The Low to Mid 20s
You have escaped the rough part of the teens. Well, a even rougher road is ahead, and the mobs don't get any easier.
| Zone | Level Range | PT Size | Mobs | Notes |
|
Qufim Island |
20-25 |
6 |
Clipper Glow Bat 22: Greater Pugil 22: Gigas |
Gigas have TP moves that may be stopped by using weaponskills that stun the mob. Pugils do link in this zone, however, pugils fished up by fishermen do not link. Beware of Banshee and Thunder Elementals. |
| Qufim Island | 20-24 | 6 | Ancient Bat | Near Swirling Vortex on hidden path. Supports 1 party. |
|
Outer Horutoto Ruins |
20-24 |
6 |
Combat Ghoul |
Camp in Strange Apparatus Room. Sneak and Invisible is required to reach camp, with emphasis on sneak. Enter from the northern most tower in West Sarutabaruta. Combat aggro in this zone. |
|
Carpenter's Landing (east Junger Forest entrance) |
20-25 |
6 |
Shrieker Beetle |
Inside the caves. Echo drops, antidotes, and paralyna are needed. Keep Shrieker facing away from mages at all time if you can help it, to prevent virus breath attack. |
|
Davoi (Jugner zone) |
20-23 |
6 |
Orcish Serjant Orcish Cursemaker Orcish Fighter |
Camp supports one, maybe two parties. Bats that pop at night are aggressive. |
|
Castle Oztroja |
20-23 |
6 |
Yagudo Priest Yagudo Theologist Yagudo Voltary Bat |
Camp by the zones. Bats are slightly weaker mobs but do aggro. |
|
Lower Delkfult's Tower |
20-25 |
6 |
Gigas Ancient Bat Goblin |
Camp either at first intersection, or on the stairways between 1F-2F. If you go to the stairways on the other side of the first floor, everyone will need silent oils and prism powders. |
|
Ranguemont Pass (map) |
21-25 |
6 |
Goblin Leecher Goblin Gambler Goblin Mugger |
The camp is the little spot just north of the door where you enter. Silent oils and prism powders are required. Enter the zone from East Ronfaure. Beware of Ooze may spawn near one of the camps. Stirges aggro, seeker bats do not. |
|
Zi'Tah |
21-25 |
6 |
Goblin Leecher Goblin Gambler Goblin Mugger Ancient Bat |
Camp near Meriphautand Mountains zone. Bats are out sooner than normal and do aggro. Golems aggro to magic and will destroy your party. |
|
Batallia Downs |
21-25 |
6 |
Goblin Gambler Goblin Leecher Goblin Mugger Mayfly Orcish Fighter Orcish Cursemaker Orcish Serjant |
What mobs you fish depends on what bunker that has an Eldime zone you camp at. One area is heavy on goblins, one area is heavy on orcs, and one area has both. |
|
Rolanberry Fields |
21-25 |
6 |
Goblin Gambler Goblin Leecher Goblin Mugger Old Quadav Copper Quadav Brass Quadav |
The most desirable camp is just south of Jeuno. Watch out for stronger goblins. |
|
Korrokola Tunnel |
22-25 |
6 |
Clipper |
Sneak is required to make it to camp at Western Altepa Desert zone on the north map. Beware of Scorpion. Supports 1 party. |
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