• Shadows (c.15:00)

    This work uses the Mandala software, which allows the image of a real-time performer to be translated into digital information and to become an active part of the program, thus, the audience see both the flesh-and-blood performer, and, at the same time, sees her image projected onto a large video screen. The image of the performer appears as a silhouette, stencilled from cycling graphics. Artistically, the goal is to represent the multiple personalities that reside within an individual, the apparent conflict between the yin and the yang, and the final resolution of all these apparently conflicting elements into a richly facted individual.

    This work has been performed many times, including at the Fourth International Symposium on the Electronic Arts (FISEA) in November, 1993.