Femos


Attributes
Stat
Score
Adj
Roll and Race
Str
8 -1 (10-2)
Dex
19
+4 (17+2)
Con
14 +2
Int
11 +0
Wis
13 +1
Chr
12 +1
Characteristics
Race:
 Halfling
Size:
 Small
Gender:
 Male
Age:
 25
Height:
 3'1"
Weight:
 35
Hair:
 Black
Skin:
 Light Tan
Eyes:
 Hazel
Handed:
 Right
Alignment:
 Neutral Good
Vision:
 Normal
Walk:
 15"



Level
Class Class Class
Total Levels
Experience
Next Level
Rogue
  4
6000
10000
4



Defense
Type Total Base
Item
Race Spells Ability Size Armor Check
Armor Class 20
10 5(2+2+1)
  +4
+1 0
Reflex +9 +4
  +1
  +4    
Fortitude +4 +1   +1
  +2  

Willpower +3 +1   +1
  +1  



Damage Resistance: 0
Spell Resistance: 0
Spell Failure 10%


Armor
Item Total Bonus Base Bonus Max Dex Bonus Armor Check Penalty Arcane Failure Speed Feat/Misc
*Leather +2 (Small) +4 +2 +6 +0 10% 30  

Weapons
Location Item To Hit Size Damage(type) #Att Crit Mult Range Category
Right
*Sword +1 (Short/Subtlety) +4 S 1d6 (P) 1 19-20 2 0' Martial-Melee
Lanyard
*Dagger (Masterwork) +4 T 1d4-1 (P) 1 19-20 2 0' Simple-Melee
Lanyard
*Dagger (Masterwork/Thrown) +10 T 1d4-1 (P) 1 19-20 2 10' Simple-Ranged
Left Hand
*Shortbow +2 (Composite) +10 M 1d6+1 (P) 1 20 3 70' Martial-Ranged

Combat
Type Total Bonus Base Attack Bonus Ability Size
Max HP 28
Melee +3
+3 -1 +1
Current HP
28
Ranged +8
+3
+4 +1
Unarmed (1d2) +3
+3 -1 +1
Initiative Mod +4

Feats
Armor Proficiency(Light)(1x):
    You are proficient with light armor
Combat Reflexes:
When foes leave themselves open, you may make a number of additional attacks of opportunity equal to   your dexterity modifier.
Dodge:
During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Mobility:
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area.
Weapon Proficiency (special Rogues):
Club, Crossbow(Hand), Crossbow(Heavy), Crossbow(Light), Dagger, Dagger(Punching), Dart, Mace(Heavy),  Mace(Light), Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortbow (Composite), Sword (Short)
Point Blank Shot:
Benefit: You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot:
You can shoot or throw ranged weapons at an opponent engaged in melee without suffering the
standard –4 penalty

Race and Size Abilities
+1 on all saves
+1 to hit with thrown weapons
+2 morale bonus vs fear (This bonus stacks with the halfling’s +1 bonus on saving throws.)
Evasion
Sneak Attack +2d6
Uncanny Dodge (Dex bonus to AC)
-2 Strength
+2 Dexterity
+1 size bonus to Armor Class
+1 size bonus on attack rolls
+4 size bonus on Hide checks
Base speed 20 feet
 +2 racial bonus on Climb, Jump, and Move Silently checks
 +2 racial bonus on Listen checks:

Skills
Name Total Rank Ability Misc Name Total Rank Ability Misc
Appraise +5 5.0 INT/0   Listen
3 0.0
WIS/1
+2(race)
Balance +7 3.0 DEX/4   Move Silently 11
5.0 DEX/4 +2(race)
Bluff +6 5.0 CHA/1   Open Lock 7 3.0 DEX/4  
Climb +6
5.0 STR/-1 +2(race)  Pick Pocket 5
1.0 DEX/4  
Craft (Trapmaking) +5 5.0 INT/0   Ride 5 1.0 DEX/4  
Disable Device +5 5.0 INT/0   Search 5 5.0 INT/0  
Escape Artist +4 3.0 DEX/+1   Spot 7 6.0 WIS/1  
Hide +11 3.0 DEX/+4 +4(race)  Tumble 4 3.0 DEX/1  
Intimidate +7 4.0 CHA/3   Use Magic Device 7 6.0 CHA/1  
Jump +5
4.0 STR/-1  +2(race) Use Rope 7 3.0 DEX/4

