Palaestra Logo

The Sylva

 

 

 

 

 

 

 

 

 

History

Arris ,eldest of the Centaurs, emerged from the Oracle’s chamber, his face ashen.

“What news, brother?” asked Panis, the delegate of the satyrs.  The other delegates behind him waited, nervous or calm as their temperament dictated.

Arris gestured out to sea, “The Illereians come in many ships.  Their home is destroyed.  They cannot return.  They will seek to make a new home here.  The Oracle says that Years of Blood and Iron follow their arrival.”  Arris looked tired and old, “We must return to our peoples and decide what is to be done.  Though the Illereians have turned from our Gods, we must remain true and help them.”

Head nodded solemnly.  Except for Panis, who laughed.  The others turned to look at him, he grinned and shrugged, “At the very least, it will not be boring.”

Arris smiled thinly and set his hand on Panis’ shoulder, “In that, you speak truth, brother.”  As one they both turned and looked out to sea.

The Sylvan Fae were the most familiar of the inhabitants of the new lands to the Illereians and the most disturbing to the Church.  The Sylva were the very same creatures from the Pagan myths, and, worst of all, they worshiped the same Pantheon of false Gods (at least from the Church’s view).  The Sylva for their part welcomed the displaced people, soon to be known as Iconians.

Panis twisted and untwisted the length of ribbon that he held, while Arris silently stood beside him, Anaximenes, the minotaur delegate remained stoically in a guard stance.  “I don’t know why I had to come,” complained Panis, “I am not a diplomat.”

Arris replied, “The Council decided that you should.  Besides, do you not want to meet these Illereians,” he smiled and added, “and their women?”

Panis gave a short laugh, causing the guards watching them to start and one to ready his spear.  Panis held up his hand placatingly.  “But they are so hostile,” he whispered to Arris.

“If the first people you meet were the Cimbri, would you not be a bit wary?  Besides, I am sure that Anaximenes terrifies them, even if we do not.”  Panis thought that he saw a slight smile out of the minotaur, but it was gone when he looked more closely.

“Look here comes their leader now.  Ah, it is a woman, be on your best behavior Panis.”

Quietly taking in a few of the Iconians who still followed the old religion, the Sylva made it be know that they welcomed the Iconians and that they would not challenge their faith. The centaurs shared their knowledge of agriculture, herblism and livestock, and provided seed grain and breeding animals, while the satyrs insured that the Iconians quickly reestablished the arts of the vine and wine making.  The centaurs took the lead in trying to establish peace between the Cimbri and the newcomers.  But with limited success.

The only thing the Sylva asked for in return was to be allowed to follow their own ways and to be able to trade and travel within the human lands.  Grudgingly the Church acquiesced to this request, by the Imperial Decree of Ionna, any citizen of a Sylvan polis has the right to freely travel and trade within the Empire as long as they do not proselyte their faith.  This served the fledgling Empire well.  Many of the Sylva aided the Iconians in their time of need, leading to their immortalization in folk tales (which the Church constantly tries to suppress), such as when Panis the Satyr tricked three Cimbri tribes into ambushing each other, saving a small Iconian settlement.  Or the Two Hundred Taureans who held the Pass of Tears for fours days against the assembled might of the Rolgulkan warlords while the Iconians organized their defense and were killed to the last minotaur for their bravery.

The dispatch rider almost tumbled off his horse as it skidded to a halt in front of Ionna’s command tent. “My lady, the dark army is through the pass.  It bears two standards decorated with bull’s heads in its vanguard.”

“How long ago,” asked Ionna, her voice touched with sadness.

“Two days, my lady.”

“The Taureans failed you, my lady,” said the Bishop Cyril with smug satisfaction.

Ionna directed the messenger to a place he might rest and turned back to the Bishop, “You should be commenting their souls to Logos, your grace, rather than questioning their military success.”

“Commend their souls to Logos?” The Bishop recoiled physically from the idea.  “Those pagan beasts?”

