Strategy in a Nutshell
by Bruce &
decade in the making, "EZ-GO - Oriental Strategy in a
Nutshell" by Bruce & Sue Wilcox. is a 286 page printable
PDF book packed with illustrative diagrams to aid your
understanding of the fully unfurled and unexpurgated Wilcox
Theory of Go. Although this work builds on the theories first
published as 'Instant Go' it is a completely new publication and
includes concepts never before aired at Wilcox lectures or in
Take a delightful journey
through Oriental business strategy and philosophy as revealed in
the game of Go. The insights of a strong player are distilled
through the eyes of a weaker player to insure understanding by
everyone from beginner on. Strategy and tactics of Go are brought
to life (and applied to life) in this unique metaphorical
treatment of the game. The metaphorical style of explanation has
grown out of the more memorable aspects of the Wilcox Go lectures
and is now a unique approach to teaching Go.
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WHERE NO GO BOOK HAS GONE BEFORE
metaphors for war, business, and Go, including the Go board as
Brownie. Covers the first half of the rules of Go and an overview
of the game phases: opening game, middle game, and end game.
Dinosaur's Hind Brain
the rules and describes the primitive formations of strings,
links, territories and groups and their associated reflexes.
the dangerous dynamics of hunting strings, from enclosure and
liberty filling through to ladders and capturing races.
of the Wild
you to the dangers of enclosure and shows how sector lines are an
early warning system for groups and define potential territories
the dangerous influence of stones on nearby intersections and the
use of walls for territory or attack.
finding one's balance, advantage and purpose while next to enemy
the dynamics between strategy and tactics and provides some
meta-rules about both.
Question of Balance
American and Oriental traditions of fighting and competition.
Considers balance and consistency, looking at styles. Uses 'The
Great Wall' opening as an example of how to disconcert
established players with the psycho style.
the need for anticipation when riding an elemental force.
when to abandon stones and shows how different Go board entities
can be traded away for greater value.
the virtues of running and explains its interdependence with
a no-lookahead formula for trying to break out of containment.
out fundamental shapes and how to evolve them. Covers the basics
of survival with two eyes.
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a simple secret for better strategic play by showing you when not
to attack or defend.
you in the sophisticated pleasures of attacking enemy groups
without trying to kill them.
the Magical techniques for finishing off enemy groups.
the attack and defense of large potential territories, including
light reductions, invasions, and probes.
Discusses the final
moves of the game and how to adroitly shift the balance of
territory in your favor.
the subjects of board assessment, local expectation, and
exploiting your opponent's human weaknesses.
on a Theme
merits in games closely related to normal Go.
Road Less Traveled
the rare and not-so-rare Go board phenomena of ko and seki.
was that Masked Man?
the histories of the authors.
was that bit about... ?
does that mean?
some Go jargon.
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