This page is my "nickel and
dime" list of games played during 2007. The way a game gets on the
list is very simple. If I played it 10 or more times it goes on the dime
list and if I played it five or more times (but less than 10, of course), it
goes on the nickel list. I've had a lot of fun over the past year keeping
track of my gaming experiences.
In 2007 I played, according to my records,
360 games. The month I played the most games was June (58) and the month
I played the fewest was September (9). Now, the games on this list aren't
necessarily my favorite games, although I must like them to have played them so
much. They just happen to be the ones I played the most. I'm going
to start with the 5's and count down to the game I played most in 2007.
Where there is a tie for number of plays the games are listed
alphabetically.
At the end I'll list a few "honorable
mentions" as well as make some closing comments.

14.
Agricola
(5 Games)

Anyone who follows Essen buzz has heard about
Agricola. It is the darling of this years Essen attendees and an excellent
game, too boot. I am a big fan of designer Uwe Rosenberg, who is generally
known for his light and fun card games like Klunker, Nottingham, and Schnäppchen Jagd.
This, however, is quite a step up in terms of weight and design complexity from
those games. In Agricola, each player tries to manage his medieval farming
family to grow and develop. In addition to a central board depicting
actions each player has his own player board where he will build his house,
plant crops, raise livestock, etc. The game has a lot more to do with
Caylus than it does with Klunker. It is a deeply engaging game with lots
of potential options. In addition to the board play, each player receives
14 of over 300 different and unique cards that can be used to improve his
holdings for that particular game. Talk about replay value!
However, there are a couple caveats to the
game. The first is that it contains cards and boards which are very text
heavy and the text is all in German. Without spending some time doing
paste-ups or at least card sleeves with translations I'd say the game would be
difficult to play. Fortunately, Z-Man Games will be producing an English
version of the game which should be coming out in April or May. I'd
recommend waiting until then to purchase the game. It is certainly what I
am doing. My other caveat is that the game does depend, to some extent, on
the cards that are dealt to the players. Now I've seen commentary that the
cards are all well balanced, and I'm sure they are, but you can't tell me that
in a game where each player gets only 14 of what are essentially over 300 unique
cards some are not going to be better (or work better in combination) than
others. I just don't buy that and, in my experience, it hasn't been
true. So if you are the kind of player who is going to be bothered by
that, maybe you should avoid this game. But you're missing out if you do!
I'm sure that Agricola will make this list
for next year, if only because 2008 will see the release of the English language
edition. My challenge will be to not overplay it before the English
version is released, to the point that my interest has shifted on to newer
things.
13.
Arkadia
(5 Games)

This is the 2007 release from one of my
favorite designers, Rüdiger Dorn. A few of Dorn's earlier titles,
favorites of mine, are Goa and Louis XIV, so I was excited to get my hands on
this game. While it is a solid design and very enjoyable, it doesn't live
up to the pedigree of its predecessors, in my opinion. It really isn't
fair of me to judge the game in this fashion, but that is how I feel, so there
you have it. I do like the game just fine, but I haven't suggested it in a
while and I haven't seen too many other folks playing it either.
The game does have nice components and
a pleasant tension that derives from the scoring mechanism. Players can
score four times during the game and must gauge when to score so that it helps
them more than their opponents. That is what the game is all about.
It is more accessible than either Goa or Louis XIV, but also seems to lack their
depth.
While I'd be happy to play this game if
someone else really wanted to, I doubt you'll see it on this list next
year.
12.
Zirkus Flohcati
(5 Games)

Now this little card game has really stood
the test of time. It is almost perfect as a filler or to play with
kids. In fact, the reason it made the list this year is that I used it to
entertain three young girls over Christmas who were waiting for the boring adult
conversations to finish. They all had a great time playing and you know
what, so did I. It is nice to find a game that adults and kids can play
together, and this set-collecting "push your luck" game is certainly
one that fits the bill. I have many newer fillers that I'm looking forward
to playing, but I wouldn't be surprised to see this game on the list for next
year.
11.
Leonardo da Vinci
(5 Games)

This game takes the action selection system
of Caylus and combines it with a very tight planning system for what I feel is a
very engaging game. It is absolutely vital, though, that you look ahead
and plan not only your current turn, but pretty much the whole outline of your
game. This tends to make the game a little bit on the heavy side, and it
is not too far from being described as a "brain-burner". If you
prefer more tactical play that focuses only on the current situation without
looking too far downstream, this is not the game for you. Honestly, it is
not the game for me everyday, either. But, when I do have an urge to play
a game where a "master plan" for success must be formulated and
implemented, this game does the job.
Reactions to this one have been mixed,
though, and mostly negative among my local game group, so I doubt I'll have the
chance to get this to the table 5 times in 2008. I'm not sure I'd even
want to try, so my prediction is it won't be back next year.
10.
Struggle for Rome
(5 Games)

Who would have thought that yet another Catan
game would have made this list? Yet hear it is! Struggle for Rome
significantly alters the Catan system so that the game, while somewhat familiar,
really does stand on it's own two feet. This Catan is all about movement,
but you never build roads, and the only way to make a settlement is by
conquest. I found this to be a very refreshing take on the system and
enjoyed this game quite a lot. However, with so many new Essen releases
being available so early in the year, I don't expect this game to make a return
to the list.
9.
To Court the King
(6 Games)

