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Patrons of Adventure
   Patrons of Adventure can be used as a game aid for any fantasy d20 game. Each patron is a fully detailed NPC with accompanying d20 stats, an adventure outline, plot hooks and enough adventure seeds to spark many nights of exploration. Why not publish full adventures? It's true that many advertise "fully detailed" adventures that you can just pluck off of some website or store shelf and supposedly run right out of the shrink-wrap. But, we all know that even the best adventure requires a fair amount of work to integrate into a campaign setting. More importantly, once you are finished, you're done. You put the adventure on the shelf and it sits there — never used for the same group of players again.
   The authors of Patrons of Adventure acknowledge up front that the DM will have to change some place names, and maybe even the names of some of the patrons themselves to integrate them in to your game. (There's a brief section below to help you with this.) Unlike a static module, Patrons of Adventure offers many more hours of gaming. We wrote it to stay off your bookshelf. The best adventures grow naturally out of the characters backgrounds and interaction with vivid NPCs - characters in their own right, with their own motivations, goals, and histories. Patrons of Adventure gives the game master all of the raw materials for such adventures. Instead of renting you a room for the night, we want to help you build a house.
    You may visit the Palaestra website and use it as the setting for games (not products, of course) involving these NPCs). The Palaestra site contains extensive information about the city of Tavia in particular (including a map) and more d20 material as well. (The Palaestra setting is ©2001 by Wayne Peacock.)



Authors:
Dee McKinney and Wayne Peacock
38 page Adobe pdf document
Price: $5.00
Product Code:KIS1

Currently Available at RPG Now
 Preview Available

Edine's Debt

         Some doors, once opened, cannot be closed. 

  A beginning adventure for D20 Modern that introduces players to the world of In a Secret Commonwealth, Kismet's
forthcoming D20 Modern game.
  When characters are drawn into a stalled kidnapping investigation, they discover that nothing about the crime is ordinary.
  The motive is vague, and the circumstances of the abduction seemingly impossible. The character's pursuit of the truth takes
them on a multi-part adventure that eventually lands them in a Secret Commonwealth - a hidden society full of secrets that
are by turn, ominous and intriguing.

Author: Wayne Peacock
Electronic Book (48 pages)
Price: $6.00 
Product Code:KIS2

Coming this Spring*


In a Secret Commonwealth

                       A Duel Between Two Realities

  Human and fay heroes engage in intrigues and high adventure as the forces of Fayrie exert their power in the mortal
world. Secret societies, long dormant, spring into action as fayrie magic offers perils and new opportunities - some seek to
thwart the fayrie "invasion," others hasten it, and still others work their own angles. The heroes of In a Secret Commonwealth
campaign are persons caught up in the drama unfolding as the worlds of Fayrie open to earth once more, spilling magic back
into the world. The characters may be fay or human, and come from any walk of life. The initial draw of the game should be
the discovery that magic and Fayrie creatures and cultures exist in this world…and that they're not all ambassadors of
goodwill.

  In short, fayries ain't Tinkerbell.

  • Introduction by Tom Deitz
  • A campaign where characters are poised between the wonders and the hazards of the Fayrie lands
  • A modular setting - can be used with any of the campaign models presented in D20 Modern, or one of your own
  • New advanced classes, races, skills, feats, and spells!
  • The chance to play humans or fay characters

Authors: Dee McKinney and Wayne Peacock
~80 page Adobe pdf document
Approximate price: $10.00
Product Code:KIS3

Release date: Summer 2003*

* These products are awaiting the inclusion of several elemets from the Urban Arcana™ setting into the D20 Modern Roleplaying Game System Reference Document. As soon as these are done, firm dates will be posted.

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