Tuzon Thume Paul
Rog1 Halfling, Lightfoot Neutral
CLASS RACE ALIGNMENT DEITY
1 Small 24 Male 2' 11" 33 lbs. Blue Black
LEVEL SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR
0 1,000 1,000
Current XP XP for Next Level XP Remaining In Game XP Gained







ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
6 -2

DEX
18 +4

CON
10 +0

INT
14 +2

WIS
9 -1

CHA
14 +2



TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE
SPEED
HP 6


1d6 20


























AC 15 11 15 = 10 + 0 + 0 + 4 + 1 + 0 + 0








0

TOTAL FLAT
FOOTED
TOUCH
AC

BASE
ARMOR BONUS
SHIELD BONUS
DEX BONUS
SIZE BONUS
NATURAL ARMOR
MISC BONUS MISS CHANCE SPELL FAILURE % ARMOR CHECK MAX DEX SPELL RESIST.

INITIATIVE
+ 4 = 4 + 0
TOTAL
DEX MOD
MISC MOD
BASE ATTACK BONUS
+0
SAVING THROWS TOTAL
BASE
SAVE

ABILITY
MODIFIER

MAGIC
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
1 = 0 + 0 + 0
+ 1
+
Reflex
Dex
7 = 2 + 4 + 0
+ 1
+
Will
Wis
0 = 0 + -1 + 0
+ 1
+

TOTAL
BASE
ATTACK BONUS

ABILITY
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+-1 = 0 + -2
+ 1
+ 0
+
RANGED
ATTACK BONUS
+5 = 0
+ 4
+ 1
+ 0
+
Grapple
MODIFIER
-6 = 0 + -2
+ -4
+ 0
+



SKILLS Max
Ranks
4/ 2


SKILL NAME KEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
Appraise Int
2 =
+ 2
+
n
Balance* Dex
6 = 2 + 4
+
n
Bluff Cha
2 =
+ 2
+
n
Climb* Str
0 =
+ -2
+ 2
n
Concentration Con
1.5 = 1.5 + 0
+
n
Control Shape Wis
-1 =
+ -1
+
n
Craft (__________) Int
0 =
+ 2
+ -2
n
Craft (Locksmithing) Int
2 = 2 + 2
+ -2
n
Craft (Trapmaking) Int
2 = 2 + 2
+ -2
n
Diplomacy Cha
2 =
+ 2
+

Disable Device Int
6 = 4 + 2
+
n
Disguise Cha
2 =
+ 2
+
n
Escape Artist* Dex
4 =
+ 4
+
n
Forgery Int
2 =
+ 2
+
n
Gather Information Cha
2 =
+ 2
+
n
Heal Wis
-1 =
+ -1
+
n
Hide* Dex
12 = 4 + 4
+ 4
n
Intimidate Cha
2 =
+ 2
+
n
Jump* Str
-6 =
+ -2
+ -4
n
Listen Wis
3 = 2 + -1
+ 2
n
Literacy
0 =
+ 0
+
n
Move Silently* Dex
10 = 4 + 4
+ 2

Open Lock Dex
6 = 2 + 4
+
n
Perform (Act) Cha
2 =
+ 2
+
n
Perform (Comedy) Cha
2 =
+ 2
+
n
Perform (Dance) Cha
2 =
+ 2
+
n
Perform (Keyboard Instruments) Cha
2 =
+ 2
+
n
Perform (Oratory) Cha
2 =
+ 2
+
n
Perform (Percussion) Cha
2 =
+ 2
+
n
Perform (Sing) Cha
2 =
+ 2
+
n
Perform (String Instruments) Cha
2 =
+ 2
+
n
Perform (Weapon Drill) Cha
2 =
+ 2
+
n
Perform (Wind Instruments) Cha
2 =
+ 2
+
n
Remote View Int
2 =
+ 2
+
n
Ride Dex
4 =
+ 4
+
n
Search Int
5 = 3 + 2
+
n
Sense Motive Wis
1 = 2 + -1
+

Sleight of Hand* Dex
10 = 4 + 4
+ 2
n
Spot Wis
2 = 3 + -1
+
n
Survival Wis
-1 =
+ -1
+
n
Swim* Str
-2 =
+ -2
+

