50 Cap Time

Zone Level Range PT Size Mobs Notes

Crawler's Nest

44-46

6

Hornfly

Blazer Beetle

By Strange Apparatus Room

Fei'Yin

44-48

6

Underworld Bats

Camazotz

46: Droma

Basement.  There are two camps, along either stairway leading back to first floor.  To get to the stairway on other side, silent oils and prism powders are required, with emphasis on silent oils.  Pull Droma with ranged attacks only.  Dromas are weak to blunt attacks.  Some of the mobs behind doors in hallways may be mobs that aggro magic.

Riverne B01 (50 cap)

45-49

6

Greater Bird

Nimbus Hippogryph

Thief puller is required due to the nature of the greater birds (they will link and will not sleep, but hide does work on them).  Ninja tank is required

Labyrinth of Onzozo

45-49

6

Cockatrice

Scorpion

47: Goblin

Ninja tank and a white mage required.  Mages need echo drops.  Know the tunnel where Air Elemental pops and stay out of those tunnel.  There may be a NM goblin that is a lottery of the goblins.

Yhoator Jungle

45-49

6

Goblin Hunter

By Ifrit's Cauldron zone.  Only supports 2 parties.  Be very careful of using magic inside Ifrits due to bombs.

Pso'Xja (50 cap)

45-50

6

Camazotz

Labyrinth Lizard

50: Goblin

Key item Pso'Xja pass required for all members in party.  Escape/Teleport required to get out. 

Eldime Necropolis

46-50

6

Lich

Mummy

Ka

49: Fallen Knight

Two camps: one where you must go through Beaucedine Glacier to enter, the other at Hume Bones camp.  If you opt to use the Hume Bones camp, you will need to be aware of the Earth Elemental Spawn.  Ninja is required for Kas, though the zone heavily favors a monk party due to the skeletons.  Liches do drop one of the 50 cap items though.

Western Altepa Desert

46-50

6

Goblin

Skeleton

Your emphasis is the goblins.  Pull the skeleton if you have monks in the party.  Camp is at Scorch Vale Boxes.

Crawler's Nest

46-51

6

Rumble Crawler

Exoray

48: Dragonfly (north map)

48: Wespe (north map)

There are spots on both north and south maps.  Each spot supports only one party.  Echo drops needed for Exorays.  Exorays drop a 50 cap item.  Everyone but tank must attack Exorays from behind to avoid breath attacks.

Quicksand Caves

44-53

6

Helm Beetle

Sand Spider

Antica

44-48: Eastern Altepa Desert K-7 or J-10 zones

48-53: Western Altepa Desert J-9 zone

Mages need echo drops for Jamming Wave AOE.

Garliage Citadel

47-52

6

Funnel Bats

49: Chamber Beetle

Basement, or behind Banishing Gate 2.  Magic sensitive mobs on one side of Gate 2.  If you camp in basement, pullers need to beware of the HNM Serket (True Hearing + Draw In + several AOEs with massive range and will hit anyone in range) that can pop (if you can target Serket, you are in Serket's range of AOEs).  Puller needs a stack of antidotes ready if Serket is due to pop.

Bostaunieux Oubilette

47-54

6

Funnel Bats

50: Werebat

Sneak is required before you drop down sewer hatch.  Funnel bats are just past the slimes you will find when you land, the Werebats at Ronfaure zoneline (if you just hug right wall after landing, you will find them).

Sea Serpent Grotto

49-53

6

Rock Crab

Hecteyes

Sahagains

Behind Mythril Beastcoin door.  Watch out for gilsellers that may be killing certain mobs in two different areas.

Toraimarai Canal

49-54

6

Lich

Monk party recommended.  Watch out for the weaker mobs that may wander around camp.


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