Education
B.S. Computer Science (Minor in Medieval and Renaissance Studies)
2003 University of Arkansas Fayetteville, AR
A.A. Real Time Interactive Simulation (Computer Science)
2006 DigiPen Institute of Technology Redmond, WA
Projects
Product Manager / Programmer DigiPen - Treasuremobot II Redmond, WA
2005 - Present
- Design - Co-Designed game as sequel to my first freshman game.
- UI -Implemented player control and menu input.
- Upgrade System - Developed in game store for character upgrades.
- HUD - Designed and implemented game Heads Up Display.
Technical Director / Programmer DigiPen - ASCII Hunter Redmond, WA
2005
- Game Engine - Designed and implemented engine core.
- Directed game development, designed game modules.
- Trophy System - Created game achievements and display system.
Technical Skill Set
- C/C++, including STL
- Object Oriented Programming
- Win32 Environment
- OpenGL
- TCP/UDP, HTML/CSS
- VS .NET/6.0, CVS/SVN, Doxygen
- ASM x86
- 3DS Max
Production Skill Set
- Production writings: weekly production reports, game design documents, technical design documents and project planning time lines.
- MS Office, MS Project
Past Work Experience
2005 DigiPen Project FUN Game Development Redmond, Wa
Summer Workshop Instructor
2004 DanCo Hot Dog Vendor Walla Walla, WA
2003 AMC Theaters Usher / Concessions Seattle, Wa