What is Normal?
First of all Normal is not meant to be a pejorative term.
The most powerful people in the Newcomer world are "normal."
In San Angelo these are the wealthy and the politically connected.
Heads of state, for example are usually much more powerful than
mere superheroes even though they can't juggle motorcycles or fly
in space without a spacesuit.
Normal is a descriptive term, meaning someone whose characteristics
are limited and who does not possess superhuman powers. Notice
the "and." Some superhumans have one or the other limitation.
Some metahumans possess titanic strength or speed, but don't exhibit
"Powers." While others have many Powers, but have a normal
characteristic range. A "normal" has both.
Normals usually do not have Powers. When they do, these are awarded
via foci or super-intense training. Some of the Powers allowed to
normals are listed below, but this list is very short. Characters
who break these limitations are no longer considered Normal.
Characteristics
Normals must take the Normal Characteristic Maxima
disadvantage. When appropriate they should also take the Age
disadvantage.
Skills
Normals can have any skill, purchased to any level. Super-Agent
types often posses many skill levels to offset their weaknesses
when dealing with superhumans.
Perks
Likewise, Perks are available for all normals.
Talents
Talents should be limited to very special normals, not your average
Joe on the street. (How many people do you know that are Ambidextrous,
or really Lucky? For that reason I have broken Talents into
two categories, uncommon for the merely rare abilities, and
extraordinary for the truly unique capabilities that some
normals possess.
Uncommon Talents
Uncommon Talents are just that, uncommon, but not really all that
amazing.
- Ambidexterity
- Lightsleep
- Luck (5pts)
- Perfect Pitch
- Speed Reading
Extraordinary Talents
Normally possessed by super agents, savants, martial artists, Sufis,
etc. Talents maked with a "*" are only allowed with GM
approval.
- Absolute Time Sense
- Bump of Direction
- Combat Sense
- Cramming
- Danger Sense *
- Defense Maneuver
- Double Jointed
- Eidetic Memory
- Fast Draw
- Find Weakness *
- Immunity
- Lightning Calculator
- Lightsleep
- Luck (10 + pts.)
- Resistance
- Simulate Death
- Speed Reading
- Universal Translator *
Powers
Powers are usually purchased through foci, but some can be possessed
by normals. These are usually mystical abilities, or like extraordinary
talents are the product of incredible dedication.
Only in rare cicumstances can these powers be purchased beyond
their minimums.
- Mind Control usually purchased as hypnotism, with a buttload
of Limitations
- Mental Defense the product of a disciplined mind, or
one with training in meditation, etc.
- Missile Defense some martial artists can learn to deflect
thrown missiles
- Running track and field stars, etc. Beyond 10" the
cost for an extra inch is doubled.
- Superleap think Jackie Chan or Jet Li.
- Swiming Navy Seals, Olympic atheletes, and so on. Beyond
5" the cost is doubled.
- Swinging Tarzan, etc
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