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1.1.5 changes:
- Agonizing Memories: caster now orders discarded cards
- Ambassador Laquatus: hopefully fixed all the bugs now...
- Gaseous Form: should not deal combat damage now
- Quicksand: fixed regeneration bug
- Rowen: should reveal card even if the card is not a basic land
- Star Compass (and Fellwar Stone): should work as expected
- Storage Matrix: fixed token untap bug
- Weird Harvest: fixed crash when there are not enough cards to be found
- Wild Growth: should work with non-basic lands now
- Withering Gaze: can only target opponents now
- New 10th Edition Cards: Quirion Dryad
- New Unlimited cards: dual lands, Wheel of Fortune, Sol Ring, Demonic Tutor, Regrowth, Black Vise
1.1.4 changes:
- Added some decks posted in forums
- Ambassador Laquatus: fixed activated ability cost; fixed legendary rule with other opponent legends
- City of Brass: changed to preventable damage
- Drudge Skeletion (and other regeneration abilities): fixed multiple regenerations used by computer during triggered abilities
- Ensnaring Bridge: should use the correct player's hand size now
- Horseshoe Crab: can now untap with 'all actions' on when card is untapped
- Mindslicer: now only triggers when going to graveyards
- Primal Plasma and Primal Clay: no longer a triggered effect when comes into play
- Puppeteer: targeting itself will now need to use 'All actions'
- Quicksand: computer should use it now
- Rathi Dragon: computer should use it now
- Ivory Mask: now also prevent triggered targeting abilities
- Silklash Spider: should deal damage instead of give toughness
- Zealous Inquisitor: fixed some damage redirection bugs and may be a crash
- New 10th Edition Cards: Phage the Untouchable, Assassinate, Composite Golem, Deathmark, Starlight Invoker
1.1.3 changes:
- Cruel Edict: Can no longer target controller
- Gaea's Herald: Can cast against creature spells now (requires All Actions) but will not do anything during resolution
- Karplusan Yeti: Now receives damage from the targeted creature
- Thran Golem: Changed to non-triggered effects
- New 10th Edition cards: Dross Crocodile, Earth Elemental, Mass of Ghouls, Wall of Wood, Wild Griffin, Youthful Knight, Bloodrock Cyclops, Horseshoe Crab, Cancel
- New game mechanic: added one legendary creature, Ambassador Laquatus, as a pilot to test the legendary rule
1.1.2 changes:
- Balance of Power: no longer can target non-opponents
- Pride of Lions (and similar cards): interacts with removed-from-combat blockers correctly now, i.e. you can still assign damage to defending player after the blocking creature is removed
- Soul Net (and similar cards): fixed bug which prevents usage in post-combats
- Stupor: no longer can target caster
- Tainted AEther: fixed bug which causes selected cards to become illegal
- Added and updated some 10th Edition cards (e.g. Goblin King, Stalking Tiger, etc)
1.1.1 changes:
- Crusade (reported as bug in Darkest Hour): now monitor card type changes
- Death Pits of Rath: triggered abilities are handled now at the end of the combat damage step (first strike)
- Emperor Crocodile: correctly triggered when cards have change of control
- Fertile Ground: addition of mana is immediate and no longer involves the stack
- Persecute: no need to manually select cards now but you will still see the opponent's hand
- Star Compass (and Fellwar Stone): lands removed now correctly affect mana produced
1.1.0 changes:
- Damage prevention: removed duplicate options
- Rewind: fixed selection bug
1.0.6.19 changes:
- Damage prevention spells/abilities: fixed bugs introduced in the previous release
1.0.6.18 changes:
- AI: fixed bug which prevented in-play cards to be casted post-combat
- Damage prevention spells/abilities: non-damage sources are now hidden if all-actions is not checked.
