OpenGL tidbits

Wednesday, April 06, 2005

Abstract Interfaces and Plug-ins

Just started reading stuff on abstract interfaces and plug-ins and its really getting me excited with some of the potential projects that I can convert to using these. It really is that "when you have a hammer, everything looks like a nail."

Currently, I'm thinking that the easiest thing to convert to being a plug-in would be the IDEA 3D Framework. I think I can expose the main rendering and mutation functions, which then would make it possible to write plug-ins to change the object being mutated. We can probably start by doing this statically, since only one plug-in can be in use at any given time. However, it can easily be made to be dynamic in the future for many more purposes.

I'm a little too excited to sleep just thinking about the idea, but then I'll need to sleep to have energy to work on it over the weekend.

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