The Schools of Magic

School(abbr.)
Effects
Abjuration (abj)
prevent or banish an object/creature/thing/happening
Alteration (alt)
change something in a way unlike any other school
Charm (cha)
influence the actions of a living thing
Conjuration (con)
bring an already extant object to the caster
Divination (div)
impart knowledge
Enchantment (ench)
impart magical qualities to something
Evocation (evo)
bring into being some form of matter or energy to produce a desired outcome
Illusion (ill)
create and manipulate things that are real only to the degree that they are perceived
Invocation (inv)
same effect as an evocation, but without the agent
Metadynamics (dyn)
alter, but not negate, the effects or qualities of already extant non-magical energy
Metamagic (mag)
alter, but not negate, the effects or qualities of already extant magical energy
Necromancy (nec)
affect dead and undead; manipulate lifeforces; employ spirits
Phantasm (phan)
create and alter beliefs and perceptions entirely within the mind of the target
Psionosorcery (psi)
affect/interact with psionics
Summoning (sum)
bring an already extant being to the caster

diagram of oppositions

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