Ionna looked at the bishop, her usually calm eyes bright with anger.  “Those ‘pagan beasts’ held out for four days against the dark army and died to the last soul.  Two hundred of them died to buy the faithful four days of time, Bishop Cyril.  Such bravery is not failure.”  She bowed her head in silent prayer.  After a moment she looked up again. “Bishop Cyril, I see now that the men are in need of a sign of faith.  You will lead our vanguard against the dark army, will you not?  Your faith and bravery can be a beacon of light against the darkness.”

Bishop Cyril swallowed hard, “But, my lady, I am . . .”

“Honored to go?  I know that you would not want glory to yourself, Bishop, only for Logos.  Now you can show that you have as much bravery as the Taureans, those ‘pagan beasts’, who died to give us time to assemble this army.”

When Clementinus invaded the lands of the Cimbri, Xanthippe, the Sylvan ambassador, begged Ionna to stop the madness before it lead to all out war with Faerie.  Xanthippe understood the politics of the Empire of Man and stayed with her friend Ionna to the last, even after all of the other Sylva had withdraw once the war with Faerie had begun.  Tragically Xanthippe herself was slain by the High King Finvarra’s elite that were sent to capture Ionna, it is said that her last word was “Peace.”

While Xanthippe was advocating peace in the Empire of Man, her brother Hipparchus was doing the same in the court of Finvarra.  When Ionna was brought to the High King, Hipparchus wept, knowing that his sister was dead.  Hipparchus acted as Ionna’s jailer and protector while she was in the High King’s custody.  Some legends say that it was from his caring arms that Ionna was taken away by the angels, other that he buried her body for Finvarra in the Holy Grove.  Whatever the truth may be, Hipparchus was never seen again after that day.

Xanthippe and Hipparchus are revered as a Saints by the vary small number of Sylva that have converted to the Church.  Occasionally it is mooted in the Church Council to make them official saints but prejudice against the Sylva has always prevented it.

The Sylva debated long before sending their troops to join the High King’s armies against the Empire of Man, so long in fact, that they only arrived at the end of the Battle of the Golden Field.  Resentment against the Sylva might have been higher had the centaurs had not brought along such a large number of their healers, while the minotaurs brought food and the satyrs drink.  The Sylva healed and made well the Faerie before tending to the Iconians.  The arrival of the Sylva saved the lives of many of the Fae Host, not to mention lives saved among the Iconians, and the Sylva were, mostly, forgiven for their tardiness for responding to the High King’s call.

In the years following the Battle of the Golden Field, the Sylva have remained Iconium’s closest friends among the fae.  A friendship, the Cimbri grumble, that only works because the Sylva do not border the Empire of Man and need not worry about its constant quest for new lands.  Traders from the Sylva are a common sight in the cosmopolitan port cities of the Empire, they even have their own quarter in the capital, and almost every town sees a Sylva trader at least once a year.

In return the Sylva have allowed the Church of Logos to build chapels is all of the cities of Sylva (except Virgopolis), some of the polis have even financed the building themselves as a sign of good faith.  But the Church has had very little success in finding converts among the Sylva and a posting there is now considered a sign of disfavor among the Church hierarchy (especially for a Justinian).

Culture and Politics

The Sylva are organized in small city-states, which they call a polis, usually comprised of members of a single race.  Each polis is ruled as it sees fit, comprising monarchies, oligarchies and democracies.  The various polis constantly bicker and fight among themselves, only in the presence of an external threat will they unite.  For all of that, they consider themselves part of the same extended family and are proud of their shared culture and heritage.

Many of the Sylva polis comprise but a single race, while others are more cosmopolitan.  Further, some of the races of Sylva are too few in number or too scattered to have there own polis, they live among the other races.  The satyrs are a fine example of this.

For matters that effect the whole of Sylva, there is the Council of Equals on the Isle of the Oracle, to which each polis sends its representatives, it is there that treaties between polis are made and matters settled under the eyes of the Gods.  The Isle of the Oracle hosts the Olympiad once every five years, a huge athletic celebration to honor the Gods and celebrate the shared heritage of the Sylva.

