FF1 Playstation For Dummies (Japanese Version, not US version)

Last Update: moved this page to its new site.  Working on the translation differences, it is a lot of work and will take time.  Since I use names of all three versions interchangeably, the guide is provided.

Currently the game was released in Japan in October 2002. It has been released in North America as Final Fantasy Origins, which the game is also packaged with Final Fantasy II.  It is a remake of the 1990 NES Classic Final Fantasy 1, but when you play this game for the PSX, there is a few big differences: Where can you obtain this game?
If you intend on importing this game, try looking at EBay or some anime gaming store.  If you do find a copy of the Japanese import, be prepared to spend anywhere from $40-100 USD, not including shipping/handling.  You will also need a special boot disc (the game has stealth mode that detects modchips, and it isn't that compatible with Goldfinger) just to play the game on your PSX system.  These boot discs range from $20 to $30.  The import game is in Japanese.  Once you obtain an import, I suggest checking out Final Fantasy Classic's WonderSwan guide .  The WonderSwan and PSX versions are not exactly alike, but it is still very helpful.  The site also has some useful details including a few translations.

There will be a guide book for Final Fantasy Origins coming out in April.  You may preorder it at Amazon.com.
FilePlanet Downloads Suggested Walkthrough

I recently beaten the game in the easy mode at LV 51 with KN/KN/RW/WW.  I'm starting a party on hard mode right now with FI/FI/FI/RM.  Other than the changes noted, the dungeons are exactly the same as the NES version.  Because of the harder bosses and certain monsters appearing earlier than normal (with some of them having more tricks), you will need to level up early and often.  Thus, the suggested levels in the PSX and WSC versions of FF1 is much higher than the NES version.  The FAQ is at GameFAQs and it includes a translation guide.   Suggested Party:  Fighter/Red Mage/White Mage/Black Mage or Fighter/Fighter/Red Mage/White Mage.  These two parties have the best chance of surviving the toughest dungeons.  After promotion, the Red Mage can use LIFE, WARP, and Warp2 -- which is very valuable -- esp. if some mage whips out an auto-kill spell on your White Mage before you get a chance to run.

Optimal Equipment at the end of the game (assuming that you promote your characters):
Knight:  Masamume/Excalibur, Dragon Armor, Protect Ring, Aegis Shield, Ribbon
Red Wizard:  Masamume/Sun Blade, Diamond Armlet, Protect Ring, Pro Cape, Ribbon
White Wizard:  Masamume/Thor's Hammer, Diamond Armlet, Protect Ring, Pro Cape, Ribbon
Ninja:  Masamume/Katana, Ice Armor, Protect Ring, Ice Shield, Ribbon
Black Wizard:  Masamume/Catclaw, Diamond Armlet, Pro Ring, Protect Cape, Ribbon
SuperMonk:  Fists, Diamond Armlet, Protect Ring, Ribbon

General Bosses and must fight enemies (unless otherwise noted, you CANNOT run from them)

Garland
HP: 150
Special Attacks: None
Weakness:  None
Ineffective: none

Pirate
HP: 6
Special Attacks: None
Weakness:  SLEP
Ineffective: none
Notes:  This is an attack of 9 pirates.  Spread out the attack, and cure as needed.

Piscodemon
HP: 84
Special Attacks: none
Weakness: LIT
Ineffective: FIR, ICE, SLEP, STUN

Astos
HP: 200
Special Attacks: RUB, HASTE, SLO2, FIR2, LIT2, SLOW, DARK, SLEP, STOP
Weakness: None
Ineffective: None
Note:  He always begins the battle casting  RUB.

Vampire
HP: 156
Special Attacks: STUN, ICE
Weakness:  FIRE, HARM, NUKE
Ineffective:  ICE, SLEP, STUN, XXXX, RUB, BANE
Note: may run from Vampire but not in Earth Cave.  Vampire recovers 9 HP per round.

