My Silent Hunter III Page
This is my hastily thrown together web page for my Silent Hunter III stuff.
Silent Hunter III (SH3) is a wonderful WWII U-boat game from Ubisoft, released in March 2005.
And, be sure to visit the Sub Sim Forums to discuss SH3 with other players.
Torpedo Range Tables
This .zip file contains two tables (in .pdf format) of data to help you determine the range to a ship when playing SH3.
One table is for the periscopes and the other is for the UZO. Print them out to use while playing SH3.
The file also contains a small readme.txt file explaining how to use the tables in more detail.
Download (size: 37 K)
Sample view of part of the table:
Changing the Torpedo Fire Key
This Do-It-Yourself mini-mod changes the key that launches torpedoes from "Enter" to "Ctrl-Enter". This virtually eliminates accidental torpedo firings (which can easily happen if the Enter key is pressed by mistake).
Find the file SilentHunterIII\data\cfg\commands_en.cfg (or commands_de.cfg). You can open this file with any word processor (such as Notepad or WordPad).
Find the section labelled "[Cmd313]". The original file looks like this:
Add a letter "c" between the two commas, to change the key command to "Ctrl-Enter".
It should look like this afterwards:
You could, instead, add an "s" instead of a "c" to change the command to "Shift-Enter".
Hiding the Left-Hand Menu
This Do-It-Yourself mini-mod further hides the vertical menu that resides on the left side of the screen during gameplay. This reduces clutter on the screen and frees up more space for viewing the game action. And, when needed, the menu will reappear when the mouse is moved to the left side of the screen. (This mini-mod was posted by someone else on the SubSim forums, but I forget who it was.)
Find the file SilentHunterIII\data\menu\menu_1024_768.ini. You can open this file with any word processor (such as Notepad or WordPad).
Find the section labelled "[G3F I21]". The original file looks like this:
Change the value for Pos to -1,761,56,474 and the value for HorizSlide to -56.
It should look like this afterwards:
Note that you should keep the old values in the file, after a ; (semi-colon). The game will ignore anything after the semi-colon, but the old values will be available to you if you ever decide to change back to the original configuration.
Maintaining Ship-Searching Mystery
Scanning the seas for ships by using a periscope or the UZO in Silent Hunter III can be exciting; you never know when or where you might spot a potential target. When the crosshairs are centered on a ship, the game will display the type of ship on the notepad. Sometimes, the ship type is displayed even before you actually see the ship (like when the ship is far away or when it is dark outside). The flash of the text on the notepad ends up notifying you to the presence of the ship and this spoils much of the mystery of the game.
This Do-It-Yourself mini-mod changes things so that the game does not give away the presence of a ship and, instead, lets you discover it on your own (and that is much more fun).
Find the file SilentHunterIII\data\roster\english.cfg (or german.cfg, if you are playing with German text). You can open this file with any word processor (such as Notepad or WordPad).
We will change the sections ";Warships" and ";Merchant ships". The original file looks like this:
Now simply add a dash and a semi-colon "-;" after each equal sign. This has the effect of SHIII displaying a dash "-" instead of a ship type when the periscope crosshairs are centered on a ship. Since the normal state of the notepad is to have a dash displayed for the ship type, this, in effect, stops the game from displaying the ship type. The game will ignore anything after the semi-colon, so the old ship types will be available to you if you ever decide to change back to the original configuration.
Here is how the final version of the file should look:
Note that the "ship types" that we disabled are generic terms. The game will still properly display specific ship names (e.g., "Small Merchant" or "C2 Cargo") when the ship is positively identified.
Moving Around Your U-Boat
This Do-It-Yourself mini-mod adds some keyboard assignments that will give you more flexibility in moving from location to location within your U-boat.