The Sylva follow the old Gods of Olympus and are unique among the fae is having a priestly class fully separate from the druids.  Not that they dislike or distrust the druids, who are welcomed, it is simply that the urban focus of the Sylva culture promotes a different type of faith.  Each polis has its patron god or gods but worships the entire Olympian pantheon.

The Sylva only tolerate slavery of their own kind as a punishment for crimes committed, though they do allow for indenturing of servants.  What slaves they do have are usually purchased from the Cimbri or taken from them in war.  Only the polis of Capricia has a great need of slaves to work in its mines and foundries and they often buy goblins from Rolguka or Iconian slavers.  The Taureans keep a class of helots to work their lands, the helots are not exactly slaves but neither are they free.

The Races of Sylva

Fae: Centaurs, Cyclops, Minotaurs and Great Minotaurs, Nature Spirits (Dryads, Naiads, Oceanids, Sylphs), Satyrs.

Outsiders: Humans and Helots.

Gods of the Sylva

Deity Description Domains
Aphrodite Goddess of Love Good, Luck, Protection, Trickery

Apollo

God of the Sun Good, Healing, Knowledge, Sun
Ares God of War Chaos, Destruction, Strenght, War
Artemis Goddess of the Moon Animal, Luck, Protection, Trickery
Athena Goddess of Wisdom Good, Knowledge, Law, War
Demeter Goddess of Nature Animal, Earth, Plant, Protection
Dionysus God of Wine Animal, Chaos, Luck, Trickery
Hades God of the Underworld Death, Destrucion, Earth, Magic
Hecate Goddes of Magic Knowledge, Magic, Travel, Trickery
Hephaestus God of Blacksmiths Earth, Fire, Protection, Strength
Hera Queen of the Gods Healing, Luck, Protection, Strength
Hermes God of Messengers Luck, Magic, Travel, Trickery
Hestia Goddess of the Hearth Good, Healing, Luck, Protection
Poseidion God of the Sea Chaos, Magic, Trickery, Water
Zeus King of the gods Air, Destruction, Good, Strength

 

Polis of Sylva:

Aquaria.  The democratic polis of Aquaria is known as the most learned city of Sylva. Famous for its academies of philosophy and learning, its agora rings with learned debate.  Aquaria sends scholars and tutors across the Sylvan lands and beyond.

The Aquarians are also great sailors and their merchant ships ply the sea around Sylva and beyond.  The finest ships of the Sylva are built in Aquaria, though of imported timber.

Ariesa.  This city lies on the border of Sylva with the rest of the Lands of Faerie.  Its three walls are a wonder to the Cimbri who have tried no less than a dozen times to capture the city.  The port side of the city is guarded by a fortress on an artificial island and two huge chains that can be raised to block the entrance to the harbor.

Ariesa is renown for it high quality woolen and cotton cloth in a wide variety of colors.  While Ariesa is a city of many races, a Taurean garrison is stationed in the city to prevent Cimbri raiders from slipping deeper into Sylva.

Canceri on the Bay.  Canceri is the nearest coastal polis to Virgopolis upon High and much of the trade of Virgopolis flows through Canceri.  Canceri is well known for its schools of midwifery and medicine.  The Sisterhood directs the school of midwifery and the two medical academies are dominated by centaur practitioners, there is some rivalry between them but it usually remains friendly.

Canceri primary exports are doctors, midwives and medicine.  The city itself is famous for its spas, baths and gymnasium that cater to all races.

“Black” Capricia.  Built into the side of a mountain, Capricia is a city founded on the wealth dug out of the earth.  Controlling the only major copper, silver and coal mines in Sylva, its air is often wreathed with black smoke from the smelting works.  Capricia is the nightmare of the slaves of Sylva, life in the mines and foundries is harsh and brutal.

