The Low to Mid 20s

You have escaped the rough part of the teens.   Well, a even rougher road is ahead, and the mobs don't get any easier.  

Zone Level Range PT Size Mobs Notes

Qufim Island

20-25

6

Clipper

Glow Bat

22: Greater Pugil

22: Gigas

Gigas have TP moves that may be stopped by using weaponskills that stun the mob.  Pugils do link in this zone, however, pugils fished up by fishermen do not link.  Beware of Banshee and Thunder Elementals.

Qufim Island 20-24 6 Ancient Bat Near Swirling Vortex on hidden path.  Supports 1 party.

Outer Horutoto Ruins

20-24

6

Combat

Ghoul

Camp in Strange Apparatus Room.  Sneak and Invisible is required to reach camp, with emphasis on sneak.  Enter from the northern most tower in West Sarutabaruta.  Combat aggro in this zone.

Carpenter's Landing (east Junger Forest entrance)

20-25

6

Shrieker

Beetle

Inside the caves.  Echo drops, antidotes, and paralyna are needed.  Keep Shrieker facing away from mages at all time if you can help it, to prevent virus breath attack.

Davoi (Jugner zone)

20-23

6

Orcish Serjant

Orcish Cursemaker

Orcish Fighter

Camp supports one, maybe two parties.  Bats that pop at night are aggressive.

Castle Oztroja

20-23

6

Yagudo Priest

Yagudo Theologist

Yagudo Voltary

Bat

Camp by the zones.  Bats are slightly weaker mobs but do aggro.

Lower Delkfult's Tower

20-25

6

Gigas

Ancient Bat

Goblin

Camp either at first intersection, or on the stairways between 1F-2F.  If you go to the stairways on the other side of the first floor, everyone will need silent oils and prism powders.

Ranguemont Pass (map)

21-25

6

Goblin Leecher

Goblin Gambler

Goblin Mugger

The camp is the little spot just north of the door where you enter.  Silent oils and prism powders are required.  Enter the zone from East Ronfaure.  Beware of Ooze may spawn near one of the camps.  Stirges aggro, seeker bats do not.

Zi'Tah

21-25

6

Goblin Leecher

Goblin Gambler

Goblin Mugger

Ancient Bat

Camp near Meriphautand Mountains zone.  Bats are out sooner than normal and do aggro.  Golems aggro to magic and will destroy your party.

Batallia Downs

21-25

6

Goblin Gambler

Goblin Leecher

Goblin Mugger

Mayfly

Orcish Fighter

Orcish Cursemaker

Orcish Serjant

What mobs you fish depends on what bunker that has an Eldime zone you camp at.  One area is heavy on goblins, one area is heavy on orcs, and one area has both.

Rolanberry Fields

21-25

6

Goblin Gambler

Goblin Leecher

Goblin Mugger

Old Quadav

Copper Quadav

Brass Quadav

The most desirable camp is just south of Jeuno.  Watch out for stronger goblins.

Korrokola Tunnel

22-25

6

Clipper

Sneak is required to make it to camp at Western Altepa Desert zone on the north map.  Beware of Scorpion.  Supports 1 party.


(c) 2001-2006 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano. FINAL FANTASY, TETRA MASTER and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.