Equipment
Eq Name Location Weight Eq Name Location Weight
Y (1) Heward's Handy Haversack Equipped   5 N (1) Rope (Silk/50 Ft.) Sack -1-   5
Y (1) Sword +1 (Short/Subtlety) Equipped   3 N (1) Sewing Needle Pouch (Belt/Small) -2-   0
Y (1) Leather +2 (Small) Equipped   7.5 N (1) Signal Whistle Pouch (Belt/Small) -2-   0.1
N (1) Arrows +1 (50) Heward's Handy Haversack  7.5 N (1) Spyglass Pouch (Belt/Small) -2-   1
Y (1) Amulet of Natural Armor +1 Equipped   0 N (1) Thieves' Tools Sack -1-   1
N (1) Arrows (50/Masterwork) Carried   7.5 N (5) Torch Heward's Handy Haversack  1
N (3) Antitoxin (Vial) Pouch (Belt/Small) -1-   0.0625 N (1) Vial Heward's Handy Haversack 0
N (1) Bedroll (Small) Heward's Handy Haversack  1.25 N (4) Water (Pint) Heward's Handy Haversack
1
N (1) Blanket (Winter/Small) Heward's Handy Haversack
0.75 N (1) Emerald Pouch (Belt/Small) -3-   0
N (1) Case (Map or Scroll/Small) Heward's Handy Haversack
0.125 N (1) Ruby (Star) Pouch (Belt/Small) -3-   0
N (2) Chalk (1 piece) Pouch (Belt/Small) -1-   0 N (1) Bullet (Sling/Masterwork) Pouch (Belt/Small) -3-   0.5
N (1) Climber's Kit (Small) Sack -1-   1.25 Y (1) Dagger (Masterwork) Equipped   1
N (1) Crowbar (Small) Sack -1-   1.25 Y (1) Shortbow +2 (Composite) Equipped   2
N (1) Fishhook Pouch (Belt/Small) -2-   0 N (1) Outfit (Explorer's/Small) Sack (Small) -2-   2
N (1) Flask Heward's Handy Haversack
0 N (1) Outfit (Peasant's/Small) Sack (Small) -2-   0.5
N (1) Flint and Steel Pouch (Belt/Small) -2-   0 N (2) Agate (Eye) Pouch (Belt/Small) -3-   0
N (1) Hammer (Small) Sack -1-   0.5 N (20) Potion (Cure Light Wounds) Sack -3-   0
N (1) Hourglass (Small) Pouch (Belt/Small) -1-   0.25 N (1) Manacles (Masterwork) Sack -1-   2
N (1) Ink (1 Oz. Vial) Case(Map or Scroll/Small)
0 N (1) Manacles (Small) Sack -1-   0.5
N (1) Lantern (Bullseye/Small) Sack -1-   0.75 N (1) Manacles (Large) Sack -1-   2
N (1) Lantern (Hooded/Small) Heward's Handy Haversack
0.5 N (1) Spade or Shovel (Small) Sack -1-   2
N (2) Linen (sq. yard) Heward's Handy Haversack
1 N (1) Tent (Small) Heward's Handy Haversack  5
N (1) Lock (Amazing/Small) Sack -1-   0.25 N (1) Whetstone (Small) Pouch (Belt/Small) -1-   0.25
N (1) Magnifying Glass Sack (Small) -1-   0 N (7) Rations (Trail/Per Day/Small) Sack (Small) -1-   0.25
N (1) Mirror (Small/Steel) Sack (Small) -2-   0.5 N (1) Manacles (Tiny) Sack -1-   0.5
N (1) Mug or Tankard (Clay/Small) Heward's Handy Haversack
0 N (1) Lock (Amazing/Large) Sack -1-   1
N (25) Oil (1 Pt. Flask) Sack -2-   1 N (1) Lock (Amazing/Tiny) Sack -1-   0.25
N (1) Outfit (Cold Weather/Small) Sack (Small) -2-   1.75 N (3) Pouch (Belt/Small) Carried   0.125
N (1) Outfit (Noble's/Small) Sack (Small) -2-   2.5 N (10) Sack Carried   0.5
Y (1) Outfit (Traveler's/Small) Equipped   1.25 N (18) Sack (Small) Carried   0.125
N (4) Paper (Sheet) Case(Map or Scroll/Small) 0 N (4) Waterskin (Small) Carried   0
N (3) Parchment (Sheet) Case(Map or Scroll/Small) 0 N (6) Coin (Platinum) Sack (Small) -5-   0.02
N (1) Pen (Ink) Case(Map or Scroll/Small) 0 N (24) Coin (Gold) Sack (Small) -3-   0.02
N (1) Pot (Iron) Heward's Handy Haversack
2 N (132) Coin (Silver) Sack (Small) -6-   0.02
N (1) Rope (Hemp/50 Ft.) Sack -1-   10 N (42) Coin (Copper) Sack (Small) -17-   0.02
Carrying Capacity: 60.0 lbs
Load:Medium Total Weight Carried:30.1 lbs