The city is a masterwork of construction and design, aqueducts bring fresh water, the public baths are fed from a hot spring, the temples are well appointed, all showing the wealth of the city. The city itself would be beautiful, rather than imposing, if its fine buildings were not constantly stained with soot.  As one visitor put it, “Capricia is obviously the polis favored by Hades, not only does he give it his wealth, but the very look of his kingdom.”

Capricia is the home, and only, city of the Cyclopsian race.  Though no longer the giants their forebears were, they remain a strong and physically imposing race which no doubt helps to explain their tendency to build in a colossal style.

The Gemini, the twin cities of Romii and Remii.  The Gemini are built on two sets of hills across a river from each other, they share a defensive wall and are linked by a set of bridges, but either side can shut itself off from the other.  After Ariesa it is the closest city to the Cimbri lands and it was once raised to the ground, except for the citadels, by Cimbri raiders.

The Geminids are highly adaptable people who make their living by craftwork, trading and hiring themselves out as mercenaries.

Leonius.  The kingdom of Leonius is renown for the opulence of its court and the generosity of its royal family.  Both are based on the control of the only gold mine is Sylva, possession of a small diamond mine and a monopoly on purple dye.  The Leonal are a very wealthy people indeed.

Librapolis.  Librapolis is the nearest city to the Isle of the Oracle and on the usual route to those wishing to travel there.  Like the Isle itself, Librapolis tried to be a neutral ground for all, welcoming scholars, travellers and merchants from all over.

Pisceros.  The island city of Pisceros is famed for it vast fishing fleet and the volcano that towers over it and little else.  The rest of the island is rocky scrub-land home to goats and sheep.  Only a small tract of volcanic soil has proved to be good for farming (though it never lacks for fertilizer).  A salt works produces salt using the heat from the semi-active volcano to evaporate the sea water, leaving salt behind.  Salt and salted fish are the primary exports of Pisceros.

Pisceros is the only city in Sylva that is primarily composed of the descendants of the Illereian survivors.  Though founded by a band of Taurean exiles before the arrival of the Illereians, it was the first of the Sylva lands spotted by the exiles and many of those who were not members of the Church landed here to escape threatened persecution.  The minotaurs welcomed them, being few in numbers and lacking many skills.  Now the minotaurs provide the military class of the city, while the humans fill the other roles.

Sagittariopolis.  The first among the cities of the centaurs.  Located in the best farmland of all Sylva, it is the jewel set in a golden field of grain.  Sagittariopolis is famed for its wide streets and great public buildings.  Its population is much less that its size would indicate, for centaurs take up a great deal of space.

Scorpalis among the Hills.  Nearly as inaccessible as Virgopolis, Scorpalis is located among hills rich in fine vineyards and bountiful orchards.  Scorpalis is justly famous for its Academy of Mysteries, the only school devoted exclusively to the study and understanding of magic in Sylva.

Taurus on the Taurus.  The thickly walled city of the minotaurs is built on the cliffs above where the Taurus river pours out into the sea.  In the hinterlands beyond the city, helots work the farms of the minotaur families.  The minotaur race is small in number but their combat skills are unexcelled in Sylva.  Raised from birth to be warriors, the Taurean Warriors are the finest in Sylva and they do not let anyone forget that.

The Taurean smiths make fine weapons and armor of both of bronze and steel, Taurus being the last polis to still use bronze for weaponry (no one laughs at a bronze bound minotaur war club).  The average minotaur is strong enough that even bronze armor and a bronze bound shield is no great hindrance, and the Taureans are loath to give up the distinctive look of polished bronze. The focus of the Taureans on the martial virtues has caused their other arts to stagnate, however, causing citizens of the other polis to view them as boors.

Virgopolis upon High.  The home city of the Sisterhood, the political, if not physical home, home of the dryads, nymphs and sylphs.  Located in a high wooded valley it is virtually inaccessible and well defended by both nature and magic.  It is a place of great natural beauty, and a place where casual visitors are not welcome.  That does not stop a steady steam of invited guests, from druids to sidhe sorceresses, from making to long trek to Virgopolis.

