Created using PCGen 5.7.4 on Oct 30, 2004

Paxeco Stahli Tuzon Thume Neutral Good
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CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter2 1000 Human Medium / 5.0 ft. 6' 5" 176 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
2 3000 18 Male Dark Dark, Long, straight
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
17 +3 17 +3
DEX
Dexterity
14 +2 14 +2
CON
Constitution
14 +2 14 +2
INT
Intelligence
12 +1 12 +1
WIS
Wisdom
10 +0 10 +0
CHA
Charisma
10 +0 10 +0




WOUNDS/CURRENT HP


SUBDUAL DAMAGE


DAMAGE
REDUCTION


SPEED
HP
Hit Points
24




  
Walk 20'
AC
Armour Class
19 : 17 : 12 = 10 + 5 + 2 + 2 + 0 + 0 + 0


40
-5
+3
0
 

TOTAL
FLAT
TOUCH
BASE
ARMOR
BONUS

SHIELD
BONUS

STAT
BONUS

SIZE
BONUS

NATURAL
ARMOR

MISC
BONUS

MISS
CHANCE

ARCANE
FAILURE

ARMOR
CHECK

MAX
DEX

SPELL
RESIST.

TEMP
INITIATIVE
Modifier
+2 = +2 + +0

TOTAL
DEX
MISC
BASE ATTACK
Bonus
+2


SKILLS

MAX
RANKS
5/2.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 1 = 1
+ 0.0
+ 0
u   Balance DEX -3 = 2
+ 0.0
+ -5
u   Bluff CHA 0 = 0
+ 0.0
+ 0
u   Climb STR -1 = 3
+ 1.0
+ -5
u   Concentration CON 2 = 2
+ 0.0
+ 0

  Craft (Blacksmithing) INT 6 = 1
+ 5.0
+ 0
u   Craft (Untrained) INT 1 = 1
+ 0.0
+ 0
u   Diplomacy CHA 0 = 0
+ 0.0
+ 0
u   Disguise CHA 0 = 0
+ 0.0
+ 0
u   Escape Artist DEX -3 = 2
+ 0.0
+ -5
u   Forgery INT 1 = 1
+ 0.0
+ 0
u   Gather Information CHA 0 = 0
+ 0.0
+ 0

  Handle Animal CHA 1 = 0
+ 1.0
+ 0
u   Heal WIS 0 = 0
+ 0.0
+ 0
u   Hide DEX -3 = 2
+ 0.0
+ -5
u   Intimidate CHA 1 = 0
+ 1.0
+ 0
u   Jump STR -7 = 3
+ 1.0
+ -11

  Knowledge (History) INT 2 = 1
+ 1.0
+ 0

  Knowledge (Local) INT 2 = 1
+ 1.0
+ 0
u   Listen WIS 0 = 0
+ 0.0
+ 0
u   Move Silently DEX -3 = 2
+ 0.0
+ -5
u   Ride DEX -2 = 2
+ 1.0
+ -5
u   Search INT 1 = 1
+ 0.0
+ 0
u   Sense Motive WIS 0 = 0
+ 0.0
+ 0
u   Spot WIS 0 = 0
+ 0.0
+ 0
u   Survival WIS 1 = 0
+ 1.0
+ 0
u   Swim STR -5 = 3
+ 2.0
+ -10
u   Use Rope DEX 3 = 2
+ 1.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL
BASE
ABILITY
MAGIC
EPIC
MISC
TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+5 = +3 + +2 + +0
+ +0
+ +0
+
Reflex
Dexterity
+2 = +0 + +2 + +0
+ +0
+ +0
+
Will
Wisdom
+0 = +0 + +0 + +0
+ +0
+ +0
+

TOTAL
BASE ATTACK
STAT
SIZE
EPIC
MISC
TEMP
MELEE
ATTACK BONUS
+5 = +2
+ +3 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+4 = +2
+ +2 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+5 = +2
+ +3 + +0
+ +0
+ +0
+

UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+5
1d3+3
20/x2

Longbow
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x3
  Range 30''
100''
200''
300''
400''
 Bonus +6
+5
+3
+1
-1
 Dam 1d8+1 1d8 1d8 1d8 1d8
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Longspear
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x3

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus N/A
N/A
+5
N/A
N/A
N/A
 Dam N/A
N/A
1d8+4
N/A
N/A
N/A
 Special Properties  

*Longsword (Masterwork)
HAND TYPE SIZE CRITICAL
Primary
S
M
19-20/x2

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +7
+3
+7
+1
+3
-3
 Dam 1d8+3
1d8+1
1d8+4
1d8+3
1d8+3
1d8+1
 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Breastplate (Masterwork)
TYPE ARMOR BONUS MAX DEX BONUS
Medium
+5
+3
CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES
-3
25


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.7.4 on Oct 30, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Arrows (50)
Equipped
1
7.5
2.5
 Artisan's Tools (Armorsmithing)
Saddlebags
1
5
5
 Artisan's Tools (Blacksmithing)
Saddlebags
1
5
5
 Bit and Bridle
Horse (Light)
1
1
2
 Breastplate (Masterwork)
Equipped
1
30
350
 Caltrops
Saddlebags
1
2
1
 Feed (Per Day)
Saddlebags
10
10
0.02
 Flint and Steel
Pouch (Belt)
1
0
1
 Horse (Light)

1
0
75
 Longbow
Carried
1
3
75
 Longspear
Horse (Light)
1
9
5
 Longsword (Masterwork)
Equipped
1
4
315
 Peasant's Outfit
Equipped
2
2
0.1
ITEM LOCATION QTY WT. COST
 Pouch (Belt)
Equipped
1
0.5
1
 Pouch (Belt)
Equipped
1
0.5
1
 Rations (Trail/Per Day)
Saddlebags
10
1
0.5
 Sack
Saddlebags
10
0.5
0.1
 Saddle (Military)
(+2 circumstance bonus on Ride checks related to staying in the saddle)
Horse (Light)
1
30
20
 Saddlebags
Horse (Light)
1
8
4
 Shield, Heavy
Equipped
1
15
20
 Tindertwig
Pouch (Belt)
5
0
1
 Torch
Saddlebags
5
1
0.01
 Veteran's Ring
Equipped
1
0
0.5
 Waterskin
Equipped
1
4
1
 Waterskin
Saddlebags
2
4
1
 Whetstone
Pouch (Belt)
1
1
0.02
TOTAL WEIGHT CARRIED/VALUE   66.06 lbs. 900 gp
WEIGHT ALLOWANCE
Light 86.0 Medium 173.0 Heavy 260.0

MONEY
Coin (Copper): 13
Coin (Gold): 1
Coin (Silver): 14
Paxecho's father has pledged his support by giving his son a gelding outfitted with military saddle and bags.


*Shield, Heavy
HAND TYPE SIZE CRITICAL
Equipped
B
M
20/x2

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +1
-3
+1
-5
-3
-9
 Dam 1d4+3
1d4+1
1d4+4
1d4+3
1d4+3
1d4+1
 Special Properties  

LANGUAGES
Common
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES

FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Improved Shield Bash When you perform a shield bash, you may still apply the shield's shield bonus to your AC.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Point Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.
Weapon Focus (Longsword, Longbow) You gain a +1 bonus on all attack rolls you make using the selected weapon.

Created using PCGen 5.7.4 on Oct 30, 2004


Paxeco Stahli
Paxeco Stahli's portrait
Human
RACE
18
AGE
6' 5"
HEIGHT
176 lbs.
WEIGHT
Dark
EYE COLOR
Pale
SKIN COLOR
Dark
HAIR COLOR
Long, straight
HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE
Description
Pax is tall and thin. He has long dark hair that he ties back when he is working in his fathers smithy. His thinness betrays lanky muscle and considerable strength of body and spirit. He has a thick jaw, dominant brow and dark eyes. He is rarely ever seen other than stoking the fire, pulling on the bellows or hammering out nails on the anvil.
Home
Linil, Koral
Biography
Many of Paxeco's earliest memories have the sound of his father's hammering in the background. As soon as he could stand on a chair and reach the bellows he was working for his father and that is where he stood as he grew. When he passed strapping age he began training with the guardsman once a week as his father insisted. His father insisted that "Even in times of peace it's not a bad idea to have young men trained to fight." They taught him how to fight with sword and shield and hit a target at a decent distance with a long bow. Quite often they would praise his progress and tell him he'd fit right in as a keeper of the law.