I am quickly becoming a Tom Lehmann
fan. This is the first of three of his games that will appear on this
list. It is a reasonably quick dice game that some have dubbed "Yahtzee:
The Gathering" which I think is a great description. In the game your
roll dice which allow you to purchase personality cards. Each personality
card, in turn, either gives you more dice or presents you with ways to
manipulate the dice you roll. In the end, the player that can make the
best roll in the final round is the winner.
To Court the King is a game I'd like to get
back to the table at least a few times in 2008. I'd like to give it a try
with my family, too, although all the special character powers would probably be
too much for their tastes. Still, my prediction for next year is that it
will not make the list.
8.
Trötofant
(6 Games)
This is a completely silly children's
dexterity game with a hilarious gimmick. Each player uses a party-streamer
as an elephant's trunk to snatch branches from a slowly rotating tree. If
the branch is empty it is worth points for the snatching player. But, if
the branch has a mouse on it, it is negative points and must be dumped off in
front of an opponent. Totally ridiculous fun and it takes longer to
set-up than to play. I think there is a decent chance this game will make
the list next year simply because if I bring it out even once, I'll likely play
it five times. That is basically an investment of 10 minutes including
set-up and explanation.
7.
Vikings
(6 Games)

I was a little surprised to see this game on
the list because when I first played it I wasn't particularly impressed.
Since that time, though, I have grown to appreciate it more to the point where I
now consider it to be quite good. It really is a typical Euro where the
theme has, really, nothing to do with the gameplay, but for whatever reason that
just doesn't bother me here. I think the game is clever and has just the
right amount of luck to it. You can blame the luck when things go badly
and take personal credit for success when things go well. What more can
you ask for? I'd like to play this a few times in 2008, but I'm sure I
won't play it enough to make this list.
6.
Notre Dame
(7 Games)

Any new Alea release is almost sure to
make this list and Notre Dame is no exception. I honestly was a little
behind the curve on this game as I had been offered a chance to play it several
times before I finally actually got to sit down and play. Ah, too many
games, too little time. In any event, Notre Dame is a fine offering in the
newly developing "shortage" genre of games. You are punished for
not covering all areas and you are deliberately given insufficient resources to
do so. Some people don't like the game for this reason, but I don't mind
it. This designer's follow up game is also a shortage game and has just
been released by Alea, so I don't expect to see Notre Dame on the list next
year.
5.
Race for the Galaxy
(7 Games)

The second Tom Lehmann design to make the
list this year, Race for the Galaxy is a re-themed and re-worked version of
Tom's submission for the Puerto Rico Cardgame. It has several similarities
with San Juan and Tom and Andreas collaborated on San Juan's development so that
is no surprise. I think I like this game much better than San Juan,
though. I guess maybe I am a sucker for the theme or the uniqueness of the
cards, but I just think the game is a little bit more engaging than San
Juan. However, despite having a lot of icons on the cards, the game is not
difficult and is not long, either. This is one I do expect will make a
return to this list in 2008, as I am by no means done playing it and it's quick
play time will mean it'll have a lot of opportunities to hit the table.
4.
Yspahan
(7 Games)

I suppose another trend I noticed in gaming in the
past year has been a crop of new games that use dice. For a while there,
no self-respecting eurogame would come near a die, much less have handfuls and
handfuls of them the way Yspahan does. I think this is one fine little
game and the dice are used to wonderful effect. Unfortunately, I played it enough
this year that it will likely not make the list next year. I feel it
could be a "gateway" game, though, and am putting this on the list to
try out with my family as well.
3.
Phonecia
(9 Games)

Phonecia is the third and final Tom
Lehmann design to find a spot on this list. It is a reworking and
streamlining of one of my all-time favorite games, The Scepter of Zavandor.
I am just a huge fan of engine building games, generally, and if you can take a
wonderful engine building game like Scepter and streamline it to play in half
the time you've got it made, right? Well, kind of. This game plays
fast and runs lean, maybe a little too much so. However, that being said,
I do really like it. I'd don't know if it will make the list for next year
or not. I think it has a decent chance, because of its length, but I'm
afraid my local gamers might be a little burned out on it. Only time will
tell...
2.
Zooloretto
(10 Games)

I played this game for the first time in late
March and picked it right away as the SdJ winner for 2007. I was
right. This is one fine little game that takes the basic Coloretto concept
and makes it much more interesting and strategic. The cute zoo
construction theme appeals to virtually everyone and it is capable of being
enjoyed by gamers and non-gamers alike. I'll be trying this one out with
the family, as well, and I'm reasonably sure they'll like it. I just got
the Zooloretto expansions as a Christmas present, so my guess is that this game
will make the list for 2008.
1.
Through the Ages
(14 Games)

Through the Ages, my most played game of
2007. I can't complain about a gaming year in which I got to play this 14
times. This game is simply superb and quickly became one of my
favorites. It takes at least 3 hours to play, usually a little more, and
yet it hit the table more than any other game. Folks, that is a sign that
I like this one an awful lot. In 2008 the game is going to see a much
needed reprint and be in much wider circulation, so I expect there will be lots
of people discovering this wonderful game for the first time. To them I
say, enjoy! You are going to have a blast! Because of the
re-release, I am going to go ahead and predict that Through the Ages will make
this list again next year. It really is that good. Personally, I'd
limit my games of it to three players maximum, but that is a minor issue.
If you are looking for a truly epic feeling game of engine building and
development, this is the one for you.

So there's my list of the games I played most
frequently in 2007. Honorable mentions that just missed the cutoff with
four games each were: