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Friday, December 05, 2003 01:07:02 AM -0600
About GCS
The Pie in the Sky 3D Game creation system started out way back in like 1996. It was dos based, but the ads in PC Gamer (best.magazine.ever) as well as the demo on the PC Gamer Demo Disc (I still have that cd, somewhere I think) woo'd both me and my older brother Justin into the cool land of 3D Game Creation.
From the beggining it was easy to use, and from the very first moment it was logical and we were immediately pouring our creativity directly into custom artwork,levels, and games, all with no programming fuss at all. Great times, and all of this was royalty free too. We literally made tens of game projects, and it was the coolest plaything I could have ever gotten. GCS Rocked. Gcs Rocked once again in 1998/99 when the Windows Replacement Engine was announced. Woo'd by Direct3d and numoerous promising add-ons me and my brother Justin snatchoopied at the chance to get yet another iteration of the best creative tool ever!!!!! It arrived, and while slightly less intuitive because of the dual-editor setup (the dos still made the levels while the windows part added all teh sweet new featurality), it was some of the best games we worked on that game out of that engine. >> FAst Forward. After that the fairly intuitive GWEDIt windows level editor unified pretty much everything (except for the AI package, which works wihin a seperate program). Things were going pretty decent. Sadly today Pie in the Sky is on hiatus due to more pressing products. Even more depressing is the fact that there is no way to buy the gcs at the moment. But things may very well turn around, and GCS News has been there from the first big windows engine boom and kinda been there until now. I intend for GCS News to continue to be there for the community, as well.
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Text, Colours, and Formatting (c) 2003 Lethargic Cow Productions