## Dice Probabilities:

the following graphs demonstrate most of the features of the system, such as
what happens when you add Modifier Dice, cancel Modifier Dice, convert Add Dice
to Modifier Dice, and change die types. In particular, note that canceling
Modifier Dice (1 Bonus and 1 Penalty = no Modifier) is *not* the same as
leaving them in. However, for all pools over 2 Add Dice, it is IMHO plenty
close. As an option, if you're more concerned about statistical fidelity than
simplicity, you could eliminate the cancelling rule. However, since about the
only time it should come up is in characters working together, or when using a
supporting ability with a negative attribute, it shouldn't be too much of a
problem. also, not cancelling has a more normative effect, so if you prefer a
more dramatic campaign, cancelling is the way to go--you'll get more extreme
results.

these first charts just show the raw probabilities for a lot of basic rolls:

here, the success levels (which are the only part of the probability that really matters) for the various die types are demonstrated:

## System Charts

Sorry, don't have most of these ready yet.

### Example Phase Costs

### Sample Difficulties

### Weapon Stats

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copyright 1998 nat barmore