Many of the finest herbs and perfumes come from the lands around Virgopolis, traded by a select few for the needs and desires of the Sisterhood.  Unique items of wood, from delicate carvings to suits of armor, occasionally come down from Virgopolis as gifts and, rarely, as trade goods.

Naming Conventions

Female Names

Aba, Acca, Achillia, Ada, Adara, Admete, Adonia, Aegina, Aëllo, Aëllopus ('storm foot'), Agate, Agathoclea, Agave, Agalaonice, Agesistrata, Agiatis, Agnodice, Agrotera, Ainia ('swiftness'), Aithra, Ainippe ('swift, mare'), Alcmene, Aleibie, Aleinoë ('mighty, wisdom'), Alcippe ('powerful, mare'), Aleka, Alena, Aletha, Alhaia ('mighty, one'), Amastris, Amarande, Amazon, Amphitrite, Amynomene ('blameless, defender'), Anatola, Androdameia ('subduer of, men'), Andromache ('man, fighter'), Andromeda ('ruler, of men'), Androphonos ('slayer of men'), Antandre ('preceeding, men'), Antianara, Antianeira, Antibrote, Antimache ('confronting, warrior'), Antimachos, Antiope ('confronting, men'), Anyte, Aphrodite, Apollonia, Apollonis, Arachidamia, Araphenia, Archidamia, Archippe, Areia ('warlike'), Arene, Arete, Aretha, Arethusa ('the, waterer'), Areto ('unspeakable'), Areximacha, Argante, Argea ('bright, one'), Ariadne, Ariane, Aristoclea, Aristomacha, Aristonice, Arrhippe ('best of, mares'), Arsippe ('she who, raises her feet'), Arsinoe, Artemis, Artemisia, Asia, Aspasia, Asta, Asteria ('of the, sky'), Atalanta, Até, Athanasia, Athena/ Athene, Audata, Aura, Autonoë ('with a, mind of her, own'), Bakida, Barbara, Basilea ('the, queenly one'), Belphoebe, Bendis, Bernike/ Bernice, Bilistiche, Bremusa ('raging, female'), Briseis, Britomartis ('good, maiden'), Caenis, Caeria, Callisto, Camilla, Calaeno ('obscurity'), Calandra, Callipatria, Callista, Calypso, Candace, Candis, Cassandra, Cassia, Catalin, Celena, Ceto, Charis, Charissa, Charope ('brilliant, confrontation'), Chelidonis, Chilonis, Chloris, Chrises, Chryse, Cleopatra, Clete/ Cleite ('the, invoked'), Clonie, Clymene ('famous, might'), Cora, Corine, Cosima, Cratesipolis, Creusa, Crocale, Cybele, Cyma, Cymê, Cymothe, Cynane, Cynisca, Cynthia, Cyrene ('soverign, mistress of the, bridle'), Damara, Damaris, Damia, Danaë, Daphne, Daphoene, Deianeria ('strings, together, spoils'), Deiameia ('taker of, spoils'), Deinomache ('terrible, warrior'), Delbin, Delphine, Demeter, Deone ('queen of spoils'), Derimacheia, Derinoë, Dictynna ('she of, the hunting, nets'), Didyma, Dione, Dionna, Dionysia, Dionysiades, Dioreann, Diotina, Dirce ('double'), Dolope ('snare'), Dorisa, Drew, Dynamis ('she who, must by obeyed'), Echephyle ('chief, defender'), Echinde ('she, viper'), Echo, Egeria ('of the, black populars'), Elara, Elena, Eleanor, Electra, Elefteria, Eleni, Ellen, Elna, Elpida, Elpinice, Enyo, Eos, Erianthe, Eriobea, Erinna, Eris, Erythea ('crimson'), Euclea, Eucrateia, Eudosis, Eugenie, Eumach ('good, fighter'), Europa, Euphemia, Euryale, Eurybe ('grand, strength'), Eurydice ('justice'), Euryleia ('woman, warrior'), Euryleonis, Eurynome ('wide, wandering'), Eurypyle, Eurytion ('widely, honored'), Evadne, Evangelia, Evandre, Evania, Evanthe, Evoë, Filia, Gaea, Galatea ('milk white'), Galphyra, Georgia, Georgina, Glauce ('the owl'), Gorgo, Grette, Hadea, Harmothoë ('sharp, nail'), Hecate, Hedia, Helen/ Helene, Helena, Helia, Henrika, Hera, Heraclea, Herais, Hermione, Herodias, Hesper, Hipparchia, Hippo, Hippodameia, Hippolyte, Hippomache ('mare, warrior'), Hippothoë ('imperious, mare'), Hyacinthe, Hyale, Hydna, Hypatia, Hypsicratea, Hypsipyle ('of the, high gate'), Ianthe, Ilithya, Ines, Ino, Io, Iona, Ionia, Iphianassa ('mighty, queen'), Iphigenia ('mother, of a strong, mare'), Iphinoë ('mighty, intelligence'), Iphito ('shield, strength'), Irene, Iris, Isaura, Ismini, Jacinthe, Jocasta, Kaia, Kairos, Kalliope, Kallipateira, Kalonice, Kalcya, Kama, Karena, Kasana, Kascha, Kepa, Kleoptoeme, Kolete, Kolina, Korinna, Kratesikleia, Kreousa, Kydoime, Kyniska, Laena, Lalage, Lamia, Lana, Laodice, Laodoke, Larina, Leda, Legina, Leimone, Lelia, Lenore, Leto, Leucippides, Ligia, Lonia, Lotis, Lycoris, Lydia, Lykopis ('she wolf'), Lysimache, Lysippe ('she who, lets loose the, horses'), Magarethe, Margareta, Marpe, Marpesia, Mathilde, Meda, Medea, Megaera ('the, jealous one'), Melania/ Melanie, Melanippe ('black, mare'), Melantha, Melissa, Melita, Melitine, Melousa, Menodora, Mertales, Metea, Mette, Mimnousa, Minythyia, Mitylenê, Mnemosyne, Molione, Molpadia, Mona, Monika, Myra, Myrene/ Myrina/, Merina, Nemesis, Nephele, Neptunis, Nerissa, Nicaea, Nicola, Nike, Niobe, Nora, Nossis, Nyssa, Odele, Oenanthe, Oeypete ('swift, wing'), Oigme, Okyale, Okypons, Olympe, Olympia, Olympias, Omphale, Omphelie, Opis ('awe'), Oreades, Orithia/ Oreithyia, Orthia ('severe'), Orthosia, Otrera ('the, nimble'), Pallas, Pamela, Pamphila, Pandora, Pantariste, Panthea, Parthenie, Pelagia, Penelope, Penthasilée, Penthesilea ('compelling, men to mourn'), Perrine, Persephone, Phaedra, Phile, Philippa, Philippis ('woman, who loves, horses'), Phyllis, Philomena, Phoebe, Phryna, Phyla, Physcoa, Pisto, Pitana, Podarge ('speed'), Poena, Priénê, Procris ('preference'), Prothoë ('first in, might'), Pyrgamache ('fiery, warrior'), Pythodoris, Rhea, Rhoda, Rhodopis, Rita, Roxana, Saffi, Sagana, Sandra, Sappho, Scyleia, Scylla, Sebastene, Selene, Selena, Semele, Sibyl, Sofia, Sofronia, Sonia/ Sonya, Statira, Stephania, Stratonice, Synoppe, Syrinx ('reed'), Tanis, Tania, Tarpeia, Tacmessa ('she who judges'), Taygete, Teisipyle, Telepyleia ('for, sailing'), Telesilla, Terese, Tessa, Tetha, Teuta, Thais, Thalestris, Thalia, Thamiris, Thargelia, Thea ('the divine'), Theano, Thecla/ Thekla, Themis, Themistra, Theodora, Theodosia, Theophania, Theophilia, Thermodosa, Thetis, Thraso, Thyiades, Thymele, Thyone, Timaea, Timoclea, Timycha, Tirgato, Tisphane, Toxaris ('the, archer'), Toxis, Toxophile, Tritogenia, Tryphaena, Tryphosa, Tullia, Unca, Upis, Vanessa, Vania, Varvara, Veronike, Wasret, Xanthippe ('yellow, mare'), Xantho, Xenia, Xenopeitheia, Zarina, Zena, Zenaide, Zenobia, Zephyr, Zerynthia, Zeuxo, Zoe, Zosteria ('armed for, battle')

