Beastiary: Enemies
 
All enemies are listed alphabetically below:
 
Air Pirate
 
HP:
Abilities:
Items -
Journal - Winged Heartless that mostly appear in Neverland. They are extremely combative and are hardly ever caught off guard. They attack with martial-arts-like techniques.
 
 
Air Soldier
 
HP:
Abilities:
Items -
Journal - Winged Heartless. They fly over their enemies and dive to strike them. Their high endurance and quickness make them tough to beat.
 
Angel Star
 
HP:
Abilities:
Items -
Journal - Flying Heartless that cast potent spells. They are born of holy spells. They attack from long range with magic. They block physical attacks with their wings, making them difficult to defeat.
 
Aquatank
 
HP:
Abilities:
Items -
Journal - Heartless resembling a fish that calmly swim the seas. They are often carrying Screwdrivers. Leisurely large creatures that do not attack unless provoked.
 
Bandit
 
HP:
Abilities:
Items -
Journal - Heartless that mostly appear in Agrabah. They can travel under the sand. They attack deftly with a long sword. Attack them with caution.
 
Barrel Spider
 
HP:
Abilities:
Items -
Journal - Gunpowder barrel turned Heartless. They charge into their enemies and explode. Any physical impact or fire will set them off.
 
Battleship
 
HP:
Abilities:
Items -
Journal - Heartless that fused together with a pirate ship. They attack with homing and magic projectiles. Attack them at close range.
 
Behemoth
 
HP:
Abilities:
Items -
Journal - Immensely powerful Heartless. With their large frame, they trample enemies, and repel most attacks. Damaging their weak point make them lose consciousnes. Strike them with potent attacks while they are down.
 
Black Fungus
 
HP:
Abilities:
Items -
Journal - Hostile Heartless, unlike White Mushrooms. They attack with poison. Defeating them may bring good things, but it is not easy.
 
Blue Rhapsody
 
HP:
Abilities:
Items -
Journal - Spellcasting Heartless. They approach their enemies by bouncing about and attack with Blizzard and absorb blizzard attacks.
 
Bouncywild
 
HP:
Abilities:
Items -
Journal - Heartless resembling a monkey. Unlike Powerwilds, they attack from long range with a sling shot. They scamper about during battle, making them difficult to hit.
 
Darkball
 
HP:90
 
Abilities:
 
Items -
 
Journal - Heartless born purely out of darkness. Their movements are unpredictable, as they often make sudden moves and attacks.
Attacks:
 
Bouncing - The darkball bounces off invisible walls and sometimes characters for some good damage. Damage 3/10 Difficulty to Avoid 8/10 Tech Points 6p
 
Strategy - Attack like crazy and the somewhat low health will dissapear. If you don't attack fast enough or have low levels you may have to indure and attack or two depending on how many are in the group. They usually attack in groups however can be by themselves as well.
 
Darkside
 
HP:
Abilities:
Items -
Journal - Enormous Heartless that appeared in Destiny Islands with Shadows. It led the Shadows in the battle against Sora when he first recieved the Keyblade. Although Sora defeated it, the island was swallowed by the darkness.
 
Defender
 
HP:
Abilities:
Items -
Journal - Heartless that mostly appear in Hollow Bastian. They carry an eerie shield with a face that casts Fire and Blizzard and bites nearby enemies.
 
Fat Bandit
 
HP:
Abilities:
Items -
Journal - Heartless that mostly appear in Agrabah. They are well-balanced offensively and defensively. Besides strong physical attack, they use fire, and they block attacks against them. Their movement is their weakness.
 
Gargoyle
 
HP:
Abilities:
Items -
Journal - Winged Heartless that mostly appear in Halloween Town. They can move from one place to another almost without notice. Since they are prone to sneak attack, they often get caught off guard by counter attacks.
 
Green Requiem
 
HP:
Abilities:
Items -
Journal - Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks.
 
Guard Armor
 
HP:
Abilities:
Items -
Journal - Leader of the Heartless in Traverse Town. It falls apart when it recieves damage, but each part attacks individually. Sora meets Donald and Goofy for the first time just before fighting this Heartless.
 
Invisible
 
HP:
Abilities:
Items -
Journal - Heartless wielding a large sword. These winged Heartless can move freely through the air. Besides their sword, they attack with their tail and wings. With their high attack power, they often defeat their foes quickly.
 
Large Body
 
HP:
Abilities:
Items -
Journal - Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.
 