Containers
 Heward's Handy Haversack
5.0lbs
 (101.705 lbs) Case (Map or Scroll/Small), 10 Sacks (normal)(7 empty), 18 Sacks (Small), 4 Waterskins (Small), Flask(empty), Pot (Iron)(empty), Mug (Clay/Small)(empty), Vial(empty), Lantern (Hooded/Small), 2 Linen (sq. yard), Arrows +1 (50), Bedroll (Small), Blanket (Winter/Small), 5 Torches
Case (Map or Scroll/Small)
0.0 lbs  (Heward's Handy Haversack)
1.5 lbs, (4) Paper (Sheet), (3) Parchment (Sheet), (1) Pen (Ink), (1) Ink (1 Oz. Vial)
Sack (normal) -1-
0.0 lbs  (Heward's Handy Haversack)
36.75 lbs, Rope (Silk/50 Ft.), Rope (Hemp/50 Ft.),  Manacles (Tiny), Manacles (Small), Manacles (Medium)(Masterwork), Manacles (Large), Lock (Amazing/Tiny), Lock (Amazing/Small), Lock (Amazing/Large), Lantern (Bullseye/Small), 5 Oil (1 Pt. Flask), Thieves' Tools, Crowbar (Small), Hammer (Small), Spade or Shovel (Small), Climber's Kit (Small), 7.0 Sacks (normal)(empty),
Sack (normal) -2-
0.0 lbs  (Heward's Handy Haversack)
20.0 lbs, 20.0 Oil (1 Pt. Flask) 
Sack (normal) -3-
0.0 lbs  (Heward's Handy Haversack)
0.0 lbs, 20.0 Potion (Cure Light Wounds) 
Sack (Small) -1-
0.0 lbs  (Heward's Handy Haversack)
.75 lbs,  7.0 Rations (Trail/Per Day/Small) 
Sack (Small) -2-
0.0 lbs  (Heward's Handy Haversack)
 7.25 lbs, Outfit (Explorer's/Small),  Outfit (Noble's/Small), Outfit (Cold Weather/Small), Outfit (Peasant's/Small)
Sack (Small) -3-
0.0 lbs  (Heward's Handy Haversack)
0.24 lbs, 12.0 Coin (Gold)
Sack (Small) -4-
0.0 lbs  (Heward's Handy Haversack)
0.24 lbs, 12.0 Coin (Gold)
Sack (Small) -5-
0.0 lbs  (Heward's Handy Haversack)
0.12 lbs, 6.0 Coin (Platinum)
Sack (Small) -6-
0.0 lbs  (Heward's Handy Haversack)
.240 lbs, 12.0 Coin (Silver) 
Sack (Small) -7-
0.0 lbs  (Heward's Handy Haversack)
.240 lbs, 12.0 Coin (Silver)
Sack (Small) -8-
0.0 lbs  (Heward's Handy Haversack)
.240 lbs, 12.0 Coin (Silver)
Sack (Small) -9-
0.0 lbs  (Heward's Handy Haversack)
.240 lbs, 12.0 Coin (Silver)
Sack (Small) -10-
0.0 lbs  (Heward's Handy Haversack)
.240 lbs, 12.0 Coin (Silver)
Sack (Small) -11-
0.0 lbs  (Heward's Handy Haversack)
.240 lbs, 12.0 Coin (Silver)
Sack (Small) -12-
0.0 lbs  (Heward's Handy Haversack)
.240 lbs, 12.0 Coin (Silver)
Sack (Small) -13-
0.0 lbs  (Heward's Handy Haversack)
.240 lbs, 12.0 Coin (Silver)
Sack (Small) -14-
0.0 lbs  (Heward's Handy Haversack)
.240 lbs, 12.0 Coin (Silver)
Sack (Small) -15-
0.0 lbs  (Heward's Handy Haversack)
.240 lbs, 12.0 Coin (Silver)
Sack (Small) -16-
0.0 lbs  (Heward's Handy Haversack)
.240 lbs, 12.0 Coin (Silver)
Sack (Small) -17-
0.0 lbs  (Heward's Handy Haversack)
.240 lbs, 12.0 Coin (Copper)
Sack (Small) -18-
0.0 lbs  (Heward's Handy Haversack)
.240 lbs, 12.0 Coin (Copper)
Waterskin (Small) -1-
0.0 lbs  (Heward's Handy Haversack)
.875 lbs, Water (1 pint)
Waterskin (Small) -1-
0.0 lbs  (Heward's Handy Haversack)
.875 lbs, Water (1 pint)
Waterskin (Small) -1-
0.0 lbs  (Heward's Handy Haversack)
.875 lbs, Water (1 pint)
Waterskin (Small) -1-
0.0 lbs  (Heward's Handy Haversack)
.875 lbs, Water (1 pint)
Pouch (Belt/Small) -1-
0.75 lbs,
2 Chalks (1 piece), Whetstone (Small), Hourglass (Small), 3 Antitoxin (Vial), Magnifying Glass,
Pouch (Belt/Small) -2-
 
