Character Creation Outline:

  1. Concept
    1. Pick a species (confer with Storyguide)
    2. Determine role or profession
    3. Determine appearance, personality, etc.
  2. Hooks and Grommets
    1. Motivation
    2. Secret
    3. Important Person
    4. Optional: Personality Traits
    5. Optional: the Three Questions
    6. Spend free Advantage points
    7. Take additional (Dis)Advantages
    8. Optional: Role
  3. Attributes
    1. Distribute points at Tier 2
    2. Cascade or consolidate as desired
    3. Add species modifiers
  4. Abilities
    1. Distribute points at Tier 2
    2. Cascade or Consolidate as desired
    3. Note Core Abilities
  5. Extras
    1. Experience Pool
    2. Resistance Thresholds
    3. Equipment

Concept

For this campaign, the concept is limited by the following criteria:

Hooks and Grommets

Motivation

Choose a motivation for your character

Secret

Choose some secret hidden fact that few, if any, know about your character

Important Person

Choose a person that was or is important to your character

Optional: Personality Traits

Choose as many (or as few) Personality Traits as you desire

Optional: The Three Questions

Another way of looking at characterization is through answering in detail three questions:

Advantages and Disadvantages

You have 3 free Advantage points to spend as you will

Optional: Role

To reflect the storytelling nature of roleplaying better, roles may be used. A role is not dependent on the character's abilities or any profession the character may have in the game world. Rather, it is a reflection of the character's place in the story. If roles are used, all the characters should have one. Some sample role sets include:

Attributes & Abilities

Using the Trees:

Attributes:

Abilities:


Extras

Experience Pool

Resistance Thresholds

Equipment


Contents

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copyright 1998 nat barmore