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Deena
C. McKinney, Ph.D.
sidhe@csranet.com
http://www.sidhe66.atfreeweb.com
Current
Projects
- Managing
Editor of Kismet Games
- Co-founder
of Kismet Games with Wayne Peacock
- Freelance
writer of gaming supplements and fiction
Key
Talents
- Organization
and planning
- Editing
- Creating
solid, complex characters
- Believable
dialogue
Writing
Philosophies
- Write
something every day
- Write
first, edit later
- Outlines
are your friends
- It’s not
a real project until you’ve thrown it across the room at least once
- Revise,
revise, revise…and then when you think it’s really good, revise it
again
- Listen
to your internal writing clock; if you write best in the mornings,
then get up and write! If you’re a night owl, then put on the pot
of coffee
- Deadlines
are deadlines; don’t ignore them
Freelance
Credits
- "Ragabash"
and "Philodox." Book of Auspices. Atlanta: White
Wolf, April 2003.
- "Garou History."
Players Guide to Garou. Atlanta: White Wolf Games, February
2003.
- Patrons.
Co-Author with Wayne Peacock. Athens: Kismet Games, 2002.
- “Pentex”
and “DNA.” Werewolf: The Apocalypse Storyteller’s Guide, Revised.
Atlanta: White Wolf Games, 2001.
- “House
Daireann.” The Book of Lost Houses. Atlanta: White Wolf Games,
2001.
- “Attributes
and Abilities, Auspices, Fiction, and Storytelling Chapter.” Werewolf:
The Apocalypse, Revised (3rd edition). Atlanta: White
Wolf Games, 2000.
- Guardians
of the Caerns (Co-author with Forrest B. Marchinton and Ethan
Skemp). Atlanta: White Wolf Games, 2000.
- The
Fool’s Luck: A Commoner’s Guide (Co-author with Forrest B. Marchinton).
Atlanta: White Wolf Games, 1999.
- “DNA.”
Book of the Weaver. Atlanta: White Wolf Games, 1999.
- “Storytelling.”
Werewolf: Dark Ages. Atlanta: White Wolf Games, 1999.
- “Pentex.”
Book of the Wyrm, Second Edition. Atlanta: White Wolf Games,
1998.
- “Kith,
Storytelling, and Fiction.” Land of Eight Million Dreams.
Atlanta: White Wolf Games, 1998.
- “Hakken,
Kumo, Samebito, and Zhong Lung.” Hengeyokai. Atlanta: White
Wolf Games, 1998.
- “Chapter
Stories.” Mage: The Sorceror’s Crusade. Atlanta: White Wolf
Games, 1998.
- “House
Fiona.” Noblesse Oblige: The Book of Houses. Atlanta: White
Wolf Games, 1998.
- “Tribal
Healers.” The Hands of the Healer. Charlottesville, VA: Iron
Crown Enterprises, 1997.
- “People
of the Northern Wastes: Descriptions.” The Northern Wastes.
Charlottesville, VA: Iron Crown Enterprises, 1997.
- "Spices
of Life: Flavor and Effects." The Familiar. Chapel
Hill: LTD Publishing, 1997.
- Kinfolk:
Unsung Heroes. Atlanta: White Wolf Games, 1997.
- “Autumn
People.” Changeling: The Dreaming (2nd edition).
Atlanta: White Wolf Games, 1997.
- "Anatomy
of a Chronicle." The Books of Mirrors. Atlanta: White
Wolf Games, 1997.
- "Cymru."
Isle of the Mighty. Atlanta: White Wolf Games, 1997.
- "The
Sisters of Hippolyta." Whispers of Dissent: The Book of
Crafts. Atlanta: White Wolf Games, 1996.
- "Europe
by Night." A World of Darkness (2nd edition).
Atlanta: White Wolf Games, 1996.
- "The
Daen Peoples." Southern Gondor. Charlottesville, VA:
Iron Crown Enterprises, 1996.
- "Ten
Vignettes" and "Attributes and Abilities." Mage:
The Ascension (2nd edition). Atlanta: White Wolf Games,
1995.
- Editor
of MOTiVE, an amateur press alliance for aspiring writers, July 1994
to September 1995. Member of MOTiVE, 1990 to present.
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