III: Virtues and Flaws

Ever character starts with 10 points to spend on Virtues. You may take up to 10 points of Flaws, and for every point of Flaws you take, you may take another point of Virtues.

All of the following Virtues and Flaws appear in Ars Magica, 4th ed., unless othwise noted. Those marked with a † are found in the Wizard's Grimoire, Revised; those marked with a # appear in Hidden Paths: Shamans; those marked with an * are altered or new, and are detailed following the listings. Additionally, some Virtues and Flaws have had their category or value changed. If this is the only change, they are not marked, and no further comments are given.

Arcane Virtues and Flaws are only of use if you are a magical spellcaster. Faith Virtues and Flaws are only of use if you have True Faith. Divine Virtues and Flaws are only of use if you are a divine spellcaster. Psychic Virtues and Flaws are only of use if you have psionic ability. Aescetic Virtues and Flas are only of use if you have Purity. Attribute Virtues and Flaws all deal directly with other character attributes (characteristics and abilities) – most grant access to Exceptional Abilities.