Male Names

Acesimbrotus, Achillios, Actaeon, Aeneas, Aeschylus, Aesop, Agapios, Agathacles, Agesilaos, Agesilaus, Agis, Agler, Ahrotatos, Alcaeus, Alceus, Alcibiades, Alexander, Altair, Ambrose, Anatoli, Anaximander, Anaximenes, Andrew, Anker, Antigonus, Antiochus, Antipater, Apelles, Apollo, Apollonios, Archimedes, Ares, Areus, Argus, Aristaenus, Aristeides, Aristokles, Aristophanes, Aristotle, Arsene, Artemas, Athanasios, Athenaeus, Attalus, Avel, Balasi, Bane, Baruch, Basil, Brasidas, Callimachus, Carneades, Cassander, Cephisodorus, Cimon, Clearchus, Cleombrotus, Cleomenes, Cleon, Cleophon, Cletus, Colin, Cosimo, Craterus, Critios, Cycliadas, Cyril, Cyrus, Damen, Demetrius,, Demetrias, Demosthenes, Dimitri, Dinos, Diogenes, Dion, Dionysios, Dionysodorus, Dionysus, Dorian, Draco, Dunixi, Elutherios, Empedocles, Eneas, Erasmus, Eratosthenes, Etor, Eudamidas, Eugenios, Eumenes, Euripedes, Eurybiades, Euthydemus, Feodor, Georgios, Gilos, Guilios, Gorka, Gregorios, Hali, Hector, Hephaestos, Heracles, Herakles, Hermes, Hesiod, Hesperos, Hipparchus, Hippias, Hippocrates, Hippomedon, Hippomenes, Homer, Ion, Isidorios, Jason, Kai, Kleomedes, Kleonymos, Konstandinos, Korudon, Kuiril, Kylon, Cylon, Kyrillos, Kyros, Lamachus, Leander, Leotychidas, Lycurgus, Lysander, Lysanoridas, Lysimachus, Lysippus, Magas, Magacles,, Megakles, Makarios, Meletios, Memnon, Menelaeus, Mentor, Milos, Narcissus, Nestor, Nicias, Nicodemus, Nikolos, Orestes, Orion, Panteleimon, Parmenio, Parthenios, Pausanias, Peder, Pello, Pelopidas, Perdiccas, Pericles, Phidas, Philip, Phormio, Phrixus, Pindar, Pisistratus, Plato, Polyaenus, Polybius, Polycleitus, Polygnotus, Polyspechon, Poul, Praxiteles, Preben, Prophyrios, Ptolemy, Pythagoras, Pythias, Sebasten, Seleucus, Sisyphus, Socrates, Solon, Sophocles, Sosibus, Spyridon, Stamatios, Stavros, Stefanos, Tantalus, Thanos, Theodore, Theodosios, Theophile, Theopompos, Thespis, Thucydides, Titos, Todor, Uranus, Vasielios, Vasilis, Xenophanes, Xenophon, Xuthus, Zeno, Zeus, Zorba and Zotikos

 

The bulk of the Sylva writeup was done by Sean Holland

Purple Gemstone
d20 Logo (Wizards of the Coast)
Red Gemstone