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| Level |
|||||
| Class | Class | Class |
Total Levels |
Experience |
Next Level |
| Rogue | 4 |
6000 |
10000 | ||
| 4 |
|||||
| Defense | |||||||||
| Type | Total | Base |
Item |
Race | Spells | Ability | Size | Armor Check | |
| Armor Class | 20 |
10 | 5(2+2+1) | +4 |
+1 | 0 | |||
| Reflex | +9 | +4 |
+1 |
+4 | |||||
| Fortitude | +4 | +1 | +1 |
+2 | |||||
| Willpower | +3 | +1 | +1 |
+1 | |||||
| Damage
Resistance: 0 |
Spell Resistance: 0 |
Spell Failure 10% |
|||||||
| Armor | |||||||
| Item | Total Bonus | Base Bonus | Max Dex Bonus | Armor Check Penalty | Arcane Failure | Speed | Feat/Misc |
| *Leather +2 (Small) | +4 | +2 | +6 | +0 | 10% | 30 | |
| Weapons | |||||||||
| Location | Item | To Hit | Size | Damage(type) | #Att | Crit | Mult | Range | Category |
| Right |
*Sword +1 (Short/Subtlety) | +4 | S | 1d6 (P) | 1 | 19-20 | 2 | 0' | Martial-Melee |
| Lanyard |
*Dagger (Masterwork) | +4 | T | 1d4-1 (P) | 1 | 19-20 | 2 | 0' | Simple-Melee |
| Lanyard |
*Dagger (Masterwork/Thrown) | +10 | T | 1d4-1 (P) | 1 | 19-20 | 2 | 10' | Simple-Ranged |
| Left Hand |
*Shortbow +2 (Composite) | +10 | M | 1d6+1 (P) | 1 | 20 | 3 | 70' | Martial-Ranged |
| Combat | ||||||
| Type | Total Bonus | Base Attack Bonus | Ability | Size |
Max HP | 28 |
| Melee | +3 |
+3 | -1 | +1 |
Current HP |
28 |
| Ranged | +8 |
+3 |
+4 | +1 |
||
| Unarmed (1d2) | +3 |
+3 | -1 | +1 |
Initiative Mod | +4 |
| Feats | |
| Armor
Proficiency(Light)(1x): |
You are proficient with light armor |
| Combat
Reflexes: |
When foes leave themselves open, you may make a number of
additional attacks of opportunity equal to your dexterity
modifier. |
| Dodge:
|
During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. |
| Mobility:
|
You get a +4 dodge bonus to Armor Class against attacks
of opportunity caused when you move out of or within a threatened area. |
| Weapon
Proficiency (special
Rogues): |
Club,
Crossbow(Hand),
Crossbow(Heavy), Crossbow(Light),
Dagger, Dagger(Punching), Dart, Mace(Heavy), Mace(Light),
Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortbow (Composite),
Sword (Short) |
| Point
Blank
Shot: |
Benefit:
You
get a +1 bonus to attack and damage rolls with ranged weapons at ranges
of up to 30 feet. |
| Precise
Shot: |
You can shoot or throw ranged weapons at an opponent
engaged in melee without suffering the standard –4 penalty |
| Race and Size Abilities |
| +1 on all saves |
| +1 to hit with thrown weapons |
| +2 morale bonus vs fear (This
bonus stacks with the halfling’s +1 bonus on saving throws.) |
| Evasion |
| Sneak Attack +2d6 |
| Uncanny Dodge (Dex bonus to AC) |
| -2 Strength |
| +2 Dexterity |
| +1 size bonus to Armor Class |
| +1 size bonus on attack rolls |
| +4 size bonus on Hide checks |
| Base speed 20 feet |
| +2 racial bonus on Climb,
Jump, and Move Silently checks |
| +2 racial bonus on Listen
checks: |
| Skills | |||||||||
| Name | Total | Rank | Ability | Misc | Name | Total | Rank | Ability | Misc |
| Appraise | +5 | 5.0 | INT/0 | Listen |
3 | 0.0 |
WIS/1 |
+2(race) |
|
