Late 30s-Low 40s
This is beyond subjob leveling time. The people that are leveling are leveling their main jobs or leveling jobs for COP missions.
| Zone | Level Range | PT Size | Mobs | Notes |
|
Crawler's Nest |
35-38 |
6 |
Worker Crawler Maze Lizard |
Watch out for pops. It may be best to pull crawlers into lizard room and lizards into the hallways. Person that has hate on lizard needs to have back turned for Baleful Gaze attack. Echo Drops/Antidotes recommended. |
|
Attoahwa Chasm |
35-39 |
6 |
Chasm Lizard Tracer Antlion 37: Doom Scorpion 38: Goblin |
East side around J-9/J-10 area. Take the pass at J-8 and hug around south side of mountain to access camp. Sneak/Invisible is needed to get there safely. Do not camp on cracks due to black gas and potential for antlion pops. |
|
Sea Serpent Grotto |
36-40 40-44 |
6 |
Vampire Bat Brook Sahagain Rivulet Sahagain Ripraign Sahagain Bigclaw Grotto Pugil |
L-12 on Map 1, or by Silver Beastcoin door. Bat does not aggro. Pugils and Crabs aggro but don't link. Pulling with carbuncle is recommended on some of the mobs. There is a level difference of the mobs, with mobs behind silver beastcoin door being much stronger. |
|
Beaucedine Glacier (map) |
36-39 |
6 |
Goblin Gigas |
East side along J-9 or J-6 spots. Pull with ranged attacks, as there is some magic aggro in this area. Camp in the inclines. Watch out for the weaker tigers. Tundra Tigers do not link on the pet tiger that some mobs have. Sneak/Invisible is required to get here, with emphasis on Invisible once you hit the final incline. |
|
Zi'Tah |
37-42 |
6 |
Orgefly 39: Goblin |
The camp is at the outpost. There is some magic aggro in the area, usually in the form of Thunder Elemental. |
|
Western Altepa Desert |
37-40 |
6 |
Desert Spider Desert Dhalmel Antican Essedarius Desert Worm |
There are camps near Eastern Altepa Desert or Korrokola Tunnel. Watch out for Earth Elemental, Tulwar Scorpion, and/or Cactaur that could wander around. |
|
Eldime Necropolis |
37-40 |
6 |
Lost Soul Hell Hound |
Take the southern most Battalia Downs entrance. Camp supports only 1 party. There are only 5 mobs on a 14-16 min repop timer, so time your kills. A WHM with Viruna is required because the Virus effect from Rot Gas lasts a long time. This camp favors a monk party. |
|
Yuhtunga Jungle |
37-40 |
6 |
Goblin Poacher |
Take the cave southeast of the outpost to access this area. There are couple spots with a zone to Yhoator. Solider Crawlers do not aggro. Spot supports 2, maybe 3 parties. |
|
Crawler's Nest |
38-43 |
6 |
Nest Beetle 40: Doom Scorpion 40: Solider Crawler |
These mobs are in a room past the Caveberries on the first map. This spot supports 1, maybe 2 parties depending on the mobs they pull. There are more solider crawlers on the north and south maps, but the ones on north map need carby pull as they are bunched together. |
|
Yhoator Jungle |
38-43 |
6 |
Worker Crawler 40: Master Coeurl 40: Goblin Poacher 41: Goblin Robber 41: Goblin Reaper |
Yhoat telepoint, or cast Invisible and go into the paths that are northwest and southwest from the telepoint. May need carby pull on some of the crawlers. Couple campsites may have zones to Yuhuntunga Jungle. |
|
Pso'Xja (40 cap zone) |
40 |
6 |
Maze Lizard Gazer Bat |
Warp/Escape needed to get out. Some magic aggro exists in this zone. There is maybe 1 or 2 camps. Pso'Xja pass is required for all members in the party. |
|
Phomiaunda Aqueducts |
40 |
6 |
Makara Hell Bat Stegotaur Diremite |
