Below is a list of "experimental" games I would like to run, listed in approximate decreasing order of likelihood of their actually occurring. This page serves at least 3 functions. The first is a repository for my ideas, so that they don't get lost. The second is as a list for my local players to refer to, so that they know what games are possibilities, and can plan to try and partake of those that interest them. And the third is so that I can tell the world how they turned out, at least in brief summary. Some of these are nothing special in that regard, but at least a couple are unique enough that someone besides me may be interested in an evaluation--or, at least, I'd like to think so. In particular, a few of these games (and others to be added to the list) are relatively new and/or small-press, so these game summaries can serve as a crude imitation of a game review for those who aren't familiar with the game. So, without further ado, on to the list.
The first list contains a bunch of concept games. Some are full-blown games, with homegrown systems and settings. Many are slight twists on published games. A few are little more than a concept, something that i want to try to see what happens.
| Name & Brief Description | Status |
- sci-fi "Everway,"
- using Heresy cards, either Archetypes Storytelling cards or a custom Fortune Deck, possibly new Elements
| still ironing out Elements; working on new Fortune Deck; have played several sessions, and it's going well |
- Everway
- w/Storypath cards
| awaiting interest |
- Castle Falkenstein
- w/Storypath cards
| awaiting interest |
- Galactic Network
- far-future biotech sci-fi universe, focusing on a lost human ship and the non-human crew that finds it
- system homegrown and negotiable
| several characters completed, but several players since gone awol; still fleshing out setting |
- Aventdernopolis
- using AD&D
| 2 characters created |
- Aventdernopolis
- homebrew high-fantasy world
- converted to Ars Magica-derived system (still using existing characters)
| 1 interested player |
- "la Femme Nikita" campaign
- characters are unwilling operatives of the government, due to special talents and criminal history; Nikita meets VR5
- using FUDGE
| 3 interested players |
- 4-color Supers
- using Theatrix--diceless system, based on narrative traits instead of numbers
| awaiting interest |
- The Tick vs. Roleplaying
- the Tick RPG, homegrown
| rewatched "Tick vs. Education"; still dissatisfied with basic systems |
- After the Overrunning
- take Mythic Africa. invade with vindictive righteous Fae who wish to reclaim the Natural World from the corruptions of the sentients. simmer with several hundred years of oppression and hatred and betrayal.
| polishing the mechanics and fleshing out the setting |
This second list is basically a list of game systems, with perhaps a few notes on particular story lines i'm interested in running. For the majority of these games, I'd be equally happy with someone else running a game; you can borrow the books from me to prepare if you would like.
| Name & Brief Description | Status |
- Everway
| 2 characters completed, 1 nearing completion, 2 more players interested |
- Ars Magica
- focusing on traditional Covenant and Order of Hermes
| 1 player interested |
- Ars Magica
- focusing on non-traditional Covenant, possibly completely outside of the Order of Hermes
| 1 player interested |
- Castle Falkenstein
| 1 character created |
- Lace & Steel
| awaiting combat and magic cards; haven't finished reading rules |
- Bunnies & Burrows
- Watership Down, the RPG
| 1 interested player |
- Providence
- 4-color supers meets heroic fantasy, set in a hollow world that is self-destructing and has no metal, and featuring a caste society based on who has wings and who doesnąt
| played it. setting is really too original and deep to play properly without everyone reading the book. |
- ARIA
- starting with society building and Interactive History
| 1 of two major societies in playable form; need to flesh out magic; characters created and campaign underway (though on hold) |
- 4-color Supers
- using Champions
| 2 characters mostly completed |
- 4-color Supers
- using DC Heroes
| 1 interested player |
- Maelstrom Storytelling
- Verne meets Froud meets Torg meets Time Bandits meets da Vinci meets Kafka meets Kafka meets Dumas meets The Dark Crystal
| still reading |
- Rapture
- it's the end of the world, the antichrist is here, children are being born without souls, and all Hell's breaking loose (literally)
| |
- Fading Suns
- equal parts Byzantium, Dark Ages, Dune, A Canticle for Leibowitz, and Star Wars
| |
- Star Wars
- like you need a description. i'm toying with an all-droids campaign
| jawa and droid ship/crew/companions created |
- Spookshow
- being a ghost is boring, so you decided to become an International Man of Mystery to kill time
| awaiting interest |
- Wraith
- you're dead, and you keep arguing with yourself
| awaiting interest |
- Whispering Vault
- there are Things Man Was Not Meant to Know--and you're one of them
| awaiting interest |
- Underground
- disaffected veterans with superpowers and delusions of justice, and the country that got them that way
| awaiting interest |
- Tribe 8
| still reading |
- Hercules & Xena
- exactly what you think
| still reading |
- Ghostbusters
- there are Things Man Was Not Meant to Know--but shooting them with an unlicensed nuclear accelerator isn't really getting to know them, is it?
| awaiting interest |
- Kult
- there are Things Man Was Not Meant to Know. Period.
| awaiting those foolish enough to be interested |
- NightLife
- there are Things Man Wa--oh, hell, who are we kidding? save the angst for Vampire. Instead, think American Werewolf in London meets Silver Bullet meets Innocent Blood meets Dead Alive
| awaiting interest |
- The Power
- Scanners, the RPG
| awaiting interest |
- The 23rd Letter
- Scanner Cop, the RPG
| played a few sessions. pretty good system, but we have issues with the balance between TKs and other psychics. |
- WoD
- mixture, focusing on shapechangers and possibly faeries
| awaiting interest |
- The Everlasting
- think the World of Darkness, only done right. instead of running roughshod over world mythology, butchering and maiming and creating Frankenstein-monster versions, actually take it all and integrate it and weave it together into a cohesive whole.
| |
- The Babylon Project
- another pretty obvious one
| awaiting interest |
- Blue Planet
| still reading--there's a lot to this one. and now i have to decide whether i like 1st ed or 2nd ed better |
- Lost Souls
- you're dead--whatever you do, don't get reincarnated.
| awaiting interest |
- Bloodsuckers
- a vampire RPG the way it should be!
| awaiting interest |