Opposite Armor
 
HP:
Abilities:
Items -
Journal - Heartless that guards the Keyhole in Traverse Town. It is a modified form of Guard Armor, but is more powerful.
 
Parasite Cage
 
HP:
Abilities:
Items -
Journal - Heartless that appear inside Monstro. It's known to swallow its enemies. Sora and the others rescue Pinocchio, who was trapped inside it.
 
Pot Cenipede
 
HP:
Abilities:
Items -
Journal - Heartless called by Jafar to stop Aladdin. It's long body is composed of a number of Pot Spiders linked together. Even if its body comes apart, it can regenerate itself by gathering other pots.
 
Pot Spider
 
HP:
Abilities:
Items -
Journal - Ordinary pots turned Heartless. They lie in wait as ordinary pots, then reveal themselves and attack when their enemies draw near.
 
Powerwild
 
HP:
Abilities:
Items -
Journal - Heartless resembling a monkey. With great physical strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible.
 
Pirate
 
HP:
Abilities:
Items -
Journal - Heartless that mostly appear in Neverland. They are quite combative with their swords. They often just focus on the enemies in front, making them vulnerable to attacks from behind.
 
Rare Truffle
 
HP:
Abilities:
Items -
Journal - Nonattacking Heartless that are rarely found. They like to jump, so helping them stay in the air may bring good things.
 
Red Nocturne
 
HP:
Abilities:
Items -
Journal - Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks.
 
Sea Neon
 
HP:
Abilities:
Items -
Journal - Heartless resembling a jellyfish. They swim fast, and attack in numbers. Overall, they are not tough oponents.
 
Search Ghost
 
HP:
Abilities:
Items -
Journal - Heartless that mostly appear in Atlantica. They roam in dark areas and emit light from their eye to target their enemies. They can warp from one place to another.
 
Screwdriver
 
HP:
Abilities:
Items -
Journal - Heartless that acts with Aquatank. Unpredictable creatures, dashing forward one minute, cowardly retreating the next. They are invigorated by the sparks from Aquatank.
 
Shadow
 
HP:
Abilities:
Items -
Journal - Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end.
 
Sheltering Zone
 
HP:
Abilities:
Items -
Journal - Heartless resembling a jellyfish. You recieve damage just from colliding with it. They move slow, but break up into many Sea Neons if struck. They fling their tentacles away to keep their enemies away.
 
Soldier
 
HP:
Abilities:
Items -
Journal - Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though the lack teamwork.
 
Stealth Sneak
 
HP:
Abilities:
Items -
Journal - Heartless that attuned to the darkness in Clayton's heart. It somehow manipulated the light to turn invisible and fought alongside Clayton.
 
Trickmaster
 
HP:
Abilities:
Items -
Journal - Heartless that Sora and company encounter while they searched for Alice. Its herky-jerky attacks and juggling act flustered Sora and the others.
 
White Mushroom
 
HP:
Abilities:
Items -
Journal - Nonattacking, friendly Heartless. They might give you an item if you help them.
 
Wight Night
 
HP:
Abilities:
Items -
Journal - Heartless that mostly appear in Halloween Town. Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage.
 
Wizard
 
HP:
Abilities:
Items - Wizard's Relic (Rare), Ether (Common)
Journal - Heartless that attack with various powerful spells. Eludes enemy attacks by teleporting, making them tough to beat.
 
Wyvern
 
HP:150
 
Items -
 
Journal - Giant Heartless that attack from the air. They are quite swift for their size and are hard to attack, especially while they are high in the air. Counterattacking when they come down would be most effective.
 
Attacks:
 
Divebomb - The wyvern will fly up high where you might not be able to get him and then dives straight down. Power 4/10 Difficulty to Avoid 1/10 Tech Points
 
Corkscrew - Flies straight at a character while spinning. Power 5/10 Difficulty to Avoid 1/10 Tech Points
 
Claw - Wyvren flies at a character and pushes back to reveal his claws. Then quickly moves them and does some damage. Power 6/10 Difficulty to Avoid 1/10 Tech Points
 
Strategy - Watch out if you are on a ledge as these Heartless often fly off them in hopes that you will follow. They have a few attacks however none that should be too bad. Jump and attack and repeat again and again until they die just don't fly and it might be a good idea to not lock on either.
 
Yellow Opera
 
HP:
Abilities:
Items -
Journal - Spellcasting Heartless. Besides attacking with Thunder, they hurl themselves against their enemies. They absorb thunder attacks.