1.6 lbs,
Signal Whistle, Flint and Steel, Spyglass, Fishhook, Sewing Needle, Mirror (Small/Steel)
Pouch (Belt/Small) -3-
  0
.5 lbs,
2 Agates (Eye), Ruby (Star), Bullet (Sling/Masterwork), Emerald, 18 copper coins

Languages
Common, Halfling

Animal Companion
 

       Name
 Spring Feather
Sex
Male
Race
Yellow Chocobo
Hit dice
2d8(+4)
Hit points
11
Initiative
+2
Speed
Walk 60' Jump 12'
AC
14
Attacks
Bite +2 melee, Claw -3 Melee
Damage
Bite 1d6+1 Claw 1d4+1
Face\Reach
5'x5'\5
Skills
Listen
+5
Spot
+7
Saves
Fortitude
+2
Reflex
+5
Will
+1
Abilities: 
Strength
12
Dexterity
14
Constitution
14
Intelligence
 2
Wisdom
13
Charisma
5

Biography
Description This halflings warm eyes and smile are unarming. His clothing and leather is sleeveless and worn tight. He wears his pants tucked into tall boots and on his hand are tight leather gloves. His head is shaved but it looks like he is trying to grow a mohawk.
Bio Femos didn't join the guild willingly, his father was a friend of Rinras and when Femos started getting into trouble he sent him to Whitewind. Rinras, being the ever observant and intelligent man he is recognized the potential in Femos and has trained him to be an intelligence operative. He has proven his worth in training and apprentiship, now he is ready to rock.