VidiVici
VidiVici uses the CSV files exported by Planets4 in order to present the user with a customizable viewing interface. VidiVici's key features include:
- Color-coded maps
You pick the race colors
- History function
Easily navigate into previous turns, analyze enemy ship movements over time
- Make movies
Generate animation frames for your game, based on known history data
- Resource circles
Quickly visualize the distribution of any resource or attribute
- Filters
Unclutter the view by hiding objects based on any game attribute
- Flags
Quickly flag objects that meet arbitrary criteria, such as bases with natives
Conents
Download
Requirements: This program requires version 1.1 of the Microsoft .NET Framework. The .NET Framework can be download from Microsoft's Windows Update site or it can be found in the Microsoft site's download area. Here's a current link to the Microsoft .NET Framework, but the link could break next time Microsoft moves the downloads.
Instructions:
- Download VidiVici. Choose either the Self-Executing Installer or the plain old zip file.
- Run the VidiVici installer
- Within Planets4, export a CSV file of your game. Go to the Options menu and press the "Make CSV button".
- Start up VidiVici! It should automatically load the CSV file. You'll need to make a new CSV file every time you unpack an RST in order to use VidiVici with the current game data.
Windows 98: Windows 98 users may get an error message when starting the program, "Startup failed: Feature requires Windows NT."
Try downloading this patch and unzipping it to your VidiVici program directory.
Navigation
- Scroll the map by holding the right mouse button and dragging.
- Zoom in and out using the mouse wheel, or + and - on the keyboard
- Select an object by left clicking it
- View previous turn's data (if available) by pressing <. View the next turn's data with >.
Screenshots
A VidiVici empire map, giving you a quick idea of where empires are:

Screenshot of the main VidiVici interface:
Source Code
All interested parties are welcome to download the source code. The project was built using Visual Studio .NET 2003.