Mid to Late 20s

Chances are that you finished the hidden quest for Kazham airship pass already.  Even if you didn't, there are other areas you can head to besides Kazham.

Zone Level Range PT Size Mobs Notes

Yuhtunga Jungle (Kazham)

24-28

6

Mandragora

26: Goblin Smithy

26: Ivory Lizard

Although this is a popular spot, there are only two good camps.  Watch out for goblin pops at all times.  Mandragora has an AOE sleep that hits anyone that is in range, so make sure you do not camp so close to that other party.

Carpenter's Landing (east Junger zone)

24-28

6

Tiger

Pugil

Birdtrap

Camp along the docks.  Watch out for elementals.

Yuhtunga Jungle

25-29

6

Goblin Furrier

Outpost area.  Chocobo required to make it to camp, and you will need combination of silent oils/prism powders or a warp scroll to return home.  Bring reraise earrings.  Watch out for Overgrown Rose which patrols the western side of the outpost.

Korrokola Tunnel

25-29

6

Greater Pugil

This camp is on north map just past those bats and land worms.  The bad news is that pugils aggro in this zone.  The good news is that these pugils do not link.

Bibiki Bay

25-30

6

Goblin Shaman

Raven

Marine Dhalmel

Camp on the docks.

Rangemont Pass

25-30

6

Stirge

Camp on Beaceudine side.  Sneak and invisible is required to make it there.  Beware of links caused by pops.

Batallia Downs

26-30

6

Goblin

Orc

Tiger

Camp in those bunkers that have a zone to Eldime in it. Watch out for elementals that may float by.  Do not make long pulls on tigers.

Eastern Altepa Desert

26-30

6

Spider

Korrokola zone.  Sneak is required to reach camp from the Altep telepoint.  Antidotes are needed.  Watch out for sickle sash.

Maze of Shrakami

26-30

6

Goblin

Scorpion

Enter from Buburimu and use sneak/invis to hug left wall and get to next map.  Camp in the hallway between the 2 rooms of goblins.  Watch out for the TP moves of Scorpions and for that wandering protozan.

Lufaise Meadows

27-31

6

Crab

Gigas Fighter

Gigas Wrestler

Gigas Slinger

Orcish Impaler

Orcish Brawler

Orcish Beastrider

Orcish Nightraider

Sheep

Bugard

Camp is around the southern side of the zone.  There are several camps.  Watch out for elementals that will pop along the lakes and beaches.  Bugards, gigas, and orcs aggro.

Yhoator Jungle

27-31

6

Mandragora

28: Goblin Shaman

29: Goblin Smithy

There are two camps where Goblin Shamans are around for pulling.  There are just 4 other camps for mandragoras and Goblin Smithy.  Watch out for goblin pops.

Oldton Movalpolis

28-32

6

Stirge

Goblin

Moblin

E-4, G-7, and F-9 Camps.  If you camp in hallways where just bats pops, it may be a Thunder Elemental pop spot.  Earth Elemental spawns around D-4.  Escape is recommended.  Invisible is required to make it to any camps.  Bats do not aggro but will link with bat pets of goblins.

Rangemont Pass (map)

28-32

6

Goblin

Evil Weapon

Camp in the hidden room past the weapons on the northwest part of the zone.  Toss in Stirges to fill out chains.  Weapons cannot be pulled with magic as they will aggro to it.

Beaucedine Glacier (map)

28-32

6

Goblin Smithy

Goblin Furrier

Goblin Pathfinder

Goblin Shaman

Tundra Tiger

Camp near the Rangemont zone or outpost.  Tigers do not link.  Watch out for Ice Elementals and Living Statues, both aggro magic.

Attoahwa Chasm

28-32

6

Hecteyes

Flesh Eater

Hecteyes has an gaze type attack that causes paralysis, so mages need to face away from the mob.  Worms are on the bridges and need to be taken out from a distance.

Yuhtungua Jungle

28-32

6

Sahagain

Makara

By Sea Serpent Grotto.  Makaras aggro, and Sahagains have more HP than goblins.


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