OpenGL tidbits

Thursday, March 10, 2005

Busy Work.....

Busy, busy, busy..........that's kind of the thing these days. Things always come one after another and divert me from programming.

E-day has been a good experience this year and has given me quite a few new ideas. For one thing, I think I'm comfortable with multi-viewport rendering now, which opens a whole new world of possibilities. About a year ago, there was a small project that got started here called IDEA (Interactive Distributed Evolutionary Algorithm). The original prototype evolved smiley faces. I kept wanting to push it a little further and make it possible to evolve 3D objects, but it was just not feasible at the time. However, it becomes very feasible with multi-viewport rendering. So, I will spend maybe a few days looking into that and build a generic framework for people to work on later.

Started playing with the Mac G4 in my office, which has OS X and XCode installed on it. Managed to crash it a few times in the past few days, but nothing serious. I really want to learn a bit about Cocoa and Carbon, since it seems that OpenGL is actually a UI component within the UI designer for Mac OS X, how cool is that. XCode does take a while to get used to though, no to mention the Mac OS X interface itself. Considering that I've been a windows user for the past 10+ years, some habits are just hard to change.

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