| Balance | +7 | 3.0 | DEX/4 | Move Silently | 11 |
5.0 | DEX/4 | +2(race) |
|
| Bluff | +6 | 5.0 | CHA/1 | Open Lock | 7 | 3.0 | DEX/4 | ||
| Climb | +6 |
5.0 | STR/-1 | +2(race) | Pick Pocket | 5 |
1.0 | DEX/4 | |
| Craft (Trapmaking) | +5 | 5.0 | INT/0 | Ride | 5 | 1.0 | DEX/4 | ||
| Disable Device | +5 | 5.0 | INT/0 | Search | 5 | 5.0 | INT/0 | ||
| Escape Artist | +4 | 3.0 | DEX/+1 | Spot | 7 | 6.0 | WIS/1 | ||
| Hide | +11 | 3.0 | DEX/+4 | +4(race) | Tumble | 4 | 3.0 | DEX/1 | |
| Intimidate | +7 | 4.0 | CHA/3 | Use Magic Device | 7 | 6.0 | CHA/1 | ||
| Jump | +5 |
4.0 | STR/-1 | +2(race) | Use Rope | 7 | 3.0 | DEX/4 | |
| Equipment | |||||||
| Eq | Name | Location | Weight | Eq | Name | Location | Weight |
| Y | (1) Heward's Handy Haversack | Equipped | 5 | N | (1) Rope (Silk/50 Ft.) | Sack -1- | 5 |
| Y | (1) Sword +1 (Short/Subtlety) | Equipped | 3 | N | (1) Sewing Needle | Pouch (Belt/Small) -2- | 0 |
| Y | (1) Leather +2 (Small) | Equipped | 7.5 | N | (1) Signal Whistle | Pouch (Belt/Small) -2- | 0.1 |
| N | (1) Arrows +1 (50) | Heward's Handy Haversack | 7.5 | N | (1) Spyglass | Pouch (Belt/Small) -2- | 1 |
| Y | (1) Amulet of Natural Armor +1 | Equipped | 0 | N | (1) Thieves' Tools | Sack -1- | 1 |
| N | (1) Arrows (50/Masterwork) | Carried | 7.5 | N | (5) Torch | Heward's Handy Haversack | 1 |
| N | (3) Antitoxin (Vial) | Pouch (Belt/Small) -1- | 0.0625 | N | (1) Vial | Heward's Handy Haversack | 0 |
| N | (1) Bedroll (Small) | Heward's Handy Haversack | 1.25 | N | (4) Water (Pint) | Heward's
Handy Haversack |
1 |
| N | (1) Blanket (Winter/Small) | Heward's
Handy Haversack |
0.75 | N | (1) Emerald | Pouch (Belt/Small) -3- | 0 |
| N | (1) Case (Map or Scroll/Small) | Heward's
Handy Haversack |
0.125 | N | (1) Ruby (Star) | Pouch (Belt/Small) -3- | 0 |
| N | (2) Chalk (1 piece) | Pouch (Belt/Small) -1- | 0 | N | (1) Bullet (Sling/Masterwork) | Pouch (Belt/Small) -3- | 0.5 |
| N | (1) Climber's Kit (Small) | Sack -1- | 1.25 | Y | (1) Dagger (Masterwork) | Equipped | 1 |
| N | (1) Crowbar (Small) | Sack -1- | 1.25 | Y | (1) Shortbow +2 (Composite) | Equipped | 2 |
| N | (1) Fishhook | Pouch (Belt/Small) -2- | 0 | N | (1) Outfit (Explorer's/Small) | Sack (Small) -2- | 2 |
| N | (1) Flask | Heward's
Handy Haversack |
0 | N | (1) Outfit (Peasant's/Small) | Sack (Small) -2- | 0.5 |
| N | (1) Flint and Steel | Pouch (Belt/Small) -2- | 0 | N | (2) Agate (Eye) | Pouch (Belt/Small) -3- | 0 |
| N | (1) Hammer (Small) | Sack -1- | 0.5 | N | (20) Potion (Cure Light Wounds) | Sack -3- | 0 |
| N | (1) Hourglass (Small) | Pouch (Belt/Small) -1- | 0.25 | N | (1) Manacles (Masterwork) | Sack -1- | 2 |
| N | (1) Ink (1 Oz. Vial) | Case(Map
or Scroll/Small) |
0 | N | (1) Manacles (Small) | Sack -1- | 0.5 |
| N | (1) Lantern (Bullseye/Small) | Sack -1- | 0.75 | N | (1) Manacles (Large) | Sack -1- | 2 |
| N | (1) Lantern (Hooded/Small) | Heward's
Handy Haversack |
0.5 | N | (1) Spade or Shovel (Small) | Sack -1- | 2 |
| N | (2) Linen (sq. yard) | Heward's
Handy Haversack |
1 | N | (1) Tent (Small) | Heward's Handy Haversack | 5 |
