50 Cap Time
| Zone | Level Range | PT Size | Mobs | Notes |
|
Crawler's Nest |
44-46 |
6 |
Hornfly Blazer Beetle |
By Strange Apparatus Room |
|
Fei'Yin |
44-48 |
6 |
Underworld Bats Camazotz 46: Droma |
Basement. There are two camps, along either stairway leading back to first floor. To get to the stairway on other side, silent oils and prism powders are required, with emphasis on silent oils. Pull Droma with ranged attacks only. Dromas are weak to blunt attacks. Some of the mobs behind doors in hallways may be mobs that aggro magic. |
|
Riverne B01 (50 cap) |
45-49 |
6 |
Greater Bird Nimbus Hippogryph |
Thief puller is required due to the nature of the greater birds (they will link and will not sleep, but hide does work on them). Ninja tank is required |
|
Labyrinth of Onzozo |
45-49 |
6 |
Cockatrice Scorpion 47: Goblin |
Ninja tank and a white mage required. Mages need echo drops. Know the tunnel where Air Elemental pops and stay out of those tunnel. There may be a NM goblin that is a lottery of the goblins. |
|
Yhoator Jungle |
45-49 |
6 |
Goblin Hunter |
By Ifrit's Cauldron zone. Only supports 2 parties. Be very careful of using magic inside Ifrits due to bombs. |
|
Pso'Xja (50 cap) |
45-50 |
6 |
Camazotz Labyrinth Lizard 50: Goblin |
Key item Pso'Xja pass required for all members in party. Escape/Teleport required to get out. |
|
Eldime Necropolis |
46-50 |
6 |
Lich Mummy Ka 49: Fallen Knight |
Two camps: one where you must go through Beaucedine Glacier to enter, the other at Hume Bones camp. If you opt to use the Hume Bones camp, you will need to be aware of the Earth Elemental Spawn. Ninja is required for Kas, though the zone heavily favors a monk party due to the skeletons. Liches do drop one of the 50 cap items though. |
|
Western Altepa Desert |
46-50 |
6 |
Goblin Skeleton |
Your emphasis is the goblins. Pull the skeleton if you have monks in the party. Camp is at Scorch Vale Boxes. |
|
Crawler's Nest |
46-51 |
6 |
Rumble Crawler Exoray 48: Dragonfly (north map) 48: Wespe (north map) |
There are spots on both north and south maps. Each spot supports only one party. Echo drops needed for Exorays. Exorays drop a 50 cap item. Everyone but tank must attack Exorays from behind to avoid breath attacks. |
|
Quicksand Caves |
44-53 |
6 |
Helm Beetle Sand Spider Antica |
44-48: Eastern Altepa Desert K-7 or J-10 zones 48-53: Western Altepa Desert J-9 zone Mages need echo drops for Jamming Wave AOE. |
|
Garliage Citadel |
47-52 |
6 |
Funnel Bats 49: Chamber Beetle |
Basement, or behind Banishing Gate 2. Magic sensitive mobs on one side of Gate 2. If you camp in basement, pullers need to beware of the HNM Serket (True Hearing + Draw In + several AOEs with massive range and will hit anyone in range) that can pop (if you can target Serket, you are in Serket's range of AOEs). Puller needs a stack of antidotes ready if Serket is due to pop. |
|
Bostaunieux Oubilette |
47-54 |
6 |
Funnel Bats 50: Werebat |
Sneak is required before you drop down sewer hatch. Funnel bats are just past the slimes you will find when you land, the Werebats at Ronfaure zoneline (if you just hug right wall after landing, you will find them). |
|
Sea Serpent Grotto |
49-53 |
6 |
Rock Crab Hecteyes Sahagains |
Behind Mythril Beastcoin door. Watch out for gilsellers that may be killing certain mobs in two different areas. |
|
Toraimarai Canal |
49-54 |
6 |
Lich |
Monk party recommended. Watch out for the weaker mobs that may wander around camp. |
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