Party etiquette
All members of the party are expected to have in their possession at all times
Echo drops (if applicable)
Antidotes (if applicable)
Silent Oils
Prism Powders (or Tonko powders)
Warp device (form of warp scroll, warp cudgel, trick staff II, treat staff II, etc.)
Reraise devices (if possible)
Ninja tools (if applicable)
Eye drops (for certain mobs)
Members must keep in mind when partying
Unless its members of their own party, white mages do not have any obligation to revive people. If you party without a white mage, please plan on using reraise devices or plan on eating R1 or Home Point. Under no circumstances you shall interrupt another party XP chain for a Raise request.
If a camp is claimed, your party must either find another camp or move to another zone. Do not camp on top of the other party as some mobs have AOEs that will hit anyone in the range including spectators.
Before setting camp, look for potential train paths and/or spots where mobs will pop.
"Blind" invites are considered rude, and will always be declined. Always ask via /tell before you send the invite.
NO means NO. If any member says no about a certain mob or a certain weaponskill, that mob or weaponskill is off-limits.
When looking for a party, edit your search comment. Important things to put in search comment is your TNL and areas you can or cannot go to. Your search comment is your resume.
When reading search comments, "O" is yes, and "X" is no.
It is not always the best interest to zone mobs. Certain mobs have high movement speed, and some NM can "draw-in". Use Warp, Escape, or Teleport to get out of the area, or find a spot to wipe. Although recent patches have resulted in mobs out-of-place despawning under a certain circumstance, this patch does not apply to NM and HNM.
If links and/or aggro happen, it is your party responsibility to deal with them. Most likely this will happen due to pops. If a pop has happened and the puller not made the pull, the puller must be aware of the pop.
If an link/aggro has happen, mages should not use any spell that causes DOT effect. DOT cancels sleep/lullaby. Instead, try Stun/Flash on that uninvited guest, or have another member tank it "backwards" (holding hate while not engaged, or engaged to another mob) until sleep/lullaby goes off. If the uninvited guest is a mob that resist sleep (i.e. Greater Bird, Doll), try using bind and gravity instead. Also, keep in mind certain mobs will try to heal others either through spells or TP moves.
If you must go AFK for any reason, please say so in party chat. Try to keep it brief. If you must go for a long time, please disband.
If a party member must be dismissed for any reason, give that member Warp 2 before removing him/her from party if you have an black mage with that spell.
It is your own responsibility to sneak/invis yourself. Do not expect mages to do it for you. There are zones where just about everything detects on magic, and your only way to use stealth is through oils and powders. The type of stealth required depends on the zone.
Stealth Requirements
|
Zone |
Stealth Needed |
Notes |
|
Konschtat Highlands |
Sneak east of Crag, Sneak/Invis west of Crag |
Until level 30 |
|
La Thiene Plateau |
Sneak in gullies/tunnels and at night; Invisible all other times |
Until level 30 |
|
Tahrongi Canyon |
Sneak at night and by Poltergeist spot, Invisible at all other times |
Until level 30 |
|
Carpenters Landing |
Sneak inside tunnels, invisible while outside tunnels. Sneak required at all times during nighttime hours. |
Depending on part of zone, until level 35-50. |
|
Jugner Forest |
Sneak/Invisible |
Until level 40 |
|
Valkrum Dunes |
Invisible. Sneak required at night and while inside tunnels. |
Until level 35-40. |
|
Pashhow Marshlands |
Sneak/Invisible |
Until level 35-40 |
|
Meriphtaund Mountains |
Sneak/Invisible |
Until level 35-40 |
|
Qufim Island |
Sneak |
Gigas are sight mobs |
|
Horutoto Ruins |
Sneak/Invisible |
Silent Oils in the Cardian Towers |
|
Gusgen Mines |
Sneak |
Bombs deeper in detect sight/magic |
|
Korrokola Tunnel |
Sneak |
Gigas on main path detect sight |
|
Batallia Downs |
Invisible |
Sneak required at night and in 2 certain spots in zone. |
|
Rolanberry Fields |
Sneak |
Invisible required just south of Jeuno, and off the main path. |
|
Sauromunge Champaign |
Sneak/Invisible |
Until level 50 |
|
Eastern Altepa Desert |
Sneak in NE part; Sneak/Invis SW part |