| N | (1) Lock (Amazing/Small) | Sack -1- | 0.25 | N | (1) Whetstone (Small) | Pouch (Belt/Small) -1- | 0.25 |
| N | (1) Magnifying Glass | Sack (Small) -1- | 0 | N | (7) Rations (Trail/Per Day/Small) | Sack (Small) -1- | 0.25 |
| N | (1) Mirror (Small/Steel) | Sack (Small) -2- | 0.5 | N | (1) Manacles (Tiny) | Sack -1- | 0.5 |
| N | (1) Mug or Tankard (Clay/Small) | Heward's
Handy Haversack |
0 | N | (1) Lock (Amazing/Large) | Sack -1- | 1 |
| N | (25) Oil (1 Pt. Flask) | Sack -2- | 1 | N | (1) Lock (Amazing/Tiny) | Sack -1- | 0.25 |
| N | (1) Outfit (Cold Weather/Small) | Sack (Small) -2- | 1.75 | N | (3) Pouch (Belt/Small) | Carried | 0.125 |
| N | (1) Outfit (Noble's/Small) | Sack (Small) -2- | 2.5 | N | (10) Sack | Carried | 0.5 |
| Y | (1) Outfit (Traveler's/Small) | Equipped | 1.25 | N | (18) Sack (Small) | Carried | 0.125 |
| N | (4) Paper (Sheet) | Case(Map or Scroll/Small) | 0 | N | (4) Waterskin (Small) | Carried | 0 |
| N | (3) Parchment (Sheet) | Case(Map or Scroll/Small) | 0 | N | (6) Coin (Platinum) | Sack (Small) -5- | 0.02 |
| N | (1) Pen (Ink) | Case(Map or Scroll/Small) | 0 | N | (24) Coin (Gold) | Sack (Small) -3- | 0.02 |
| N | (1) Pot (Iron) | Heward's
Handy Haversack |
2 | N | (132) Coin (Silver) | Sack (Small) -6- | 0.02 |
| N | (1) Rope (Hemp/50 Ft.) | Sack -1- | 10 | N | (42) Coin (Copper) | Sack (Small) -17- | 0.02 |
| Carrying Capacity: 60.0 lbs |
Load:Medium | Total Weight Carried:30.1 lbs |
|||||
| Containers |
||
| Heward's Handy Haversack 5.0lbs (101.705 lbs) Case (Map or Scroll/Small), 10 Sacks (normal)(7 empty), 18 Sacks (Small), 4 Waterskins (Small), Flask(empty), Pot (Iron)(empty), Mug (Clay/Small)(empty), Vial(empty), Lantern (Hooded/Small), 2 Linen (sq. yard), Arrows +1 (50), Bedroll (Small), Blanket (Winter/Small), 5 Torches |
||
| Case
(Map or Scroll/Small) 0.0 lbs (Heward's Handy Haversack) 1.5 lbs, (4) Paper (Sheet), (3) Parchment (Sheet), (1) Pen (Ink), (1) Ink (1 Oz. Vial) |
||
| Sack (normal) -1- 0.0 lbs (Heward's Handy Haversack) 36.75 lbs, Rope (Silk/50 Ft.), Rope (Hemp/50 Ft.), Manacles (Tiny), Manacles (Small), Manacles (Medium)(Masterwork), Manacles (Large), Lock (Amazing/Tiny), Lock (Amazing/Small), Lock (Amazing/Large), Lantern (Bullseye/Small), 5 Oil (1 Pt. Flask), Thieves' Tools, Crowbar (Small), Hammer (Small), Spade or Shovel (Small), Climber's Kit (Small), 7.0 Sacks (normal)(empty), |
||
| Sack (normal) -2- 0.0 lbs (Heward's Handy Haversack) 20.0 lbs, 20.0 Oil (1 Pt. Flask) |
||
| Sack (normal) -3- 0.0 lbs (Heward's Handy Haversack) 0.0 lbs, 20.0 Potion (Cure Light Wounds) |
||
| Sack
(Small) -1- 0.0 lbs (Heward's Handy Haversack) .75 lbs, 7.0 Rations (Trail/Per Day/Small) |
||
| Sack (Small) -2- 0.0 lbs (Heward's Handy Haversack) 7.25 lbs, Outfit (Explorer's/Small), Outfit (Noble's/Small), Outfit (Cold Weather/Small), Outfit (Peasant's/Small) |
||
| Sack (Small) -3- 0.0 lbs (Heward's Handy Haversack) 0.24 lbs, 12.0 Coin (Gold) |
||
| Sack (Small) -4- 0.0 lbs (Heward's Handy Haversack) 0.24 lbs, 12.0 Coin (Gold) |
||
| Sack (Small) -5- 0.0 lbs (Heward's Handy Haversack) 0.12 lbs, 6.0 Coin (Platinum) |
||
