OpenGL tidbits

Wednesday, February 16, 2005

My Friend and Nemesis: Math....

Its kind of funny or ironic, but though I was an applied math major as an undergrad, math is still a headache subject for me. Sort of like the fact that I used to be a swimmer, but is currently avoiding the pool like the plague. Don't ask me why because I'm not sure either.

After completing the containers for queues and stacks, and lists, I boldly went ahead to build my math module. However, all of a sudden, the sines, cosines, tangents and radians lost me. I just kind of sat there staring blank at the code. It wasn't because I didn't know how to code it up, its just a sudden reluctance hit me. I did manage to code up some basic wrappers for the built in math functions available from the C++ math library, but just sort of stopped there. I guess it was just a sudden realization of how tedious coding the whole thing would be and I just got lazy. Hopefully tomorrow I can finish what's left of the math module. As for the table look up thingy I proposed yesterday, after sleeping on it, I realized that it may not be as useful as I first thought. I will eventually test it, but since I'm sort of under a little time constraint here, I have to get some code out.

The current set of code can be found here.

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