Rules
Ground Rules

Character Creation
Campaign Rules
Everyman Skills
Normals

Campaign
Newcomer Comics
(Adventures)
Heroes and Villains

Characters
JumpStart
Nexus
Isaac

 

 

Everyman Skills

The following skills are standard Everyman Skills, meaning that if the character wishes to improve them, he or she must purchase them at full cost. In all other ways they function as Familiarities. So, to improve Climbing, the character must first purchase Climbing for 3 pts.

Climbing, 8-
Concealment, 8-
Conversation, 8-
Deduction, 8-
Paramedic, 8-
Shadowing, 8-
Stealth, 8-

These skills are granted in the Everyman package, but function as normal, i.e. the character does not have to purchase them to improve them. So to have a 12- in your PC's Professional Skill only costs 1 pt., not 3 pts.

Transport Familiarity (Automobiles)
4pts. of Language with PC's native tongue
2pts. Area Knowledge: (home), 9+(INT/5)
2pts. Professional Skill (choose), 11


 

 

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