The 50s
Zone Level Range PT Size Mobs Notes

Kuftal Tunnel

51-55

6

Robber Crab

54: Sand Lizard

Camps either at Altepa zone, Terrigan Zone, or in large lizard room.  If you camp in large lizard room, you must be aware of the NM Guierve (massive sight aggro range) that may pop in that room.  Do not set camp where worms pop, that is where elementals will pop and will destroy your party.

Ulegurerand Range

51-55

6

Esbat

Tiger

Rabbit

This is near Xarcabard zone.  The emphasis is the Tiger.  There is another camp in the first tunnel that also has a pair of bats to pull if needed.

Crawler's Nest

51-55

6

Helm Beetle

This is the main camp for crawler nest coffer key parties.  Only supports 1 party.  Must watch out for the weaker Rumble Crawler that pops closest to the beetle.

Boyahda Tree

52-57

6

Bark Spider

54: Robber Crab

54: Knight Crawler

Ninja tank recommended for spiders.  White mage needed for Erase.  Mages need to stay away from water in case Water Elementals are up.

Ro'Maeve

53-58

6

Killing Weapon

55: Ominous Weapon

At Zi'Tah zone.  Pull with ranged attacks.  Mages need to stay out of the range of the AOE stun attack.

Bhaflau Thickets 53-60 6

Lesser Colibri

57: Art Urgan Uttercrop

At Al Zhabi zone or Chigoe NM ???.  Ninja tank and white mage required.  Supports 3 parties.

King Ranperre's Tomb

53-58

6

Dire Bat

56: Beetle

Only supports 1 party.  Beetle at the upper level where NM Cemeterry Cherry may pop.

Garliage Citadel

54-58

6

Over Weapon

Vault Weapon

56: Tainted Flesh

G-8 at Basement.  Supports 1 party.  Weapons drop coffer keys.  If you run out of weapons, either toss in Tainted Flesh or fill in chains with beetles.  Tainted Flesh requires ninja tank.  Camp has 6 weapons and 2 Tainted Flesh for pulling.

Attoahwa Chasm

54-58

6

Sand Lizard

West side.

Kuftal Tunnel

55-60

6

Goblin

Raptor

Spider

At Lake or by ??? that spawns a WSNM.  Beware of Gilsellers in the lake area, they are either fishing out Devil Mantra or camping Phantom Worm.

Fei'Yin (basement)

55-59

6

Weapon

Golem

Specter

This heavily favors a moving party to some extent but only in a small but concentrated area.  The camp is either at Cloister of Frost zoneline or E-8 in basement. Each camp supports 1 party.  You may be forced to fill in chains with weaker Underworld Bats as mobs repop.  The secondary mobs will depend on camp.  Ninja tank is recommended.  One camp has 4 weapons, the other has 6.  Hellish Weapons will drop Reraise 2 scroll, bats drop chest keys.  Pull mobs with ranged attacks.

Quicksand Caves

56-63

6

Antica

Spider

Sand Lizard

56-59: W. Altepa D-12

59-63: W. Altepa G-5

Mobs will drop BLM/PLD/RNG/WAR testimonies.

Sea Serpent Grotto

56-63

6

Dire Bat

Crab

Sahagain

Behind Gold Beastcoin door.  Beware of Water Elementals.  There is a level difference on the mobs depending on the camp.

Gustav Tunnel

56-62

6

Robber Crab

Goblin

Doom Mage

Southern part of map 2.  Supports 2 parties.  One of the two camps has skeletons.

Cape Terrigan

56-62

6

Raptor

Robber Crab

Terror Pugil

The mobs are located at the south Valley of Sorrows zone.  Thief puller needed for Raptors.  Some of the goblins do share spawns with undead at night.

Upper Delkfult's Tower

57-62

6

Gigas

Dire Bat

On stairways between 11th and 12th Floors.  Pull with ranged attack as mobs that aggro magic are scattered on both floors.

Valley of Sorrows

58-62

6

Raptor

Peryton

2 camps, 1 at each zone.  Only supports 1 party each.  Save Peryton for Chain 4 or 5 if possible.

Castle Zvahl Baileys

58-62

6

Ahirman

Abyssal Demon

Arch Demon

Blood Demon

Doom Demon

The corner rooms in the basement.  Supports 1 party in each corner room.  These are coffer key mobs.  The best you can do is Chain 4 off these mobs, so kills need to be timed.  These mobs also drop WAR/BLM/SAM/SMN/DRK testimonies.

Cape Terrigan

58-64

6

Goblin

Raptor

Sand Lizard

61: Cockatrice

Center of Map, or at outpost.  

Davoi

58-61

6

Orcish Farkiller

Orcish Dragoon

Orcish Dreadnought

60: Orcish Champion

Village Hall.  Watch for repops.  These are coffer key mobs in Davoi.  More inside the caverns if you are camping the actual coffer chests.  Mobs will drop BLM/DRG/PLD/MNK/DRK/RNG testimonies.

Attoahwa Chasm

58-63

6

Monrach Orgefly

61: Tracker Antlion

61: Trench Antlion

Pullers need antidotes due to poisonous flowers in the area.  To fish Trench Antlions, they need to be aggroed by standing on cracks.  Antlions have high amount of hit points, but low evasion.  The camp is around F-6.

Newton Movalpolis

58-63

6

Dire Bat

Moblin (tier 1)

Goblin (tier 1)

Only camp is the place where 2 dire bat spawns.  Goblins do not use bomb toss, but will use line-of-sight Crispy Candle and Paralyze attack, and the conal attack Frypan.  This is the only area where dire bats do not aggro.

Beadeaux

Qulun Dome

58-62

62-66

6

Ancient Quadlav

Platinum Quadlav

Sapphire Quadlav

Darksteel Quadlav

64: Adaman Quadlav

65: Ruby Quadlav

Coffer/testimony mobs.  Take care of special abilities of Adaman/Ruby Quadlav.  Carby pulling is strongly recommended.  Camp either at 4-door room, or just past door inside Qulum Dome.  Either camp supports only 1 party.

Wajoram Woodlands

56-61

6

Tiger

Lesser Colibri

Bee

59: Morbol

Enough mobs for 2-4 parties.  Use 3-minute foods or the cheapest food here because of a tp move that Colibries use that removes food effects.  Morbols have an en-drain move, and need to be positioned that all party members but the tank is behind the mob due to Bad Breath.

Caderava Mire

58-63

6

Marsh Mire

61: Skeleton

61: O. Imp

61: Haunt

Outside of town (3 different zones), or Cove zoneline (for level 60-63).  Each zone supports 1 party.  Manaburn party recommended for the Cove zoneline camp.


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