Ian
Chesapeake, aka the Rook
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I created Ian as my back-up
character on Crucible City, meant to be a
change of pace from the high-profile Gail Windsor. There was a lack of
dark avengers in the city at the time, and I thought the lower power
level would suit that archetype well. (CC has often suffered from the
stigma that it is too optimistic and light-hearted, that it cannot
provide a good home for vigilante heroes. I don't believe that is at
all true, but that's neither here nor there.) I played Ian for a month
or two as he met Autumn Auburn, aka Solstice, with whom he began a love
affair. Solstice was originally going to be Ian's partner in fighting
crime, but her player advanced the character to PL 10 after a short
while, and I began to get the feeling that Ian was turning into
Solstice's sidekick. Since Solstice was also joining the Dawn Patrol,
where I already played Gail, Ian would not be able to scene with Autumn
as much as I had hoped. On adventures, he would be very much in her
shadow. So I let the character quietly idle out and months later I made
Odyssey, whom I very much enjoy. Still, I'm keeping the Rook on file
and hope to include him in some of my comic scripts, for no other
reason than because I dig his name.
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The
Rook: PL 7 Hero; Init +5
(+5 Dex), Speed 30 ft, fly 70 ft, super-flight 127 mph; Defense 20 (+5
base, +5
Dex); BAB +5; Grap +9; Atk +9 melee (+4S unarmed strike or +8S surprise
strike), +10 ranged (improvised weapon);
SV Dmg
+2/+7 (Evasion), Fort +2, Ref +7, Will +5; Str 18, Dex 20, Con 14, Int
13, Wis 16, Cha 12.
Skills:
Acrobatics +11, Handle Animal +5, Hide +10, Intimidate +5, Listen +7,
Move Silently +10, Search +5, Sense Motive +7, Spot +7.
Feats:
Aerial Combat, Dodge, Expertise, Evasion, Iron Will, Lightning
Reflexes, Move-by Attack, Power Attack, Surprise Strike.
Powers:
Flight +7 (Extras:
Super-Flight +2; Flaws:
Wings; Cost 1 pp/level, 9 pp)
Ian Chesapeake is a former member of the Canadian Special Forces, a
trained soldier who was investigating what he was told was a UFO crash
when he was instead jumped by employees of a biotech firm experimenting
with genetic manipulation. The firm had made a deal with the commander
of a local Canadian army base, conducting its animal-human gene
splicing research under his protection in return for giving him some of
the credit when the results were in. Ian, who was thought missing in
action by his commanding officer, was exposed to the mutagenic agents
and took on the traits of the crow to which he had been paired. When
Ian woke up, he had full-size black feathered wings growing out of his
back. He didn't take it well, but his CO showed up in time to save him
from doing anything stupid.
With the experiment series now known to higher-ups in the Canadian
army, the project was classified and Ian was allowed to leave the
country for Crucible, where all the freaks seemed to be going since the
Event. Trained to fight and feeling that he had to either embrace his
superhuman nature or be destroyed by it, Ian decided to become a
costumed vigilante. Using what small resources he had, he filled his
loft apartment with crimefighting gear and began a one-bird war on the
South Side's drug and gang problem. He had some run-ins with the Yakuza
before he vanished mysteriously during the Nazi invasion, probably a
casualty of the Iron Reich's flying-saucer mounted Tesla cannons.
Appearance: A tall, lean,
man
with black feathered wings. That part is hard to miss. Everything else
is probably an afterthought. The wings seem to grow naturally from his
back, and even while at rest rise over his head. Some of the feathers
are as long as a man's forearm, and when extended the total span must
be twenty feet or more.
Standing about six feet in
height, his muscled frame looks lanky and stretched. The black leather
uniform he wears leaves his abdomen bare, as well as his long,
muscular, arms. Heavy fingerless gloves suggest the gear of a falconer,
while a low-slung belt is clasped with a black-and-gold outline of a
diving night bird. He carries no weapon; indeed, his grim countenance
and tense, wiry, attitude of coiled action make it clear that a gun or
a knife in his hands would be superfluous.
His face is hidden by a
tight black leather hood which leaves only his chin and mouth visible.
Slits in the hood reveal coal-black eyes, and a relentless,
penetrating, gaze.
The Rook in Play: Ian
isn't a
heavy-hitter, but he can be very good at what he does and, when playing
by his own rules, is very effective. He patrols the city from on high,
relying on darkness and Hide to catch criminals by surprise. Flying
down with Move-By Attack, he can make a Surprise Strike on the toughest
single opponent, often intimidating the others into fleeing if the
numbers are not too great. Once in hand-to-hand combat, Ian is
constantly in motion, using Power Attack on foes too impervious to be
harmed by traditional punches and kicks. Evasion allows him to dodge
many attacks, especially those thrown by minions. As he gains
experience, Ian should pick up Rapid Strike and some form
of ranged weapon (perhaps throwing blades). |