Late 30s-Low 40s

This is beyond subjob leveling time.  The people that are leveling are leveling their main jobs or leveling jobs for COP missions.

Zone Level Range PT Size Mobs Notes

Crawler's Nest

35-38

6

Worker Crawler

Maze Lizard

Watch out for pops.  It may be best to pull crawlers into lizard room and lizards into the hallways.  Person that has hate on lizard needs to have back turned for Baleful Gaze attack.  Echo Drops/Antidotes recommended.

Attoahwa Chasm

35-39

6

Chasm Lizard

Tracer Antlion

37: Doom Scorpion

38: Goblin

East side around J-9/J-10 area.  Take the pass at J-8 and hug around south side of mountain to access camp.  Sneak/Invisible is needed to get there safely.  Do not camp on cracks due to black gas and potential for antlion pops.

Sea Serpent Grotto

36-40

40-44

6

Vampire Bat

Brook Sahagain

Rivulet Sahagain

Ripraign Sahagain

Bigclaw

Grotto Pugil

L-12 on Map 1, or by Silver Beastcoin door.  Bat does not aggro.  Pugils and Crabs aggro but don't link.  Pulling with carbuncle is recommended on some of the mobs.  There is a level difference of the mobs, with mobs behind silver beastcoin door being much stronger.

Beaucedine Glacier (map)

36-39

6

Goblin

Gigas

East side along J-9 or J-6 spots.  Pull with ranged attacks, as there is some magic aggro in this area.  Camp in the inclines.  Watch out for the weaker tigers.  Tundra Tigers do not link on the pet tiger that some mobs have.  Sneak/Invisible is required to get here, with emphasis on Invisible once you hit the final incline.

Zi'Tah

37-42

6

Orgefly

39: Goblin

The camp is at the outpost.  There is some magic aggro in the area, usually in the form of Thunder Elemental.

Western Altepa Desert

37-40

6

Desert Spider

Desert Dhalmel

Antican Essedarius

Desert Worm

There are camps near Eastern Altepa Desert or Korrokola Tunnel.  Watch out for Earth Elemental, Tulwar Scorpion, and/or Cactaur that could wander around.

Eldime Necropolis

37-40

6

Lost Soul

Hell Hound

Take the southern most Battalia Downs entrance.  Camp supports only 1 party.  There are only 5 mobs on a 14-16 min repop timer, so time your kills.  A WHM with Viruna is required because the Virus effect from Rot Gas lasts a long time.  This camp favors a monk party.

Yuhtunga Jungle

37-40

6

Goblin Poacher

Take the cave southeast of the outpost to access this area.  There are couple spots with a zone to Yhoator.  Solider Crawlers do not aggro.  Spot supports 2, maybe 3 parties.

Crawler's Nest

38-43

6

Nest Beetle

40: Doom Scorpion

40: Solider Crawler

These mobs are in a room past the Caveberries on the first map.  This spot supports 1, maybe 2 parties depending on the mobs they pull.  There are more solider crawlers on the north and south maps, but the ones on north map need carby pull as they are bunched together.

Yhoator Jungle

38-43

6

Worker Crawler

40: Master Coeurl

40: Goblin Poacher

41: Goblin Robber

41: Goblin Reaper

Yhoat telepoint, or cast Invisible and go into the paths that are northwest and southwest from the telepoint.  May need carby pull on some of the crawlers.  Couple campsites may have zones to Yuhuntunga Jungle.

Pso'Xja (40 cap zone)

40

6

Maze Lizard

Gazer

Bat

Warp/Escape needed to get out.  Some magic aggro exists in this zone.  There is maybe 1 or 2 camps.  Pso'Xja pass is required for all members in the party.

Phomiaunda Aqueducts

40

6

Makara

Hell Bat

Stegotaur

Diremite

This is 40 cap zone.  Sneak is required.  Taurus have true sight but you can walk behind them and not get caught.  Whoever has hate on Taurus needs to have their back turned to avoid a potential one-shotter.  Taurus are weak to blunt attacks.  Everyone needs to reset fomor hate prior to coming in this zone.  All party members must be on COP 2-3 or completed it.

Miseraux Coast

40-44

6

Makara

Bigclaw

Mantrap

Diatryma

Greater Bird does not aggro but link (and they do not sleep).  Crab does not aggro or link.  The other mobs aggro but don't link.  It may be in the best interest to fish bird to water and the others to land.  There are several potential camps around I-6, G-5, and E-8.

Zi'Tah

40-45

6

Master Coeurl

Skeleton

Hell Hound

42: Golem

The camp is at Ro'Maeve zone.  If you must zone into Ro'Maeve, do not use magic under any circumstances, as everything in that zone aggros to it.  This camp favors a monk party.

Riverne A01 (40 cap zone) 40 6

Bird

Firedrake

Hawker

Hippogryph

Your main goal is the Hawkers, all your mages must sub WHM for curagas.  There are some slightly weaker mobs good for chains if the Hawkers get dicey.  Ninja tank is required here.

Behemoth's Dominion

40-43

6

Coeurl

Skeleton

Watch out for the time where HNM can pop, it is true sight and has attacks that hits everyone in the range.

Xarcabard

38-45

6

Skeleton

Weapon

43: Gigas

43: Demon

43: Evil Eye

Camp near the outpost or zoneline to Beaucedine Glacier for the skeletons.  For the gigas, there is a camp near Boreal Coeurl, but do not camp too close to the Coeurl or it will draw in.  For demons, you can either camp by Baileys or by Uleguerand Range.  Sneak/Invisible is required in this zone in the form of oils and powders.  Monk parties are recommended for skeletons, the other mobs are for more conventional setups.

Gustav Tunnel

38-43

6

Hell Bat

Hawker

Goblin Poacher

Makara

40: Goblin Robber

40: Goblin Reaper

41: Labyrinth Lizard

Beware of Bune (true sight + draw in) and Gobbiesavior Heronox.  There are multiple camps on map 1.  The strongest mobs are located at Cape Terrigan zone.  Makaras aggro.  To get to Terrigan side, you will need invisible (you can avoid Makaras by hugging walls opposite of the Makaras) and go in a west-southwest direction.

Eastern Altepa Desert

40-44

6

Antica

Goblin

Lost Soul

43: Greater Bird

At outpost.  Watch out for the pet spiders of Goblin Trader, as weaker spiders will link.  Lost Souls only pop at night, and only fish them if you have monks in the party.  Your emphasis is the goblins. There is a single greater bird near the outpost, if you can't handle it just set camp away from it as it will not sleep and you cannot run away from it.

Crawler's Nest

41-45

6

Labyrinth Lizard

North map.  Sneak is required.  Camp in the witch hazel hallway in between the 2 lizard rooms.  Lizards aggro and link, but are on 16 minute pop timers.

Western Altepa Desert

41-45

6

Desert Beetle

Revelation Rock.  Watch for pops, especially with them on 5 minute pop timers, as beetles link.

Lufaise Meadows

41-45

6

Sapling

Watch out for Thunder Elemental that pops by Leshys.

Toraimari Canal

41-44

6

Bigclaw

Hell Bat

Makara

Everything aggros.  Only bats link.  Someone with portal charm is needed to open the gate in Horutoto Ruins.  Sneak is the only thing needed inside the Canal.  Girtab can be easily avoided by staying away from middle of that one room.

Attoahwa Chasm

41-45

6

Orgefly

Master Coeurl

Bane Lizard

At L-10.  Take pass at J-8 to access.  Camp is just past the Hunter Antlions.  Sneak/Invisible required to access camp.


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