| Sack (Small) -6- 0.0 lbs (Heward's Handy Haversack) .240 lbs, 12.0 Coin (Silver) |
||
| Sack (Small) -7- 0.0 lbs (Heward's Handy Haversack) .240 lbs, 12.0 Coin (Silver) |
||
| Sack (Small) -8- 0.0 lbs (Heward's Handy Haversack) .240 lbs, 12.0 Coin (Silver) |
||
| Sack (Small) -9- 0.0 lbs (Heward's Handy Haversack) .240 lbs, 12.0 Coin (Silver) |
||
| Sack (Small) -10- 0.0 lbs (Heward's Handy Haversack) .240 lbs, 12.0 Coin (Silver) |
||
| Sack (Small) -11- 0.0 lbs (Heward's Handy Haversack) .240 lbs, 12.0 Coin (Silver) |
||
| Sack (Small) -12- 0.0 lbs (Heward's Handy Haversack) .240 lbs, 12.0 Coin (Silver) |
||
| Sack (Small) -13- 0.0 lbs (Heward's Handy Haversack) .240 lbs, 12.0 Coin (Silver) |
||
| Sack (Small) -14- 0.0 lbs (Heward's Handy Haversack) .240 lbs, 12.0 Coin (Silver) |
||
| Sack (Small) -15- 0.0 lbs (Heward's Handy Haversack) .240 lbs, 12.0 Coin (Silver) |
||
| Sack (Small) -16- 0.0 lbs (Heward's Handy Haversack) .240 lbs, 12.0 Coin (Silver) |
||
| Sack (Small) -17- 0.0 lbs (Heward's Handy Haversack) .240 lbs, 12.0 Coin (Copper) |
||
| Sack (Small) -18- 0.0 lbs (Heward's Handy Haversack) .240 lbs, 12.0 Coin (Copper) |
||
| Waterskin (Small) -1- 0.0 lbs (Heward's Handy Haversack) .875 lbs, Water (1 pint) |
||
| Waterskin (Small) -1- 0.0 lbs (Heward's Handy Haversack) .875 lbs, Water (1 pint) |
||
| Waterskin (Small) -1- 0.0 lbs (Heward's Handy Haversack) .875 lbs, Water (1 pint) |
||
| Waterskin (Small) -1- 0.0 lbs (Heward's Handy Haversack) .875 lbs, Water (1 pint) |
||
| Pouch (Belt/Small) -1- 0.75 lbs, 2 Chalks (1 piece), Whetstone (Small), Hourglass (Small), 3 Antitoxin (Vial), Magnifying Glass, |
||
| Pouch
(Belt/Small) -2- 1.6 lbs, Signal Whistle, Flint and Steel, Spyglass, Fishhook, Sewing Needle, Mirror (Small/Steel) |
||
| Pouch (Belt/Small) -3- 0.5 lbs, 2 Agates (Eye), Ruby (Star), Bullet (Sling/Masterwork), Emerald, 18 copper coins |
| Languages |
| Common, Halfling |
| Animal
Companion |
|
| |
|
|
Name |
Spring
Feather |
| Sex |
Male |
| Race |
Yellow
Chocobo |
| Hit
dice |
2d8(+4) |
| Hit
points |
11 |
| Initiative |
+2 |
| Speed |
Walk
60' Jump 12' |
| AC |
14 |
| Attacks |
Bite
+2 melee, Claw -3 Melee |
| Damage |
Bite
1d6+1 Claw 1d4+1 |
| Face\Reach |
5'x5'\5 |
| Skills |
|
| Listen |
+5 |
| Spot |
+7 |
| Saves |
|
| Fortitude |
+2 |
| Reflex |
+5 |
| Will |
+1 |
| Abilities: |
|
| Strength |
12
|
| Dexterity |
14
|
| Constitution |
14
|
| Intelligence |
2 |
| Wisdom |
13 |
| Charisma |
5 |
| Biography | |
| Description | This halflings warm eyes and smile are unarming. His clothing and leather is sleeveless and worn tight. He wears his pants tucked into tall boots and on his hand are tight leather gloves. His head is shaved but it looks like he is trying to grow a mohawk. |
| Bio | Femos didn't join the guild willingly, his father was a friend of Rinras and when Femos started getting into trouble he sent him to Whitewind. Rinras, being the ever observant and intelligent man he is recognized the potential in Femos and has trained him to be an intelligence operative. He has proven his worth in training and apprentiship, now he is ready to rock. |