This is 40 cap zone. Sneak is required. Taurus have true sight but you can walk behind them and not get caught. Whoever has hate on Taurus needs to have their back turned to avoid a potential one-shotter. Taurus are weak to blunt attacks. Everyone needs to reset fomor hate prior to coming in this zone. All party members must be on COP 2-3 or completed it. |
|
Miseraux Coast |
40-44 |
6 |
Makara Bigclaw Mantrap Diatryma |
Greater Bird does not aggro but link (and they do not sleep). Crab does not aggro or link. The other mobs aggro but don't link. It may be in the best interest to fish bird to water and the others to land. There are several potential camps around I-6, G-5, and E-8. |
|
Zi'Tah |
40-45 |
6 |
Master Coeurl Skeleton Hell Hound 42: Golem |
The camp is at Ro'Maeve zone. If you must zone into Ro'Maeve, do not use magic under any circumstances, as everything in that zone aggros to it. This camp favors a monk party. |
| Riverne A01 (40 cap zone) | 40 | 6 |
Bird Firedrake Hawker Hippogryph |
Your main goal is the Hawkers, all your mages must sub WHM for curagas. There are some slightly weaker mobs good for chains if the Hawkers get dicey. Ninja tank is required here. |
|
Behemoth's Dominion |
40-43 |
6 |
Coeurl Skeleton |
Watch out for the time where HNM can pop, it is true sight and has attacks that hits everyone in the range. |
|
Xarcabard |
38-45 |
6 |
Skeleton Weapon 43: Gigas 43: Demon 43: Evil Eye |
Camp near the outpost or zoneline to Beaucedine Glacier for the skeletons. For the gigas, there is a camp near Boreal Coeurl, but do not camp too close to the Coeurl or it will draw in. For demons, you can either camp by Baileys or by Uleguerand Range. Sneak/Invisible is required in this zone in the form of oils and powders. Monk parties are recommended for skeletons, the other mobs are for more conventional setups. |
|
Gustav Tunnel |
38-43 |
6 |
Hell Bat Hawker Goblin Poacher Makara 40: Goblin Robber 40: Goblin Reaper 41: Labyrinth Lizard |
Beware of Bune (true sight + draw in) and Gobbiesavior Heronox. There are multiple camps on map 1. The strongest mobs are located at Cape Terrigan zone. Makaras aggro. To get to Terrigan side, you will need invisible (you can avoid Makaras by hugging walls opposite of the Makaras) and go in a west-southwest direction. |
|
Eastern Altepa Desert |
40-44 |
6 |
Antica Goblin Lost Soul 43: Greater Bird |
At outpost. Watch out for the pet spiders of Goblin Trader, as weaker spiders will link. Lost Souls only pop at night, and only fish them if you have monks in the party. Your emphasis is the goblins. There is a single greater bird near the outpost, if you can't handle it just set camp away from it as it will not sleep and you cannot run away from it. |
|
Crawler's Nest |
41-45 |
6 |
Labyrinth Lizard |
North map. Sneak is required. Camp in the witch hazel hallway in between the 2 lizard rooms. Lizards aggro and link, but are on 16 minute pop timers. |
|
Western Altepa Desert |
41-45 |
6 |
Desert Beetle |
Revelation Rock. Watch for pops, especially with them on 5 minute pop timers, as beetles link. |
|
Lufaise Meadows |
41-45 |
6 |
Sapling |
Watch out for Thunder Elemental that pops by Leshys. |
|
Toraimari Canal |
41-44 |
6 |
Bigclaw Hell Bat Makara |
Everything aggros. Only bats link. Someone with portal charm is needed to open the gate in Horutoto Ruins. Sneak is the only thing needed inside the Canal. Girtab can be easily avoided by staying away from middle of that one room. |
|
Attoahwa Chasm |
41-45 |
6 |
Orgefly Master Coeurl Bane Lizard |
At L-10. Take pass at J-8 to access. Camp is just past the Hunter Antlions. Sneak/Invisible required to access camp. |
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