Red Dragon
HP: 248
Special Attacks:  FIR2, FIR3, BLAZE
Weakness: ICE, BANE, BRAK
Ineffective: FIRE, QAKE

White Dragon
HP: 200
Special Attack:  ICE2, ICE3, BLIZZARD
Weakness: FIRE
Ineffective: ICE, QAKE, BANE, BRAK

Dragon Zombie
HP: 268
Special Attack: Poison, Stun
Weakness: FIRE, HARM, NUKE
Ineffective:  ICE, QAKE, STUN, SLEP, RUB, BANE, XXXX

Blue Dragon
HP: 454
Special Attack: LIT3, TUNDER
Weakness: none
Ineffective: QAKE, RUB, BANE, BRAK, STUN, SLEP

Warmech
HP: 2000
Special Attack: Nuclear (FIR3)
Weakness: None
Ineffective: virtually everything except LIT3 and FADE
Note: It can hit for well over 250 points of damage with a physical attack. AFIR and INS2 can be a big help.  If you can manage to get FAST off on your fighters, your chances of winning the battle improves. Warmech recovers 100 HP/ round.

Green Dragon
HP: 352
Special Attack: POISON GAS
Weakness: ICE
Ineffective: FIRE, LIT, QAKE, BANE
Note:  The Poison Gas spell is very potent, more potent than the one that Tiamat/Eye has.  Even with the ribbon equipped, it can do well over 100 points of damage per party member.

Evil Eye
HP: 162
Special Attack: RUB, XXXX, BRAK, LIT2, HOLD, LAMP, SLOW, SLEP, BIO (weaker version of POISON GAS)
Weakness:  FIRE, HARM
Ineffective: QAKE, ICE, RUB, XXXX, ZAP!
Note: you may run from Eye but not in Ice Cave

Gnoma
HP: 288
Special Attack: none
Weakness: FIRE
Ineffective: QAKE, BANE, RUB, BRAK, STUN, SLEP, DARK, ICE

Pyros
HP: 276
Special Attack: FIR2
Weakness: ICE
Ineffective: FIRE, QAKE, BANE, RUB, BRAK, STUN, SLEP, DARK

Aquos
HP: 300
Special Attack: NONE
Weakness: LIT, ICE
Ineffective: FIRE, QAKE, RUB, BANE, BRAK, STUN, SLEP, DARK

Aeros
HP: 358
Special Attack: NONE
Weakness: none
Ineffective: QAKE, RUB, BANE, BRAK, STUN, SLEP, DARK

Death Eye
HP: 360
Special Attack: RUB, XXXX, BANE, STOP, ZAP!, HOLD, GLARE, MUTE, SLOW, XFER
Weakness: FIRE, HARM, NUKE, FADE
Ineffective: ICE, QAKE, STUN, SLEP, BANE, RUB, XXXX, DARK

Fiends
LICH
HP: 800/1000
Special Attack: ICE2, ICE3, XXXX, SLP2, LIT2, LIT3, HOLD, FIR2, FIR3, SLOW, SLEP, XXXX!, ZAP!, QAKE, NUKE
Weakness: FIRE, HARM, NUKE, FADE
Ineffective: ICE, RUB, BANE, SLOW, SLEP, XXXX, ZAP!, BRAK, STUN
Notes:  Cast Haste on your fighters, White mage should cast AICE, your fighters should attack; your Red Mage should attack or use FIR3, your black mage should use FIR3.  The White Mage should be curing or using HRM3.

While in the Earth Cave, Lich mostly uses ICE2, ICE3, LIT2, LIT3, HOLD, SLOW, and SLEP.  You have to be more concerned about his powerful magic when fighting him in the Temple of Fiends.  If your party is properly equipped, the only spell you would have to worry about Lich casting in the Temple of Fiends is NUKE.
Malilith
HP:  1200/1400
Special Attack: FIR2, FIR3, DARK, HOLD
Weakness:  STUN, SLEP
Ineffective: LIT, ICE, FIRE, NUKE, FADE, BANE, BRAK
Note:  Malilith is the Japanese name for Kary.