Use Magic Device Cha
5 = 3 + 2
+
n
Use Rope Dex
6 =
+ 4
+ 2
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** Double armor penalty









EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)
Backpack (not carried)
1 2 gp (1.00)
Pouch, belt (A and B worn)
2 1 gp 0.50
Bedroll (in backpack)
1 1 sp (2.50)
Rations, trail (per day) (in Sack B) 3 5 sp (1.50)
Caltrops (2) (Sack A) 1 2 gp 4.00
Rope, hemp (50 ft.) (in backpack) 1 1 gp (10.00)
Coin: cp (6) (belt pouch A) 1 6 cp 0.12
Sack (A)
1 1 sp 0.25
Coin: gp (2) (belt pouch A) 1 2 gp 0.04
Sack (B) (in backpack)
2 1 sp (0.50)
Coin: sp (6) (belt pouch A) 1 6 sp 0.12
Sparker (belt pouch B) 1 2 gp 0.00
Dagger (equipped)
1 2 gp 0.50
Thieves` tools (Sack A)
1 30 gp 1.00
Entertainer`s outfit (in backpack)
1 3 gp (2.00)
Torch (2)
1 2 cp (2.00)
Fishhook (Belt pouch B)
1 1 sp 0.00
Trapmaker`s tools (in backpack) 1 5 gp (5.00)
Iron (2) (in backpack) 1 2 sp (2.00)
Twine, Roll (Sack A) 1 1 sp 0.00
Lock, average (in backpack) 1 40 gp (1.00)
Urban Camo (worn)
1 30 gp 1.00
Lock, simple (in backpack) 1 20 gp (1.00)
Waterskin (full)(in backpack) 1 1 gp (2.00)
Locksmith`s tools (in backpack) 1 5 gp (5.00)
Whetstone (belt pouch B) 1 2 cp 1.00
Magnet, Small (belt pouch B)
1 10 gp 1.00






1 - 15 lbs. 16 - 30 lbs. 31 - 45 lbs.
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
TOTAL WEIGHT CARRIED 10.53 lbs.

MONEY




CP - 6
SP - 6
GP - 2
PP -
Misc -



LANGUAGES
Elven, Halfling, Gnome, Common

FEATS
Simple Weapon Proficiency
Armor Proficiency: light
Deft Hands
SPECIAL ABILITIES
Halfling, Lightfoot Racial Features
+1 attack bonus with thrown weapons
+2 Bonus on Saves vs. Fear
Rogue Class Features
Proficiency: Armor, Light
Proficiency: Rogue Weapons
Proficiency: Simple Weapons: All
Sneak Attack +1d6
Traps


Description

Tuzon wears his black hair long and tied in a 'warriors knot'. He is clean shaven has generally good features. Black eyes peek from beneath a thick brow. He is almost 3 feet tall and is slender. He can read and writes with his right hand.


Personal History

Tuzon grew up in a band of thieves posing as a troupe of thespians, trifle merchants and artisans. As he grew his parents, aunts and uncles taught him the rudiments of many useful things such as legerdermain, prestidigitation, pocketpicking, locksmithing, lockpicking, trap making, skulking and sneaking.

Often he would play the part of diversion or distraction for his elders. He'd also learn to take on the persona of a wayward youth admitting guilt when his elders would receive harsher punishment.

It was a carefree lifestyle that suit a young man well.

Then one day, not so long ago his parents asked him to sit and have a word. They assured him that he belonged with them, that he was an integral part of the troupe and their decision was hard but necessary.

They felt he needed to find himself. This far in his life he was only what they taught him and made him to be. In order for continued success they needed original thought and fresh ideas.

Tuzon felt somewhat estranged but could only agree with them. They had never steered him wrong before.

They gave him some tools to craft traps and to repair and craft locks as well as tools to ply the trade he was most adept at; burglary. They recommended that he try to hook up with a regular guild but cautioned him about thugs and bandits that might find him easy prey.

His physical stature is as a child in a land of giants but his mind and wit is quick.