Mini-Mods by ManaUser 1.0 This is a collection of simple mods I made mostly for my own use. Many of them didn't seem quite worth releasing by themselves, so I packaged them together. Most but not all could be considered "tweaks", but the only thing they really have in common, is that they're fairly small, esp-only mods. Here's a short description of each. (Trib) (BM) (Both) and (Either) after a mod indicate which expansion(s) it requires. Ahnassi.esp Lets players take the Ahnassi romance a little farther. Nothing too explicit. One new quest, complete with Khajiity dialog. Barb Fix.esp Adjusts the skills of Barbarian equipped fur or netch leather so that they will actually wear it. Big Women.esp Makes women of some races look a little a little stronger. Namely Orcs, Redgaurds, Nords Imperials and High Elves. Purely aesthetic. The first three because they're supposed to be tough races, the last because they look ridiculously thin. DB Armor Reducer.esp (Trib) Takes that expensive armor away from the lower level Dark Brotherhood assassins. Mid level assassins have partial suits. It made no sense for a level 1 character to have that kind of gear, and it was unbalancing for the PC to get it at that level too. Detect Gold.esp Makes the Detect Key spell effect detect gold too. It's a little buggy where gold in containers is concerned. The spell will still detects gold after it has been removed. Kind of experimental. Disease.esp Adds some new diseases and makes some types of healthy creatures (namely cliff racers) less likely to attack. Elemental Aura Gives Atronachs a damaging aura (elemental shield) of the appropriate type. Elemental Shields.esp is not required, but be sure this mod loads first if you use both. Elemental Shields Makes elemental shields damaging to anyone attacking you, as originally intended. This feature was never completely removed, but it was nerfed to the point that you probably never noticed. This mod just un-nerfs it. Grave Goods.esp Makes urns in tombs more interesting. You can now find the odd bit of jewelry, or other items from time to time, plus a chance of more interesting "dusts" instead of bonemeal. Healing.esp Healers now live up to their name and can heal you directly instead of just selling potions. Some healers offer a bigger selection of healing spells than others, based on their experience level. UPDATE: Healers can run out of magicka, but also might give you charity healing if you're in desperate need and can't afford it. Hide The Skooma.esp This mod makes your character automatically "hide" their drugs when talking to honest traders. That way you can still sell other items without having to drop your contraband. Also traders in criminal factions now have no qualms about buying them. Mixed Guards 2.esp (Both) It always seemed odd that some of the unique NPC guards were female, but none of the rank-and-file (except Redoran guards) were. This mod makes some of the generic guards women. This version uses static replacements instead of leveled lists, which caused too many problems. NOTE: This is not a sexy guards mod. All guards have sensible armor. Pelagiad Fix.esp Pelagiad was one of the first areas Bethesda built, which I suspect is why they goofed. Ever seen part of the fort DISAPEAR? That's because it's technically "in" a cell one over from where it appears. This mod fixes that. Riekling Knock Off.esp (BM) (Based on Unboarable Rieklings by Neoptolemus) This is a fun little mod that makes reikling raiders and their boars work more like two creatures. They can be killed separately and if you hit them hard enough the rieklink may be knocked off. Show Ammo Dmg.esp (Both) The game doesn't show the damage rating of arrows and bolts, but they have one. It's added to bow's damage when you hit. I've renamed all the arrows and bolts with their damage rating after their name. Example: Glass Arrow 1-6, Iron Bolt 2-3 Show Ammo Dmg - NoExp.esp As above but only does arrows and bold from the original game. Sleep.esp Replaces the standard Sleep spell with one that works better. It's totally legit (cost based on spell effects) but costs less than the original. It may be harder to cast though, as it's multi-school Destruction/Restoration now. Sol-Weather Tweak.esp (BM) Previously southern Solstheim had snow on the ground texture, but it never actually snowed. Now there's a 15% chance. Stolen Goods Fix.esp (Both) (Previously this was partly broken, now fixed.) Allows you to freely collect "stolen" items from the evidence chest after you pay your fine or leave jail. But don't think this is a good way to get a discount, because it also doubles fine for theft to twice the value of the item. Morrowind's handling of stolen items is so broken that this was the best solution I could come up with. Stolen Goods Fix - No Exp.esp As above but doesn't change the chests at For Frostmoth or the Royal Palace in Mournhold. Suran Ferry.esp (Either) Adds a boatman west of Suran. He can take you either way across the river or drop you off at Suran. Also fixes two minor problems on the north dock. A barrel that was "levitating", and a step that was too high to get up without jumping. All mods created by ManaUser paul@manauser.info Feedback is always welcome, especially if you find a bug or problem of some kind. You may use these mods in any way you like, credit is appreciated but optional. And in case "use in any way" isn't clear enough, you specifically may also re-upload these mod anywhere you like.