Often it seems to the young man that his father reminds him of his heritage at least once a day. Paxeco can sometimes see it coming and has learned to suffer through it with a nod of acquiescence. Apparently one of Pax's ancestors fought in the War of the Red Dagger and died. To Paxeco it seems like futility and failure to Paxeco but his father insists it was borne in valor and tremendous dedication to the Koral lineage. Pax is a young man and has different priorities and interests than his father as all young men do.

The stories seemed but a nuisance and almost mythological until the events of the last five weeks. First the rumors of the Princesses disappearance and then people claiming to witness the abduction of the Crown Prince in broad daylight not far from Paxeco's home.

That very night his father pulled down that old set of armor down from the hearth. Paxeco had known they were there and knew what they were but the layer of dust hid their magnificence. It soon became clear to Paxeco that this was no blacksmiths craft but true artisanship by a master armorer. The elder Stahli handed Paxecho a bracer to scrub as he told a familiar tale of how his forefather had crafted fine armor before the war and answered the call when times became dire. This was the armor he wore and died in. The armor was in good condition, only the bindings and laces needed to be replaced and his father knew just the right man for that job. Paxecho looked it over thoughtfully but found no damage or evidence why the wearer had died. His father clean out the cobwebs and made sure any spiders were gone before clamping the breast plate over Paxecho's torso. It fit well; clearly Pax was of similar build to his ancestor.

His father nodded his approval and walked over to a corner of the shop where several of the longer tools stood. Behind them, against the wall, was a large metal shield covered with a thick layer of dust. Paxeco had noticed it before but it was less than pristine and he had dismissed it as a relic of no value. When exposed to the light it became apparent the shield was of decent craftsmanship though it would require some repair to be functional. The paint was faded and chipped but it was clearly the heraldry of the house of Koral though of no recent style. As Paxeco looked over the shield his father picked up something laying along the bottom of the wall. It was well hidden behind the shield.

This was something that Paxeco hadn't and he soon forgot all about the shield. His father pulled the oiled cloth to expose a sword and Paxeco's interest piqued. This was the finest weapon he had ever seen by far. The long sword was clearly the result of long hours at the forge by a meticulous and patient metalworker. Paxecho took up the weapon at his fathers offer and felt it fill his palm. He raised the point and knew right away that the weapons he trained with paled in comparison.

This sword was not made for parades or audience, it was made to kill. The double edged blade exhibited a folded metal technique that Paxecho had heard of but never seen and a wide fuller extended about 2/3's the length. It was made with a full tang, unadorned pommel and cross. The grip was leather and worn, it would have to be replaced.

Paxecho went to sleep that night dreaming of glory. Early the next day his father pushed a cart containing the sword, shield and armor. He returned without them to find Paxecho daydreaming instead of stoking the fire. The day would be half done before the work would begin but Paxecho went to train at the appropriate time anyway just as he has for the last two weeks since the Prince's abduction. Paxecho questioned his father about the change in routine and the expense of restoration of the old armor and sword a couple of times but only recieved a shrug in response.

A couple of days ago his father brought back the suit of armor and the shield. The leatherwork had been redone and they worked late the last few nights to clean them up and fit them to Paxecho. Today the sword returned and had been honed to razor sharpness with a new grip made of braided wire. Still the elder Stahli offers no explanation for his actions.

Created using PCGen 5.7.4 on Oct 30, 2004

Notes
Character Sheet Notes