Johnny
b.
# of teams
= 12
c. Divisions - 3
-GOLD division-
BlackBirds 1997
Washington Warpath 1997
Franklin Furballs 1997
Long Shoals River Rats 1997
-SILVER division-
Blitzburgh 1997
Sharks 1998
Phishmongers 2001
Demons 2003
-BRONZE division-
Crushers 2007
Dewalt
17 Pit
Crew 2008
Barbarians 2008
Thrusting Epees 2008
Draft
http://www.myfantasyleague.com/help/index.html?options_52.html
http://www.myfantasyleague.com/help/index.html?options_129.html
http://www.myfantasyleague.com/help/index.html?options_151.html
a. order
The draft order is based on each team's overall winning
percentages from
the previous season...worst record (1st pick) up to the best, but the
2 CFFL SuperBowl teams are the last 2...with the CHAMP having the last
pick.
W-L record ties are broken by:
1. overall winning percentage
2. head to head results
3. total points scored
4. divisional winning percentage
5. reverse order of opponent total points scored
6. coin toss
Any new owners added during the off season, will be placed at the
bottom of the
first round (and all other odd numbered rounds) for their first
draft. Likewise, they
will be at the top of round 2 (and all other even numbered rounds).
1st Round and all other odd rounds as listed below.
2nd Round and all other even rounds will be in the reverse order of odd
rounds.
2009
draft order...
Franchise
W-L-T Pct PF Avg
PF PA AvgPA Str Div W-L-T Div Pct
Phishmongers 1-13-0
.071 986 70.4 1238
88.4 L12 0-6-0 .000
Franklin Furballs 4-10-0 .286
1045 74.6 1270 90.7
W1 1-5-0 .167
Barbarians
6-8-0 .429 1213 86.6
1270 90.7 W1 3-3-0 .500
Washington WP 6-8-0
.429 985 70.4
1171 83.6 L4 3-3-0 .500
Blitzburgh
7-7-0 .500 1078 77.0
1079 77.1 L1 4-2-0 .667
Sharks
7-7-0 .500
1170 83.6 1183 84.5
W1 3-3-0 .500
Crushers
8-6-0 .571 1210
86.4 1147 81.9 L1
2-4-0 .333
Dewalt 17 PC 8-6-0
.571 1221 87.2 1134
81.0 W2 4-2-0 .667
BlackBirds
8-6-0 .571 1214 86.7
1146 81.9 L1 3-3-0 .500
Demons
12-2-0 .857 1366 97.6
1073 76.6 W5 5-1-0 .833
Thrusting Epees 8-6-0 .571
1203 85.9 1131 80.8
L2 3-3-0 .500
L S R Rats
9-5-0 .643 1206 86.1
1055 75.4 W2 5-1-0 .833
b.
timeframe
Our
draft will start on Sun, Sep 6 2009 at 7:00:00 p.m. ET
2 minutes max per pick.
d.
how to draft
Draft Info...
http://www.myfantasyleague.com/help/index.html?options_52.html
Once
the draft has started, an owner may either draft a player (if it's
his/her turn to draft) or define a pre-draft (if it's not his/her turn
to draft).
Sometimes,
owners may have unanticipated computer problems, Internet connection
problems, personal emergencies, etc.
that cause the best laid plans to go to awry. If there are problems
during the draft, you can call the Franklin Furballs owner/commish for
help.
e. trading picks USING
OUR AUTOMATED WEB SITE.
Owners allowed to trade before and during draft with roster limits
observed.
Any trades during draft must be confirmed to me by both owners before
being official.
Picks can only be traded for players and/or other picks.
f. what happens when
the 2 minute draft timer expires (also known as your ASSISTANT DRAFT
COACH)?
When it is your turn make a draft pick,
you can choose
a player of your choice but if the timer runs out...the computer system
will first
attempt to pick the highest-ranked available player on your "My Draft
List" player ranking list. If there are none available on your
list,
the computer system will draft a player for you according to rankings
displayed on the ADP page. The ADP report is a detailed analysis
of the average draft position (ADP) results that are based upon drafts
that have occurred this season on MyFantasyLeague.com.
How does the computer use the ADP to choose a position? The ADP
Report
picks the highest rated player at a given position based on
your league's Starting Lineup Setup screen, Roster Position Limits
screen, and Formations Setup screen.
Rosters
a.
size
18 players at all times.
b.
positions
Owners must at least be able to
field a
starting
lineup.
The number of backups are up to
each owner.
c.
owners responsible
for
covering bye weeks
Keep in mind that if you load up
on players
from one team or division that
you could have problems fielding
a team on
their bye week.
d.
position eligibility
Certain players have
shared time at
more than one position. For drafting
purposes: Eric Metcalf is
a WR, Kordell
Stewart is a QB. Both will still
get credit for ALL yardage and
scoring
however)
Starters
a. how many
1QB, 2RB, 3WR, 1TE, 1K, 1DEF/SP TEAMS
If you submit too many or not enough
players
than required at any position,
then you will have your previous week's
starters used at that position for point
scoring, no matter if they are hurt or
on a bye week.
b.
deadlines
Players In Early Games (for example
Thursday
games) Are Locked at Kickoff Time for First Game
of the Week, Other
Players
Are Locked Sunday at 1PM EST.
To
submit weekly rosters...
Set your lineups on our website each
week.
You can always change your lineup prior to the deadlines.
Every
time
you set your lineup you and your opponent will be sent an e-mail and it
will be posted to
the website as well.