Just cast Haste on your fighters and AFIR on the party, and proceed to beat the crap out of Malilith.  Don't waste your magic on it, as it will only do 50 points of damage to Marlilith if you're lucky.  The White Mage should cure every round if possible.  Having Fire/Ice Armor on the fighters is a big help in this battle.  In the Temple of Fiends, the only attack you need to be concerned with is the physical attack, so INS2 is very useful.
KRAKEN
HP: 1600/1800
Special Attack: DARK, LIT2, LIT3
Weakness: LIT
Ineffective: ICE, FIRE, QAKE, NUKE, FADE
Notes:  NUKE and FADE surprisingly don't work on Kraken if you try it in the Temple of Fiends.

Just cast ALIT and Haste on the party, and beat the crap out of him.  You will only need 2-3 LIT3 in this battle.  Cure as needed.  Keep in mind that Kraken can attack for well over 600 points of damage when you fight him in the Temple of Fiends, so make sure each member of the party has at least 700 HP before the fight.
TIAMAT
HP: 2000/2200
Special Attack: ICE3, LIT3, BIO, BANE
Weakness:  BANE, BRAK
Ineffective: FIRE, QAKE, ICE, LIT
Notes:  ICE3 and LIT3 works surprisingly well against Tiamat, but FIRE is useless.  However, you will have better luck just casting Haste on the Knight, casting AICE and ALIT, and just beating the crap out of Tiamat.  The Red Mage should attack or cure if needed.  The White Mage should be curing every round.  All others should attack.  The poison gas spell that tiamat casts is nowhere as potent as the similar spell cast by Green Dragons.
CHAOS
HP: 4000
Special Attack: TORNADO, ICE3, LIT3, FIR3, NUKE, FAST, CUR4, CUR3, SLO2, CRACK, INFERNO, SWIRL, XXXX!, QAKE, ZAP!, RUB, BANE, NUKE
Ineffective: FIRE, HARM, ICE, LIT, QAKE, RUB, ZAP!, XXXX, BANE, BRAK
Weakness:  NUKE, FADE
Notes:  Quiksave right before you speak to Chaos.  NUKE and FADE are the only offensive magic spells that will work against Chaos.  Before starting any attack, cast AFIR, AICE, ALIT, INS2, and WALL on the party, and Haste on your Knight, Red Wizard , Grand Master, and Ninja. When casting WALL, it should be cast on the White Wizard first, then the Red Wizard, Fighter, and Black Wizard. The Black Wizard should use NUKE and FAST about every other round.  The White Mage should cast CUR4 whenever possible.  If the White Wizard gets slain, the Red Wizard should cast LIFE.  The White Wizard should cast CUR4 on itself ASAP.  If you are really daring, try to cast MUTE on Chaos, in an attempt to keep it from casting CUR4.  If he cast CUR4 in a point where you are really beat up, just reset and try again.  (Otherwise, use this as a chance to CURE yourself.)  If Chaos cast Haste on itself, cast SLO2 on it ASAP (it isn't 100% effective, but it will undo the effects of FAST), or just cast another Haste spell on your fighters and race him.  If he cast SLO2 on your party, cast Haste ASAP.

If you come into this battle at high levels and fully optimized, most of Chaos's spells except for TORNADO (wind elemental) and SWIRL (water elemental) will do less than 50 points of damage.  the AFIR/WALL spell should take care of his NUKE and INFERNO spells, the ProRing/Ribbon should protect you from just about all his death or status effect spells.  The only other thing you must be concerned with Chaos is that he can hit for well over 500 with his physical attack.  His CRACK spell is just another cheap kill spell very similar to QAKE but stronger.  Even with all of this, I still dispatched him in 4 rounds with a LV 51 KN/KN/RW/WW party, and the only ones that actually attacked Chaos were the 2 Knights that both had Haste cast on them.

Credits:  The image sprites come from Final Fantasy Classic .  Some of the details come from actually playing the game.  The rest of it comes from various RPG news sites, including RPGPlanet .  For the latest Final Fantasy news, go to FFInsider .


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