armor. You may camp the keys with any job,
however.
Crawlers
Nest Coffer
Prerequisites: Level 50+, Borghertz's Healing Hands started
Get a
full level 50-52 experience points party (with a black mage if possible) and
head to the southern map of Crawlers
Nest. Go to the rumble room.
Past the rumble room is another room with Helm Beetles. Clear the rumble
that is nearest to the beetles (while noting its repop times), and then start
chaining up the beetles. The Helm
Beetles here 3-5 levels higher than their strongest Quicksand Caves
counterparts, but the strategy of the beetles here is the same as Quicksands.
The beetles drop the coffer keys. There
are coffer pops in the beetle room and rumble room in the southern map, but
don't expect a chest to pop there. Instead
go back to the main map, and take the path at I-8.
Sneak is required here, though you may need prism powders for Puroboros.
You will continue on the path and on map 2 go north until you will get a
drop. Drop down, and head north to
H-7, where you will then head west. There
is another drop at G-7. This drop
will take you into the northern rumble room.
There are coffer chest pops in the northern rumble room.
If there is not, cast invisible (Wespes are sight) and go through the
hallway at northwest part of G-7. There
are 2 more spawns in the dragonfly room. Dragonflies
aggro sound as well. Once you get
the chest, prep up for the inevitable aggro (blink, stoneskin, etc.), open
coffer, and hit warp hotkey.
Reward:
Healer's Pantaloons
Garliage
Citadel Coffer
Prerequisites: Level 50+, Borghertz's Healing Hands started
A
full level 56 party is required. For
the key, once you enter Garliage
Citadel, take a left at first intersection, sneak/invis everyone, and drop
down the hole. Once down the hole,
head east and then south. It is in the
best interest to hug the walls in case a True Sound mob called Serket is up - it
has AOEs that affect everyone in range. At
southeast part of H-8, there is a hallway to set camp in.
The mobs that drop coffer keys are Fallen Major (WAR), Fallen Mage (BLM),
Wraith, and Hellmine. Wraiths are a
bit strong for a level 56 party. Mages
must stay back in case Fallen Mage uses Sleepga or Sleepga II.
Once the key is dropped, you will need 4 people to come with you.
It is strongly recommended to get 4 level 70+ people, as the majority of
the mobs past the banishing gates will con too weak to level 70.
Past Gate 1, only sneak is required until you get near Gate 2 at G-10,
where you will need invis for the explosure and beetles. (This is map 2)
(Make sure to carry several silent oils and prism powders, as there are mobs that
also aggro magic.) There are 3
coffer spawns past gate 2; if there are not, head west and you will return back
to the spot where Gate 2 is opened. Gate 3 is at H-6 in map 2, and the rest of
the coffer spawns are there. There
is a zone to Sauromunge Champaign just past Gate 3 if you make a right and hug
the left wall, should problems arise. (If you zone, you can then rezone, and hug
the right walls to scan for pops.) If a beetle guards a coffer, wait for the
beetle to turn its back to the coffer, drop invis, open coffer, and start
warping out. If the party sticks
together, let them distract all aggros so you can open the chest, and then make
a break to the zone, escape, or teleport. (My
suggestion, if you can wait this long, just hold off on this til you get level
70, it will make opening the coffer chest much easier as most of the mobs past
Gate 1 and 2 are Too Weak starting at 68-70, and you only need Sneak once you
hit level 70 as the beetles will not autoattack.)
Reward:
Healer's Cap