Each
week, a
franchise owner should
have
a starting lineup.
Starting lineups can be submitted by:
1.From the
league
home page, select the Submit Lineups Option under the For Owners
heading.
2.Select the franchise that
you would like to submit lineups for.
3.Enter the franchise
password.
4.Press the Go! button.
5.On the next web page, you
will see a list of all players on the rosters for the
franchise
selected.
6.Select the week of the
NFL season that you are submitting lineups for. Franchise
owners may only
submit lineups for a given week up until kickoff of the first game
that week. Note:
Kickoff for a given week is determined by the time our Web server
computer thinks
it is, not by the time that you or your computer thinks it is. To
be safe, you
should never wait until just five minutes or so before kickoff to
submit lineups.
7.Select the appropriate
number of starters for each category of starters.
8.Press the Submit Lineups
button.
9.On the next web page, you
will receive a confirmation of your starting lineup for
that week.
c.
penalty for no
starters
submitted
Week 1- no points awarded;
other weeks-
previous
weeks starters used no matter if they are hurt or on a bye week.
Scoring
Passing:
1 point for every 20 yards passing
3 points for every passing TD
1 point for every 2 point conversion pass
Rushing:
1 point for every 10 yards rushing
6 points for every rushing TD
2 points for every rushing 2 point conversion
Receiving:
1 point for every 10 yards receiving
6 points for every receiving TD
2 points for every receiving 2 point
conversion
Kicking:
1 point for each extra point
3 points for 1-44 yard field goal
4 points for 45-54 yard field goal
5 points for 55+yard field goal
Special
Teams:
The special team yards will be figured
like rushing or receiving yards
1 pt per 20 yds gained for that particular
player only.
Return yardage on special teams counts
for your *individual* starters at
QB, RB, WR, TE. Its is figured at 1pt.
for every 20 yards just like normal
rushing and receiving yards.
Example: If Tim Dwight has a 60 yard TD
return on special teams, he gets 3
points and credit for the TD. The
San Diego Defense would only be awarded a
return TD, not the yardage points.
Defense/Special
Teams:
1 point for each turnover (interception or
fumble recovery)
1 point for each sack
2 points for each safety
6 points for each TD scored on defense or
special teams
10 points for each NFL shutout
6 points if only 2 to 6 points scored against
your defense
Team Defenses/Sp. Teams DO NOT get yardage
bonuses.
notes:
1. kickers can score a TD rush ,rec, or pass
on a fake field goal
2. if a player scores on a punt return, both
he AND the def/spec teams get credit
Official NFL Stats / CFFL Scores Corrections...
Every week, a couple of days after all of the games of that week are
final and your fantasy scores have
been calculated, the Elias Sports Bureau (which is the official
statistician for the NFL) reviews all of the
games on tape and sometimes issues official stat corrections if
needed. Our league's stats and scores
are automatically adjusted after these corrections are made.
Transactions
*****For each player obtained,
one must be
released*****
Free
agent waiver picks will be determined
by...the same basic method used to create our draft order
each year with the lowest ranking teams picking first......USING
OUR AUTOMATED WEB SITE.
1. overall winning percentage
2. head to head results
3. total points scored
4. divisional winning percentage
5. reverse order of opponent total points scored
6. coin
toss
2008 PRESEASON FREE
AGENCY & TRADING (Sept 1 8am - Sept 2 8am)
http://www.myfantasyleague.com/help/index.html?options_05.html
2009 PRESEASON
FREE AGENCY & TRADING
USING OUR AUTOMATED WEB SITE.
and our even round draft order...
L S R Rats
Thrusting Epees
Demons
BlackBirds
Dewalt 17 PC
Crushers
Sharks
Blitzburgh
Washington WP
Barbarians
Franklin Furballs
Phishmongers
How
To Trade Between
Owners...
How
to Propose, Revoke,
Reject, Accept, etc...
Each team is also allowed one
trade per week
(in addition to their one free agent pickup).
Trades
must be for an equal
number of players AND once you have traded
a
player away he
cannot return to your
team for the rest of the season!!!
Both owners have
to accept a trade to me
before it becomes official.
Trading time periods are the
same as free agent waiver times.
We
are using
the automated TRADE feature on our web site. I will
approve them through
our website weekly, as long
as none of our trade rules are violated. Trades must be
for an
equal
number of players. Both owners have to accept a trade to me
before
it
becomes official!
commish
veto rules
The commish (Johnny) veto any
transaction
that in my judgement is against the spirit
of the league such as collusion,
submitting
an obvious weak lineup in
an attempt to
throw games, etc.
majority
vote of owners
can
overturn commish veto
If 6 owners of the remaining 11
owners vote
to
overturn
a veto then it is
overturned and the
original action stands.
Tiebreakers
a.
for playoff games
Ties are broken by the total of
each teams
reserve players. The team with
the highest total is awarded
three points
and an "overtime" win.
SuperBowl
Playoffs
a. number of
teams
6 Teams : Top 6 ranked teams, including the
3 division winners and 3 wildcard teams.
b.
number of weeks
3 weeks : week 15-17
c. structure
Week 15 Wildcard round: 6th seed at
3rd;
5th seed at 4th seed
Top 2 div champs get a bye
Week 16 Divisional round: winner of
3rd/6th
wildcard game at 1st div champ
winner of 4th/5th wildcard game at 2nd div champ
Week 17 CFFL SuperBowl: between the 2
winners
from Week 16
Johnny