- Flame Wave: fixed spell type from Instant to Sorcery
- Sage Owl: the 'inconsistent game state' error should be fixed
- Wall of Wonder: no longer getting Haste when its ability is used
- Cruel Edict: fixed crash when used on a player with no creatures
- Counterspell spells: fixed bug which was causing inconsistent result
1.0.6.17 changes:
- Revised priority player assignments and added checking for multiple player lost condition
- Calciderm: can be targeted in non-in-play zones now
- Delusions of Mediocrity: changed to use all triggered abilities
- Elvish Piper: no longer targeting cards
- Mindslicer (and similar multi-player triggered actions): all players now discard at the resolution
- Noble Purpose: changed to allow triggering by controller only
- Phantasmal Terrain: can now enchant on all lands
- Rowen: now triggers by all draw kinds and not just normal draws
- Rukh Egg: no longer triggers when removed from game
- Seedborn Muse: no longer a triggered ability
- Sleight of Hand (and other reveal type cards): fixed non-draw status
- Skirk Shaman: changed to allow blocking by red creatures
- Underworld Dreams (reported as a bug in Timetwiser): fixed triggering condition when a draw is initiated by an opponent
- Card info fixes:
- Llanowar Wastes
1.0.6.16 changes:
- Elder Druid (and Twiddle): fixed bug for tapping and untapping; also changed tap or untap selection until at resolution
- Regeneration: regeneration shield no longer can be used against non-damage life loss
- Rewind: allows you to untap opponent's cards by choosing 'all actions'
- Storage Matrix: not a triggered ability anymore and effects the untap correctly in the untap phase
- Verduran Enchantress (and Mesa Enchantress): triggers by both aura enchantment and global enchantment spells; triggers by controller spells only
1.0.6.15 changes:
- Battle of Wits: removed testing code which triggers with just 10 cards and also fixed to trigger in controller's upkeep only
- Fertile Ground: changed mana selection text to better reflect the actions
- Fixed infinite loop condition when a player has no cards in library
1.0.6.14 changes:
- AI: computer should be able to do overkills during combats
- AI: computer should not mind losing some life at early stage
- Mulligan: reduced land expectation from computer player by 1 (7 cards -> expect 2, 6 cards -> expect 1, 5 cards -> stop)
- Equipment: fixed incorrect ability type (again)
- Losing condition check (reported as a bug in Corrupt): check added between any switch to the priority player
- Counterspell (and similars): added code to remove countered spells from stack
- Gift of Estates (and Weird Harvest): allows selection of less than 3 cards
- Goblin Elite Infantry (and similars): shouldn't trigger Furnace of Rath now
- Plow Under: fixed target card type to lands instead of creatures
- Recall: discard is now before search (reverted changes in 1.0.6.11)
- Reprocess (reported as bug in Sacred Ground): fixed incorrect performed-by player information
- Sea's Claim: now targets all land types
- Western Paladin: fixed target card type to white creatures only
- Minor fixes:
- Card info fixed: Dwarven Demolition Team, Saltblast, Counsel of the Soratami
Changes in 1.0.6.13:
- New: now supports mulligan
- Blocking action: blocked status of an attacking creature is maintained if a blocking creatre is removed from combat at the end of the Declare Blockers Step
- Regeneration action (reported in Drudge Skeletons): regenerated creatures retains +/- values until of turn
- Equipments (reported as a bug in Mogg Sentry): changed ability type to Activated instead of Sorcery
- Ivory Cup (and similars): fixed bug which is preventing ability usage
- Jester's Cap: updated logic to tag zone Removed From Game as something bad
- Sustainer of the Realm (reported as a bug in Sword Dancer): added missing Flying ability
- Threaten, Confiscate (and similar control cards): removed creature power and toughness reset after gaining control of a creature
- The Hive: added tap cost
- Wildfire: fixed bug which was causing more than 4 cards to be discarded; can now cast without using 'all actions' when there are no opponent creatures
- Minor fixes:
- Shivan Reef
Changes in 1.0.6.12:
- Changed end game check to whenever a player receives priority instead of when the stack is cleared
- Changed 10th Edition cards to use the abbrevation '10th' instead of 'X'
- Caltrops: fixed missing damage deal
- Dwarven Demolition Team: changed activated ability to has tap cost intead of (R)
- Shard Phoenix: removed damage to players
- Skull of Orm: fixed card move to hand instead of in-play
- Spirit Link (and similar): fixed not working life gain
- Story Circle: removed colorless as a selection option
- Treasure trove: removed tap cost
- Tempest of Light: changed spell type from Sorcery to Instant
- Warmth: removed optional choice when triggered
Changes in 1.0.6.11 (thanks to Franavalon, Dinghammer and others for all the bug reports):
- Added missing 8th Edition pre-constructed decks: Speed Scorch, Heavy Hitters
- Declare blockers and combat damage steps are skipped when no attackers are declared
- These enchant cards' abilities are now properly used from the enchant card
instead of the enchanted card:
