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Latest News

    New Release: Our third RPG sourcebook -- and our second produced through the M&M Superlink license -- is out! Superlink Secret Files: Organized Crime is the first in a series of themed sourcebooks for your M&M campaign. This one features five criminal groups perfect for "dark & gritty" campaigns. 50 blood-spattered pages, with all-original art by Warren Belfield.


    Upcoming:
    We're proud to announce that work has begun on Return to Alcatraz!, the sequel to our very popular and successful first release, Escape from Alcatraz! Return will double the prison's inmate population, adding twenty (or more) villains to mix, and will also update the prison following the Second Battle of Alcatraz. Mark A. Miller is doing the writing chores for RtA. We don't have a date of publication yet, as this book is still in the writing stages, but this news was too good to stay under our hat.


    New Release: Our second RPG sourcebook, Fantasy Classics: Julius Caesar is out. JC adapts Shakespeare's classic play for fantasy d20 adventure and includes full color character art, game statistics for all important characters, and many ways to use the play beyond a mere re-telling of the story.

The Dominican Goes to Washington:
TPK artist Warren Belfield has been invited to submit his work to the prestigious Illustrator's Club exhibit in Washington DC.  His choice, "the Dominican", is part of an upcoming sourcebook for M&M, Superlink Secret Files: Organized Crime. You can find the pale-faced padre for yourself right here. Wouldn't he look great in our nation's capital?


Escape from Alcatraz goes Copper: As every 1st level adventurer knows, when you're starting out, even copper pieces are important. Thus, we at TPK were happy to learn that our first release, Escape from Alcatraz!  has graduated to "Copper Pick" status at RPGNow, based on popularity.

We thank our fans, and everyone which has contributed to making EfA such a success!
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"I have little patience with scientists who take a board of wood, look for its thinnest part, and drill a great number of holes where drilling is easy."
-- Albert Einstein

TPK Productions is a company dedicated to drilling holes through the hard part of the wood. We publish roleplaying game material using the Open Gaming and M&M Superlink licenses, usually in .pdf format through companies like RPGNow, e23, and Paizo.

We believe roleplaying should be fun, that it should make you think, and that a quality RPG can be good for you. We believe clip art is Fine, but full color character art is Near Mint. We believe research is never wasted. We believe every product we put out should make you, the reader, sit up in your chair and say, "Holy $#!% that's good!" Do we succeed?

That is what you must tell us.

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Escape from Alcatraz! is an 85 page sourcebook for M&M 2nd edition, detailing a complete prison for super-criminals: the Rock. Alcatraz includes two dozen villains as well as heroes and civilian staff, maps of the island and the prison block, a history of the prison from its construction in the 19th century to the present, and an enormous mega-adventure that ties everything together. Can you prevent the escape of Prince Primeval, Father of the Human Race, on the eve of his execution? Fully illustrated and in color, character art by Bill Jackson.

Check out an 8 page preview.

Read a review at GamingReport.com, or this one at RPGNet.

Buy it at e23!
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Fantasy Classics: Julius Caesar: What if Shakespeare was your DM? The Fantasy Classics series takes famous works of literature and uses them as springboards for d20 adventure. Julius Caesar adapts the legendary play to d20 with game statistics for all the major characters, optional rules for Roman paladins and aristocrat rogues, a synopsis of the play's action Act by Act, a new monster (the Dogs of War) and a half-dozen different ways to use the play in your campaign, from a simple re-enactment of the plot to a horror story from beyond space and time. 16 pages, fully illustrated, with color character art by Michael Dickson.

Check out a free preview.

Buy it from e23.
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Superlink Secret Files: Organized Crime:  The first in a series of themed sourcebooks for your 2nd edition M&M campaign, Organized Crime details five criminal groups of varying size and theme, from the militant men of the Black Brigade to the techno-zombies of the Deep Six. Pit your sorcery skills against the Golden Don, Hermetic magician and mob boss. Decipher the intricate plots of that criminal mastermind, the Mathematician. How long will the pampered mutant heroes from some "school for the gifted" last against The One, a fanatical street gang of superhuman youth? Magic, mystery and machine guns ... it's all here. Organized Crime is 50 full color pages, fully illustrated by Warren Belfield.

Check out a free preview.

