The 50s
| Zone | Level Range | PT Size | Mobs | Notes |
|
Kuftal Tunnel |
51-55 |
6 |
Robber Crab 54: Sand Lizard |
Camps either at Altepa zone, Terrigan Zone, or in large lizard room. If you camp in large lizard room, you must be aware of the NM Guierve (massive sight aggro range) that may pop in that room. Do not set camp where worms pop, that is where elementals will pop and will destroy your party. |
|
Ulegurerand Range |
51-55 |
6 |
Esbat Tiger Rabbit |
This is near Xarcabard zone. The emphasis is the Tiger. There is another camp in the first tunnel that also has a pair of bats to pull if needed. |
|
Crawler's Nest |
51-55 |
6 |
Helm Beetle |
This is the main camp for crawler nest coffer key parties. Only supports 1 party. Must watch out for the weaker Rumble Crawler that pops closest to the beetle. |
|
Boyahda Tree |
52-57 |
6 |
Bark Spider 54: Robber Crab 54: Knight Crawler |
Ninja tank recommended for spiders. White mage needed for Erase. Mages need to stay away from water in case Water Elementals are up. |
|
Ro'Maeve |
53-58 |
6 |
Killing Weapon 55: Ominous Weapon |
At Zi'Tah zone. Pull with ranged attacks. Mages need to stay out of the range of the AOE stun attack. |
| Bhaflau Thickets | 53-60 | 6 |
Lesser Colibri 57: Art Urgan Uttercrop |
At Al Zhabi zone or Chigoe NM ???. Ninja tank and white mage required. Supports 3 parties. |
|
King Ranperre's Tomb |
53-58 |
6 |
Dire Bat 56: Beetle |
Only supports 1 party. Beetle at the upper level where NM Cemeterry Cherry may pop. |
|
Garliage Citadel |
54-58 |
6 |
Over Weapon Vault Weapon 56: Tainted Flesh |
G-8 at Basement. Supports 1 party. Weapons drop coffer keys. If you run out of weapons, either toss in Tainted Flesh or fill in chains with beetles. Tainted Flesh requires ninja tank. Camp has 6 weapons and 2 Tainted Flesh for pulling. |
|
Attoahwa Chasm |
54-58 |
6 |
Sand Lizard |
West side. |
|
Kuftal Tunnel |
55-60 |
6 |
Goblin Raptor Spider |
At Lake or by ??? that spawns a WSNM. Beware of Gilsellers in the lake area, they are either fishing out Devil Mantra or camping Phantom Worm. |
|
Fei'Yin (basement) |
55-59 |
6 |
Weapon Golem Specter |
This heavily favors a moving party to some extent but only in a small but concentrated area. The camp is either at Cloister of Frost zoneline or E-8 in basement. Each camp supports 1 party. You may be forced to fill in chains with weaker Underworld Bats as mobs repop. The secondary mobs will depend on camp. Ninja tank is recommended. One camp has 4 weapons, the other has 6. Hellish Weapons will drop Reraise 2 scroll, bats drop chest keys. Pull mobs with ranged attacks. |
|
Quicksand Caves |
56-63 |
6 |
Antica Spider Sand Lizard |
56-59: W. Altepa D-12 59-63: W. Altepa G-5 Mobs will drop BLM/PLD/RNG/WAR testimonies. |
|
Sea Serpent Grotto |
56-63 |
6 |
Dire Bat Crab Sahagain |
Behind Gold Beastcoin door. Beware of Water Elementals. There is a level difference on the mobs depending on the camp. |
|
Gustav Tunnel |
56-62 |
6 |
Robber Crab Goblin Doom Mage |
Southern part of map 2. Supports 2 parties. One of the two camps has skeletons. |
|
Cape Terrigan |
56-62 |
6 |
Raptor Robber Crab Terror Pugil |
The mobs are located at the south Valley of Sorrows zone. Thief puller needed for Raptors. Some of the goblins do share spawns with undead at night. |
|
Upper Delkfult's Tower |
57-62 |
6 |
Gigas Dire Bat |
On stairways between 11th and 12th Floors. Pull with ranged attack as mobs that aggro magic are scattered on both floors. |
|
Valley of Sorrows |
58-62 |
6 |
Raptor Peryton |
2 camps, 1 at each zone. Only supports 1 party each. Save Peryton for Chain 4 or 5 if possible. |
|
Castle Zvahl Baileys |
58-62 |
6 |
Ahirman Abyssal Demon Arch Demon Blood Demon Doom Demon |
The corner rooms in the basement. Supports 1 party in each corner room. These are coffer key mobs. The best you can do is Chain 4 off these mobs, so kills need to be timed. These mobs also drop WAR/BLM/SAM/SMN/DRK testimonies. |
|
Cape Terrigan |
58-64 |
6 |
Goblin Raptor Sand Lizard 61: Cockatrice |
Center of Map, or at outpost. |
|
Davoi |
58-61 |
6 |
Orcish Farkiller Orcish Dragoon Orcish Dreadnought 60: Orcish Champion |
Village Hall. Watch for repops. These are coffer key mobs in Davoi. More inside the caverns if you are camping the actual coffer chests. Mobs will drop BLM/DRG/PLD/MNK/DRK/RNG testimonies. |
|
Attoahwa Chasm |
58-63 |
6 |
Monrach Orgefly 61: Tracker Antlion 61: Trench Antlion |
Pullers need antidotes due to poisonous flowers in the area. To fish Trench Antlions, they need to be aggroed by standing on cracks. Antlions have high amount of hit points, but low evasion. The camp is around F-6. |
|
Newton Movalpolis |
58-63 |
6 |
Dire Bat Moblin (tier 1) Goblin (tier 1) |
Only camp is the place where 2 dire bat spawns. Goblins do not use bomb toss, but will use line-of-sight Crispy Candle and Paralyze attack, and the conal attack Frypan. This is the only area where dire bats do not aggro. |
|
Beadeaux Qulun Dome |
58-62 62-66 |
6 |
Ancient Quadlav Platinum Quadlav Sapphire Quadlav Darksteel Quadlav 64: Adaman Quadlav 65: Ruby Quadlav |
Coffer/testimony mobs. Take care of special abilities of Adaman/Ruby Quadlav. Carby pulling is strongly recommended. Camp either at 4-door room, or just past door inside Qulum Dome. Either camp supports only 1 party. |
|
Wajoram Woodlands |
56-61 |
6 |
Tiger Lesser Colibri Bee 59: Morbol |
Enough mobs for 2-4 parties. Use 3-minute foods or the cheapest food here because of a tp move that Colibries use that removes food effects. Morbols have an en-drain move, and need to be positioned that all party members but the tank is behind the mob due to Bad Breath. |
|
Caderava Mire |
58-63 |
6 |
Marsh Mire 61: Skeleton 61: O. Imp 61: Haunt |
Outside of town (3 different zones), or Cove zoneline (for level 60-63). Each zone supports 1 party. Manaburn party recommended for the Cove zoneline camp. |
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