Other AppleScript Products
Factormania! | Rock, Paper, Cocoa | Stupid AppleScript Games | War Extreme
Factormania! is an AppleScript Studio application that performs some basic mathematical factoring methods on numbers and equations. Namely, it will complete the square, factor a natural number into its primes, factor a square root radical to be simplified, factor a trinomial into two binomials, run a trinomial through the qudaratic equation, and more.
With the news of having to pay for webhosting (fiddlesticks on Apple!), we have been forced to charge for a software product. Don't worry—it's only $5, but Factormania! won't factor any numbers containing even digits (except 0) until you register. The generosity of a measily ten people will keep us in business, providing a handful of useful and interesting AppleScript products. You can purchase a registration key for Factormania! via PayPal here or by clicking the "Purchase Online" button in the application itself. Thanks for your support!
Version 2.0 Changes:
- Added Quadratic Equation Tab
- Added Greatest Common Denominator function
- Added Least Common Multiple function
- Added Clear All Fields command
- Added 3-Variable square completion
- Fixed problem in binomial factoring if C = 0 where it would either give wrong answers or "think" forever
- Fixed problem in 2-Variable square completion that could give wrong answers if B or D were negative (oops!)
- Fixed mislabeling of variables in 2-Variable square completion tab (boy, really on a roll now...)
- Fixed a few minor cosmetic issues
Rock, Paper, Cocoa 1.0
Rock, Paper, Cocoa is the natural progression of Rock, Paper, AppleScript™, à la War to War Extreme. It takes the similarly basic game of Rock, Paper, Scissors to incredible new heights. Or depths. Or whichever is worse, because quite frankly, I'm not sure either truly does this program justice.
Three distinct versions of the game are included, for your complete and utter displeasure:
- Express: We didn't have enough money to include any vowels in this version, so they're completely gone. As for game play, it's just you against the Mac with three simple (vowelless) buttons; no more, no less.
- Pro: Adds outstanding features such as Mac-on-Mac play, useless statistics, and renaming of the weapons. Oh, and vowels too.
- Extreme: Combines all the features of Pro with the ludicrousness of War Extreme. May God have mercy on your soul.
Donations for Rock, Paper, Cocoa are strongly appreciated, and can be made via PayPal here.
Stupid AppleScript™ Games 1.5.1 / 1.6
This series of games began late one night (actually early one morning—around 3 AM) in early July, 2000. The authors decided in a rather delirious, Mountain Dew-produced state, that writing pointless AppleScripts would be an interesting way to pass some time. The end results were very early versions of the Guess the Number and Rock, Paper, Applescript scripts. After a lot of hard work (and a great deal of learning), we have significantly improved these games, as well as created new ones.
The games included in the package are Blackjack, Crazy Eights, Echo, Eight Ball, Find the Cheese*, Fourmation*, Guess the Number!, Hangman, Matcher, Pico-Fermi-Bagels, Poker, Rock Paper AppleScript, Scrambler, Tic-Tac-Toe, and War. Depending on the game, they may be multi-player, single-player, or even no-player (computer plays on its own). Enjoy!
These games require a Macintosh with AppleScript installed, preferably version 1.4 or later. The scripts have been tested with earlier versions of AppleScript, but they don't work perfectly under OS 8.1 and AppleScript 1.1.2. An in-depth Read Me is included in the package with more information.
Version 1.6 brings 2 new games to the OS X package: Fourmation (like Connect Four™) and Find the Cheese (a mind-numbing maze game).
Version 1.5.1 brought some small bugfixes.
Please note that at this point, we are essentially discontinuing further Classic development for these games, so these new games (marked above with a *) will not become available for OS 8 & 9. Well... unless someone slips us a lot of money ;-).
Donations & registration for Stupid AppleScript™ Games (to receive source code) can be mailed to us (see Read Me! file) or sent via PayPal here (or go here to donate more than $5).
War Extreme 2.0 / 2005
War Extreme takes the game War (originally featured as part of Stupid AppleScript Games) to the Extreme! It adds idiotic statistics, phenomenal speed, and the ability to crudely benchmark your computer over the minimal feature set of the original.
Thanks to PerversionTracker giving us a few humble suggestions, REM Software is pleased to bring you War Extreme 2.0, complete with Dutch War, Egyptian War, and the positively ludicrous MegaDecks™. There are more options available now, execution is faster, there's twice as much code, and we're pleased to bring you a super-spiffy way to check to see if there is an impending War tournament! And believe it or not, we are currently planning to implement Xgrid-style distributed play in a future version of War Extreme... Hey! Stop laughing!
Version 2.0 Changes:
- Added Dutch War game play, with special "Windmill" cards
- Added Egyptian War game play, with Crocodile Rules™ enabled
- Added MegaDecks™ game play, containing 2184 cards in 168 distinct suits
- Added Tournament checking
- New prefs window, with a few more options
- Streamlined interface
- Game play is up to 20x faster than before!
- Infinitely more pointless!!
Again, thanks to PerversionTracker berating our fine, fine product, REM Software is pleased to bring you War Extreme 2005, just in time for the middle of June, 2004. War Extreme 2005 is orders of magnitude faster than either of the previous versions, measures statistics slightly better, and allows multithreading support to really waste time when your boss isn't looking. Note we're leaving v2.0 available for those of you that want to see what the last AppleScript Studio version was like, and when the next tournament is.
Version 2005 Changes:
- Completely rewritten in objective C with Cocoa (marshmallows not included). This means it's insanely faster, which means it's also insanely more pointless (however, note that this does not make it insanely great).
- Objective C also gives us multithreading capabilities. So now you can load both of your processors in a dualie machine, or if you're from V-Tech, run the most expensive game of War ever.
- New prefs window, with a few more options.
- Tournament checking removed, since Kynan is too lazy to reimplement it :-P.
- Game play is over 5000x faster than before!
- Infinitely more pointless!!
Donations for War Extreme are strongly appreciated, and can be made via PayPal here.
More to come!
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Last Modified 6/30/04