Until level 60 |
|
Western Altepa Desert |
Sneak in eastern half, Sneak/Invis in western half |
|
|
Yuh. Jungle |
Invisible; Sneak required by outpost and near SSG zone |
Until level 60 |
|
Yhoator Jungle |
Invisible; Sneak required near Temple of Ugg. |
Until level 60; still need invisible by Ifrits until level 70 |
|
Sea Serpent Grotto |
Sneak |
|
|
Quicksands Caves |
Sneak |
|
|
Rangemount Pass |
Sneak/Invisible |
|
|
Beaucedine Glacier |
Sneak/Invisible |
Only Invisible required once on lowest level |
|
Xarcabard |
Invisible required in northern sections; Sneak required at all times |
Silent oils/prism powders recommended. |
|
Fei'Yin |
Sneak |
Silent Oils/prism powders recommended. Golems will detect sight/magic. |
|
Eldime Necropolis |
Sneak |
6 spots have bomb spawns, they detect sight/magic. |
|
Ro'Maeve |
Silent Oils |
Mobs detect on magic. 5 spots have golem pops, and bombs may pop from time to time; have prism powders handy for them. |
|
Ru'Ann Gardens |
Prism Powders |
Mobs detect on magic; only "Blue" groundskeepers aggro, but may be avoided by staying out of sight range. Teleporters cancel invisible effect. |
|
Ve'Leggannon |
Silent Oils/Prism Powders |
Emphasis on sneak. Everything detects on magic. |
|
Ru'Avitau |
Silent Oils/Prism Powders |
Emphasis on sneak. Everything detects on magic. |
|
Boyahda Tree |
Sneak |
Beware of elemental danger |
|
Garliage Citadel |
Sneak/Invisible |
Behind gate 3 is sneak only; Level 70+ only need sneak with spot invisible for hellmines. There are magic-sensitive mobs in certain spots. |
|
King Ranperre's Tomb |
Map 1: Sneak/Invisible Map 2: Sneak (Invisible on upper level) |
|
|
Labyrinth of Onzozo |
Sneak/Invisible |
Level 70+ only need Invisible with some spot sneak around Toads. |
|
Temple of Ugg. |
Invisible |
Magic aggro in zone |
|
Den of Rancor |
Sneak/Invisible |
|
|
Ifrit's Cauldron |
Sneak/Invisible |
Magic sensitive mobs in the zone |
|
Castle Zhval Baileys |
Sneak/Invisible |
|
|
Castle Zhval Keep |
Sneak/Invisible |
Teleporters will cancel invisible effect |
|
Bibiki Bay |
Invisible |
|
|
Puronogo Isle |
Sneak |
|
|
Ferry rides (all of them) |
Sneak |
Phauret Channel may have an 21-24h Orc NM pop. |
|
Kuftal Tunnel |
Main path: Sneak Below rock: Invisible Phantom area: Sneak/Invisible |
Invisible also required on main path if NM Guireve is up. |
|
Phomadequia Aqueducts |
Sneak |
Taurus are true-sight and guard ladders |
|
Riverene |
Invisible |
Sneak required if NM flies are up. |
|
Crawlers Nest |
Sneak/Invisible |
Emphasis on sneak, only bees/beetles/bombs require Invisible. Level 70+ only need Sneak in 2 rooms, and Invisible in Helm Beetle tunnel. |
|
Ule. Range |
Sneak/Invisible |
Oils/powders recommended |
|
Attoahwa Chasm |
East side: Sneak/Invisible Tunnels: Sneak West side: Sneak |
Beware of poisonous plants. |
|
Bost. Obiluette |
Sneak |
|
|
Dragon's Aery |
Sneak |
|
|
Beadeaux |
Sneak |
Invisible required for Broo |
|
Davoi |
Sneak/Invisible |
Invisible only at 60+ |
|
Castle Oz |
Sneak/Invisible |
Invisible only at 40+. However, stay away from leeches. |
|
Delkfult's Tower |
Sneak/Invisible |
magic sensitive mobs scattered in zone. |
|
Cape Terrigan |
Sneak/Invisible |
Invisible only when near Cloister of Gales or north Valley of Sorrows zone; Sneak only when at beach. |
|
Gustav Tunnel |
Map 1: Invisible Map 2: Sneak (Invisible only in first big room) |
Makaras on map 1 may be avoided by hugging walls opposite of them. The only areas on map 2 that require invisible are goblin/wyvern rooms. |
|
Lufaise Meadows |
Sneak/Invisible |
Invisible only after level 60 unless you have Fomor hate, where sneak is also required. |
|
Miseraux Coast |
Sneak/Invisible |
|
|
Sacaruim |
Sneak |
|
|
Pso'Xja |
Sneak/Invisible |
magic sensitive mobs in area |
|
Ordelle's Caves |
Sneak/Invisible |
|
|
Maze of Shrakami |
Sneak/Invisible |
emphasis on Sneak; only goblin rooms require invisible |
|
Valley of Sorrows |
Sneak/Invisible |
|
| Zi'Tah | Sneak/Invisible | beware of golem/elemental danger. |
| ToAU zones | Sneak/Invisible | Varies by zones. Some of the mobs may detect through sneak, others through invisible (especially if the mob checks VT-IT+, those are the ones most likely to do so). Imps are True Sight. Chigoes detect sound and sight. Halvung requires prism powders and silent oils due to bombs and clusters. |
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