- Spirit Link
- Vampiric Link
- Psychic Venom
- Blight
- Pariah
- Granite Grip
- Blanchwood Armor
- Spreading Algae
- Fertile Ground
- Contaminated Bond
- Keen Sense
- Curiosity
- Regeneration
- Firebreathing
- Balduvian Horde: discard is done during triggered ability resolution (triggered ability fix)
- Coastal Hornclaw: multiple usage possible through 'all actions'
- Confiscate: now goes to graveyard for illegal targets
- Delusions of Mediocrity: control change now do not trigger the ability
- Dream Cache: now asks for the placement choice
- Evil Eye of Orms-by-Gore: updated to the Time Spiral rule so that multiple Eyes can attack
- Fecundity (and similars): 'all actions' no longer needed to choose not to draw
- Flash, Ostracize: only creature cards can be selected now (fix applies to all single card selection spells/abilities)
- Foul Imp: fixed life deduction to life loss instead of normal damage
- Furnace of Rath:
- second Furnace of Rath can now be cast without using 'all actions'
- damage is now calculated correctly according to dinghammer's explanation
- Guerrilla Tactics: should not be triggered when not discarded by opponents
- Hammer of Bogardan: fixed spell type to Sorcery instead of Instant (originally reported as a bug in Magnivore)
- Hecatomb + Festering Goblin: sacrificing creatures are done during triggered ability resolution and the triggered abilities of Festering Goblin are triggered afterward (triggered ability fix)
- Hidden Horror: discard is done during triggered ability resolution (triggered ability fix)
- Howling Mine: now triggers after the normal draw
- Infernal Contract, Doomsday, Murderous Betrayal: life lose correctly rounded
- Index: can be used without using 'all actions'
- Lesser Gargadon + Coastal Hornclaw: land sacrifice in resolution (triggered ability fix)
- Loxodon Warhammer: now gives trample
- Mana Breach: land selection now done during triggered ability resolution (triggered ability fix)
- Nantuko Husk: now gets +2/+2 when used
- Natural Affinity: land creatures now can attack if they have no summoning sickness
- Persecute: fixed all multiple card selection validations
- Primeval Force: sacrificing now done in resolution (triggered ability fix)
- Rag Man: now shows opponent's hand before random discard
- Rathi Dragon: land sacrifices now done during resolution (triggered ability fix)
- Recall: swapped selection order so now you couldn't select cards just discarded
- Snake Basket: corrected token color
- Star Compass: control changes of basic lands now functional
- Teferi's Puzzle Box: Opponent's discarded card names are no longer available
- Trade Routes: card movements from in-play zone to hand no longer requires checking 'all actions'
- UI or minor fixes: Tidal Kraken(8th), Flowstone Slide, Goblin Balloon Brigade, Sift (9th), Collective Unconscious, Ley Druid
Changes in 1.0.6.10 (thanks to Franavalon and many others for all the bug reports and suggestions):
- Bug fix: Thorn Elemental and similar cards now deal damage instead of give lifeive life
- Bug fix: Sunlance now correctly gather legal targets and no more crash because of that
- Bug fix: Tariff and simliar special mana payment cards - fixed crash
- Bug fix: Coat of Arms now correctly identify shared creature types
- Bug fix: Wildfire no longer deals damage to players
- Bug fix: Inspiration and other simliar cards now correctly draw cards to the targeted opponent
- Bug fix: River Bear now has Islandwalk instead of Forestwalk
- Bug fix: Contaminated Bond's life loss is now not preventable
- Bug fix: Mindslicer now triggers correctly
- Bug fix: Groundbreaker now has trample
- Bug fix: Sleight of Hand now discards to the bottom of the library
- Bug fix: Crystal Vein no longer comes into play tapped
- Bug fix: Nightmare and similar cards now monitor in-play changes correctly
- Bug fix: Aven Cloudchaser has the correct casting cost now
- Bug fix: Living Lands and similar cards - crash fixed
- Bug fix: Minor fixes - Disorder
Changes in 1.0.6.8:
- Bug fix: targeted spells can now be countered correctly (thanks franavalon)
Changes in 1.0.6.7:
- Bug fix: Until end of turn effect now affects only cards at casting time (thanks dinghammer)
- Bug fix: Phyrexian Gargantua is now 4/4 (thanks dinghammer)
- Bug fix: Casting Enfeeblement on small creatures now remove Enfeeblement from play (thanks dinghammer)
Changes in 1.0.6.6:
- Bug fix: Until end of turn spells/abilities are now limited to the active player's turn instead of caster's turn (thanks dinghammer)li>Bug fix: Combat damage is now preventable (thanks dinghammer)
Changes in 1.0.6.3:
- Code optimizations>
- Tweaked AI to spend more time within the allowed time frame (default 3 minutes) to make better decisions
Changes in 1.0.6.1:
- Added some Planar Chaos cards
- Revised all triggered actions to make processing faster
Changes in 1.0.5.2:
- Added support for '# card name' format in deck files
- Added human vs computer support
Changes in 1.0.4.4:
- Added cards: Threaten, Form of the Dragon, Sengir Vampire and Blackmail
Changes in 1.0.4.3:
- Better A.I.: Improved decision making but it may take longer time to make a move
- Added cards: Storage Matrix, Imginary Pet, Exhaustion, Weird Harvest