Buy it from e23.
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I'm Jason Tondro and I've written RPG material for several companies, including Iron Crown Enterprises (I contributed to Southern Gondor), Hero Games (Broken Kingdoms, Adventurer's Club), Gold Rush Games (Blades: Immortal Steel), SHADIS Magazine, and plenty more projects that were never published. The roleplaying game business is a tough one to survive in, and a lot of companies have had hard times in it. In fact, pretty much every RPG company I have worked for has gone under at one point or another, though the lucky ones have resurfaced (albeit with new people in charge). With the development of the Open Gaming License, I've realized I no longer have to write for other companies. Instead, I can do what I want to do. I created TPK Productions as a way to publish RPG material.

I'm not in the gaming business to make a lot of money. I am happy if I can cover expenses, and I would be ecstatic if I could make enough money selling games to pay for all the games I want to buy. But my minimum goal -- the thing I must do -- is produce work of good quality which improves the game and the hobby at large. I'm not interested in putting out a line of cheap, quickly-produced, RPG sourcebooks which look good but play badly. Some people would accuse me of being a "hobbyist" and, by this label, suggest my work is below industry standard, but I believe that -- to the contrary -- it is my love of the game that drives me to excel. If my soapbox doesn't scare you, you can find out more at Tondropolis.

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anghead
In my effort, I have had the help of some very fine people. Angela Murray was my first recruit. A long-time friend from Crucible City MUX, she is a graphic designer and layout artist who, like me, enjoys working in the gaming industry. With her help, I was free to write the books and leave layout to the experts. To say the results proved the wisdom of this strategy would be the understatement of 2005, since Escape from Alcatraz! did things I never even imagined. You can see much more of Ang's work on her website, Roadflare Designs.

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warrenhead
My second and third recruits were artists. Warren Belfield and I met at the Chicago Comic Con years ago and he was the first guy to try to illustrate one of my comic scripts, a project called "Coeur de Leon." I knew TPK would need original art and Warren's style is bold, with a strong graphic design element. It's not traditional superheroes, and that's good. That was exactly what I wanted. Warren has illustrated our third release, Organized Crime, an M&M sourcebook for so-called "dark & gritty" campaigns. More of Warren's diabolical schemes can be found at Hand Turkey Studios.

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billhead
Bill Jackson was turned my way by the fine folks at Black Wyrm Games (whose M&M2e sourcebook for the Golden Age, Fires of War, can be found here), and was an illustrator on the Hero Games fanzine Haymaker. His "classic comic book" style made him the perfect choice for our first product, Escape from Alcatraz!  While it is always nice to work with an artist who is both creative and fast, what I like most about Bill is that when I reference comics arcana like Kirby dots, psychedelic Steranko covers, or Alex Toth he knows what I'm talking about. Bill is currently illustrating a new project for TPK which will be our biggest ever, outsizing Alcatraz by at least 40 pages.

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sherryhead
Sherry d'Antonio is an old friend of my wife's -- in fact, she was Nicole's maid of honor at our wedding. She's also a graphic designer and when Angela was up to her elbows in Alcatraz I turned to Sherry to do layouts for TPK's first non-M&M product, Fantasy Classics: Julius Caesar. I think I drove Sherry crazy with all the changes I wanted made, but in the end she displayed the patience of a saint as well as first-class layout skills.

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mikehead
Michael Dickson is the man behind the art for Julius Caesar. Mike and I have had the pleasure of gaming together on many occasions; he's the only person in this company who's also a local. He and I play the snooty wizard and brainless paladin, respectively, in Nicole's weekly campaign of the Worlds' Largest Dungeon. Everyone in my local gaming group has been trying to persuade Mike to go pro for a long while now. I was delighted when he agreed to do art for TPK's first d20 project.

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Mark A. Miller is Supreme Overlord of the Markyverse and a veteran GM of some twenty-six years. He is the author of TPK's upcoming product, Return to Alcatraz! This will be his first foray into the realm of actual publishing and he's more than a tad nervous. He is known as Miracleman at Crucible City MUX (the first and largest M&M Mux) where he has been a staff member since the game's inception almost three years ago. A player of many game systems and genres, superheroes and D&D are his chief loves, though the list of other games is long and shameful. A geek many times over, he loves Sci-Fi, Fantasy, High Fantasy, some Horror, and is an avid reader when time permits. Father of none, he has a fiancee he's deeply in love with and a dog that is as cute and loveable as he is neurotic. All Hail Ming!



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Like most GMs, I just can't stop thinking. This is the place for editorials, errata, so-called "web extras" and other bits which I hope you find useful or entertaining. You're welcome to disagree.


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