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Wizard
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Wizards are limited to characters from Iconium. It is illegal to teach wizardry to fae in both realms. Many wizards multiclass as clerics, in fact the church is more comfortable with them if they do. Wizards are watched by the church's Inquisitors for signs of fae taint - in deed or magic. Those that evidence this taint are harrowed. Very unpleasant. On the other hand, wizards are the great equalizers of the fey-human cold war - at least that is how the humans see it. Canny wizards, and many of them are, use this to their benefit. Playing nobles off against tiresome inquisitors. A dangerous game, but the wizarding guilds are expert at it - recently winning a position in the emperors' court, the Grand Wizard. Now they have the ear of the greatest power in the land. But, as was said…a dangerous game. Spell Selection Wizards are limited to the spells found in the PHB, unless as part of the game they research and either create new spells or translate a sorcerous procedure into a wizardly spell. This holds true even for "official" D&D products. This rule is to imitate the fact that wizardry, is an infant science compared to the millennia of arcane sorcery -- and to give impetus for spell creation and translation on part of the PCs. Rule 0: Arcane spell failure for armor will not be used in Palaestra if the character is proficient in the armor. If not, the spell failure percentage will be used. |
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